Author Topic: SHINY - MediaVP 3.6.8 Delta  (Read 101385 times)

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Re: SHINY - MediaVP 3.6.8 Delta
Quote
couldn't the fix to the small code problem be made in a patch? or are you on the verge to releasing epsolon?

Of course, just download the fixed file (mv_tech-shp.tbm):

http://www.fileh.com/Shadow00000/mv_tech-shp.zip

Unzip and copy it in the data\tables sub-directory. It's really good that Modular Tables can be overriden by another with the same name, otherwise updates would be impossible until the original file is deleted or replaced.

-------------------------------------------------------

I test it with Inferno and it is working OK, the Pegasus entry isn't anywhere, I hope this doesn't cause troubles...

 
Re: SHINY - MediaVP 3.6.8 Delta
Hey thanks for that fix, I was probably driving Goober up the wall in the FSPort forum yesterday because of that bug. Um, I posted this information a while ago, but I put it in the wrong topic...

Not sure if this is true for everyone, but it seems that the GVC Aten is missing something...



I remember seeing an exotic shine to that bar in the previous media vps. This shot was taken in OpenGL, and this effect occurs with mipmapping on or off. I have also noticed that some ships are missing shinemaps as well. I know that these models, including the GVB Bakha, some turrets and containers, were low on the priority list, but I just wanted to verify if there was something missing in the current vps.



I also made reference to the GVG Anuket to verify whether the "no engine glow" fix had been placed in the vps yet because I was still seeing the same issue. Thanks.

 
Re: SHINY - MediaVP 3.6.8 Delta
Thanks alot Shadow, Goober was saying, in the other thread, that we would have to wait till you guys released Epsolon before the bug was fixed, and i had no idea how long you guys were to completing it.

 

Offline thorbin

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Re: SHINY - MediaVP 3.6.8 Delta
I am getting the following error message, before loading the mission where the Iceni first escapes through the jump node. This causes Freespace 2 to crash:

Error: Can't open model file <cruiser01x.pof>
File:\fs2_open\code\model\modelread.cpp
Line: 1779
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


I am using the 3.6.8 media VPs (Delta version), and the 3/1/2006 CVS build.
« Last Edit: March 07, 2006, 06:57:47 pm by thorbin »

 

Offline karajorma

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Re: SHINY - MediaVP 3.6.8 Delta
Without the mv_models.vp? With ShivanSPS' big SCP download torrent?
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Offline thorbin

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Re: SHINY - MediaVP 3.6.8 Delta
Without the mv_models.vp? With ShivanSPS' big SCP download torrent?

I am using ShivanSPS' torrent download (I do own Freespace 2, but I recently moved, and can no longer find my disks). His package includes mv_models.vp. The first time I encountered this error message, I downloaded the Delta Media VPs from the first message in this thread. I only posted, when the error message persisted.

Should I try running Freespace 2 SCP without mv_models.vp?

EDIT: I get this same error message  with the latest CVS build (20060301 - both Direct3D and OpenGL), and the version packaged in the ShivanSPS torrent (20060125), when the latter is set for Direct3D. The 20060125 OpenGL mode works normally....I am able to finish the mission.
« Last Edit: March 07, 2006, 10:26:33 pm by thorbin »

 

Offline Cobra

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Re: SHINY - MediaVP 3.6.8 Delta
look in mv_effects. there should be a fixed cruiser01x.pof in there.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Backslash

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Re: SHINY - MediaVP 3.6.8 Delta
cruiser01x.pof is in mv_models.  What build of CVS are you using?  If it's the one that came with ShivanSPS... I'd think it would work, but you might try a newer build at the CVS Builds topic.  Otherwise no clue.... unless you installed this torrent download on top of an existing installation?  I remember we had a lot of troubles with one of those cruiser##x.pof files with mv_aseffects long ago...

Now for everyone else:  please note that mv_textures-shp.tbm also lacks a +nocreate .  Easy to fix... file attached for the lazy  :p

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Offline karajorma

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Re: SHINY - MediaVP 3.6.8 Delta
I suspect the problem is that you are running FS2_Open with no mods enabled. There is a ships.tbl file in the the main Data folder of ShivanSPS' torrent that is there to support lower end shockwaves but is probably the cause of this problem.

Run the launcher and go to the mods tab. Ensure that mediavps is the selected mod. If it isn't press the select mod button and choose it. Problem should go away now :)
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Re: SHINY - MediaVP 3.6.8 Delta
 :)  More Deimos good stuff, I don't know if you guys noticed but it seems their is no defined engine subsystems in the Deimos model.  I noticed it when I was playing with Derelict mod. there is one mission where in I must disable the  the Deimos to prevent it from escaping. I tried targeting the engine subs but no engines :( I repeated the mission 5 times but still the same thing.  I tried viewing it in Model View.... no engines,  managed to fix it by extracting  the model and importing engine subsystem data to it via POF CS from the original FS2 Deimos.


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Offline StratComm

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Re: SHINY - MediaVP 3.6.8 Delta
It's got them, but they are physical not special.  I.e. they are geometry-defined.  It's possible that the current version has a line missing in the object properties, but it's equally likely that what you're seeing is code-related or just not an issue.  You won't see them in that tab of modelview.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Vasudan Admiral

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Re: SHINY - MediaVP 3.6.8 Delta
Not entirely sure where to put this to get it into the next media VP set, but there's now a fully optimised version of the HTL Fenris model in this thread: http://www.hard-light.net/forums/index.php/topic,38928.msg793730.html#msg793730

It should be considerably more FPS-friendly than the previous/current ones (and looks slightly better), but to get it working without issues like missing trim or rear light weirdness, it *NEEDS* to have the modified textures included in that zip, meaning the current ones in the media VPs will need to be replaced.
Thanks. :)
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Offline Col. Fishguts

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Re: SHINY - MediaVP 3.6.8 Delta
Awesome :yes:

On closer inspection, the special subsystems are in weird places and are a tad big. On the Levy I couldn't target subsystems.
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Offline Fenrir

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Re: SHINY - MediaVP 3.6.8 Delta
Quote from: Vasudan Admiral
Also, this version is not yet compatible with Lightys specific Levvy/Fenris maps for the same reason as above. I'll fix his maps up to match the current model asap.

I'll bet that's the reason. I'd just wait for him to release the fixes for those.

 

Offline Vasudan Admiral

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Re: SHINY - MediaVP 3.6.8 Delta
Well, if you've d/led the fenris already, you'll need to d/l it again I'm afraid - that one had nameplate holes :(
Assuming I haven't missed anything further, these ones should be the final versions.  :nervous:

Regular HTL fenris only (will double as the levy)
OR
Lightspeed textured versions of both the Fenris and Levy

Same thing applies with the Lighty versions as the regular ones - they'll need all the maps that are included in these zips in order to run with no trouble. If you mix and match versions, problems/inefficiencies will occur. ;)
« Last Edit: March 28, 2006, 12:51:44 am by Vasudan Admiral »
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Offline Porthos

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Re: SHINY - MediaVP 3.6.8 Delta
(edit) n/m
« Last Edit: March 27, 2006, 02:15:56 pm by Porthos »
Holy walleye, Batman!!!

 

Offline Col. Fishguts

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Re: SHINY - MediaVP 3.6.8 Delta
No seriously, the subsystems are buggered.



EDIT: Ok, after checking the original model, apparently they're supposded to be that way. But somehow I remembered them to be less ridiculous :confused:
« Last Edit: March 26, 2006, 03:06:03 pm by Col. Fishguts »
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Offline Cobra

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Re: SHINY - MediaVP 3.6.8 Delta
biggest subsystem on a cruiser evar.

but i've always wondered, why is the engine subsystem located near the bloody radar dish and not near the engine itself? :wtf:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline thorbin

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Re: SHINY - MediaVP 3.6.8 Delta
Well, if you've d/led the fenris already, you'll need to d/l it again I'm afraid - that one had nameplate holes :(
Assuming I haven't missed anything further, these ones should be the final versions.  :nervous:

http://webzoom.freewebs.com/twisted-infinities-va/HTL%2DFenris/HTL%5FFenris%5FHigh%5FFinal.zip

http://webzoom.freewebs.com/twisted-infinities-va/HTL%2DFenris/HTL%5FFenANDLev%5FLs%5FFinal.zip

Same thing applies with the Lighty versions as the regular ones - they'll need all the maps that are included in these zips in order to run with no trouble. If you mix and match versions, problems/inefficiencies will occur. ;)

Please pardon me for asking a noob question, but are there installation instructions included in these ZIp files? If not, how do I install these?

 

Offline Col. Fishguts

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Re: SHINY - MediaVP 3.6.8 Delta
Please pardon me for asking a noob question, but are there installation instructions included in these ZIp files? If not, how do I install these?

Just extract the cuiser01.pof to /Freespace2/data/models/ and the *.dds maps to /Freespace2/data/maps/ , and there you go.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea