Okay here's a couple of things I would like to see.
1) Red alerts with no carry over for Alpha
Admittedly I haven't tried this one yet but is it possible to have a red alert and not carry over alpha's status? In that way we could have missions where alpha leaves a battle changes fighters (or to a bomber) and then returns in a new fresh fighter.
2) Full debriefings and briefings with Red Alerts.
This one goes hand in hand with the other one by the looks of things but I can think of some things I can do with it even if the first one isn't possible (e.g alpha is forced to land somewhere other than his base so no repairs are possible to his ship before the next mission but he does have time to get a full command briefing.
3) Multiple paths for red alerts
This one bugs me a lot. Is it possible to have more than one mission following a red alert so that you can choose what the actual red alert mission will be like?
If that's not possible can we do it so that you can have several missions after the alert where one is the actual red alert mission but the rest are normal missions?
I just hate the way things are currently where if you have a red-alert anywhere in your mission you can only go on to a red alert mission.
I'd like to see a situation where if you do well no red-alert is triggered but if you bugger things up you have to play the red-alert mission to clean up your mess.
