Non-Essential Information
Original thread is now a Discussion Thread
Additional VP Downloads:For those of you wanting to use the MV_Advanced but don't care for the Animated Glow Maps, here is a VP that will turn them off:
VP Hashes and download integrity:A CRC/Hashes file for the Zips and their VPs can be found here: (Right-Click, "Save As")
FSMods ;;
MirrorYou can use a tool such as
hashtab or the
plugin for Firefox to generate the hashes of the files as you get them to ensure they were downloaded intact. As the VPs are now in Zip files, the Installer has been updated to the newer file links, and should be usable again.
All of the files have been downloaded and checked multiple times now, and have passed Hash checking and decompression.
A contents excerpt from the the Readme:(MV_Core)
[*]3D Warp model {VA}
[*]Ballistic-primary HUD {Goober5000}
[*]Command briefing scrollbars {Goober5000}
[*]FS2NetD (Multiplayer) Config file {MatthewPapa}
[*]'Apply Loadout to Wing' Weapon Select screen art. {Galemp,Goober5000}
[*]Detailed loadout stats {Pnakotus}
[*]Turret alignment fix {Admiral Nelson}
[*]Additional escort list entry {WMCoolmon}
[*]Shield icon {CP5670}
[*]Dragon target LOD fix {Taylor}
[*]Environment mapping default cubemap {Taylor}
[*]Shader files {Taylor/Zacam/WMCoolmon/blackhole}
[*]Splash screen image {DaBrain}
[*]New Squad Logos {Zacam}
[*]Freighter & Cargo Brief Icons fix {Galemp}
[*]New PXO Logo {Galemp}
----------
(MV_Music)
[*]High-Fi Battle and Victory Music for 'Genesis' {Daniel Wentz}
[*]High-Fi Ambient and Victory Music for 'Exodus' {Daniel Wentz}
[*]High-Fi Arrival and Victory Music for 'Leviticus' {Daniel Wentz}
[*]High-Fi Arrival and Battle music for 'Numbers' {Daniel Wentz}
[*]High-Fi Ambient, Arrival, Battle and Victory Music for 'Deuteronomy' {Daniel Wentz}
[*]High-Fi Arrival, Battle and Victory Music for 'Joshua' {Daniel Wentz}
[*]High-Fi Ambient, Arrival, Battle and Victory music for 'Revelation' {Daniel Wentz}
[*]High-Fi Music for Briefs 1-5 {Daniel Wentz}
[*]High-Fi Failure Music {Daniel Wentz}
[*]High-Fi Aquitaine and Cinema Music {Daniel Wentz}
----------
(MV_Assets)
[*]Shine maps for all vessels {Galemp/Lightspeed}
[*]Glow maps for all vessels {Galemp/Lightspeed}
[*]Additional quality textures for many vessels {LightSpeed/DaBrain}
[*]Touched-up Medusa maps {Turambar}
[*]High-poly Aeolus {VA/Raptor}
[*]High-poly Amazon {VA}
[*]High-poly Amazon Advanced {Galemp}
[*]High-poly Anuket model {Taristin}
[*]High-poly Ares {Raa/StratComm}
[*]High-poly Asteroids {Sandwich/StratComm/VA/DaBrain}
[*]High-poly Aten {VA}
[*]High-poly Cerberus/Watchdog {Axem}
[*]High-poly Countermeasure {Axem}
[*]High-poly Deimos {Bobboau/Stratcomm}
[*]High-poly Dis {GalEmp}
[*]High-poly Elysium {Axem}
[*]High-poly Erinyes {FireCrack}
[*]High-poly Faustus {Galemp}
[*]High-poly Fenris/Leviathan model {VA/Karma}
[*]High-poly Hecate {Raven2001/Galemp}
[*]High-poly Hercules {Bobboau}
[*]High-poly Hercules II {Devils_hitman/StratComm}
[*]High-poly Hornet, Interceptor {Galemp}
[*]High-poly Horus (Taristin/VA}
[*]High-poly Iceni {Nx/VA}
[*]High-poly Loki {VA}
[*]High-poly Lucifer {VA}
[*]High-poly Mara {Nico}
[*]High-poly Medusa {StratComm}
[*]High-poly Meson Bomb {Firecrack/VA}
[*]High-poly Mjolnir {StratComm/Mikhael}
[*]High-poly Moloch {WeatherOp}
[*]High-poly Myrmidon model {F1gm3nt/JarC/Raa}
[*]High-poly NavBuoy {Firecrack}
[*]High-poly Orion {Bobboau/Galemp/StratComm}
[*]High-poly Pegasus {StratComm}
[*]High-poly Perseus {Nico}
[*]High-poly Ravana {Raven2001/StratComm}
[*]High-poly SAC 3 {GalEmp}
[*]High-poly Satis {Taristin/StratComm}
[*]High-poly Serapis {Taristin}
[*]High-poly Shivan missiles {VA}
[*]High-poly Sobek {Taristin/StratComm}
[*]High-poly Stilleto II, Harpoon, Helios, and Trebuchet {FireCrack}
[*]High-poly Tempest {blowfish/Zacam}
[*]High-poly Thot {peterv/Esarai/Hades}
[*]High-poly Subspace models {Taristin}
[*]High-poly TAC 1 {Galemp}
[*]High-poly TC-Tri {Black Wolf/VA}
[*]High-poly Terran & Vasudan debris chunks {VA}
[*]High-poly Triton {Vasudan Admiral/Raptor}
[*]High-poly Tsunami, Harbinger, and Cyclops bombs {Galemp}
[*]High-poly Ulysses {peterv/VA}
[*]High-poly Ursa {Firecrack}
[*]High-poly Zeus {VA}
[*]Glowpointed Arcadia & some Terran hi-poly ships {StratComm}
[*]High-res starfield skybox {Lt.Cannonfodder/Herra Tohtori}
[*]Nameplates for all Terran capital ships in main campaign {Admiral Nelson/Zacam}
[*]Fixed and upgraded FS2 missions {Admiral Nelson/Zacam/VA}
[*]Four-player version of the main campaign {AceRimmer/Zacam}
[*]Normal maps for many, many ships {DaBrain}
[*]Other normal maps {Galemp/Herra Tohtori/Zacam/VA}
[*]Fixed Eyepoints for models with cockpits {voidSkipper/Zacam}
----------
(MV_Effects)
[*]High-res planet and nebulae images {Lightspeed/Herra Tohtori}
[*]High-res weapon and weapon impact effects {Lightspeed/DaBrain}
[*]High-res and animated beam effects {DaBrain/Firecrack/Bobboau/VA}
[*]High-res engine glows and flares {Lightspeed/Bobboau/VA}
[*]High-res and astronomically correct suns {Admiral Nelson/m2258734a}
[*]High-res shield hit effect {DaBrain}
[*]High-res motion debris {Sandwich}
[*]Afterburner Trails {Turambar/VA}
[*]High-res subspace effects {VA}
[*]Glowpoints for Terran ships {Stratcomm}
[*]High-res nebula textures {DaBrain}
[*]Low-end 2D & 3D Shockwave {DaBrain}
[*]Fixed retail sun images {CP5670}
[*]New Flak effect {Wanderer}
[*]HUD Velocity Indicator {????/Zacam}
[*]New ParticleSmoke02 {VA}
----------
(MV_Advanced)
[*]High-quality explosion textures {Lightspeed}
[*]Super high-quality 2D & 3D Shockwave {DaBrain}
[*]High-res explosion effects {Lightspeed}
[*]Vasudan Turret effects {Bobboau}
[*]Animated glowmaps (GlowLTL-12.0) {Lightspeed}
[*]Shivan and Vasudan shield effects {DaBrain}
[*]Muzzleflashes {DaBrain}
[*]Asteroid explosion {DaBrain}
(All)
[*]Modular Tables {DaBrain/Wanderer/VA/Zacam/blowfish}
The Team:FSU Staff:
DaBrain
Galemp
Wanderer
Herra Tohtori
Zacam
Blowfish
Vasudan Admiral
peterv
The_E
MediaVP Testers:
chief1983
Backslash
FUBAR-BDHR
captain-custard
mura
FUBAR-BDHR
Contributors:
Flaming_Sword
Hades
voidskipper
Esarai
Credits not found in the Readme:
Swantz @ FreeSpaceMods.Net for hosting, Thank You!
Launcher BMP used by this set of MediaVPs: Aardwolf
Coming Soon:MV_AbolishUberShock: Converts the shockwave back to simple3D while still allowing use of Advanced.
SCP Enhanced Multi-Missions package
Remaining Multiplayer Missions from root_fs2.vp
Single Player Gauntlets a la FSPort (but for FS2!)
Changelist:Since the initial release, a lot of issues were found, some documented, others not.
Here is a changelog of sorts, though it's not as entirely complete as it should be:
==== Patch Changelist: ====
Campaign Missions: With assistance from "The E", single-player and CoOp are all fixed.
In addition, environment lighting for SunDeneb was raised
Missing Cache Files: Included
Shivan Beams: FIXED
VELOCITY INDICATOR RETICLE: Disabled
==== Re-Release Changelist: ====
50+ Commits for the following:
Correct version of MV_Music this time
Credits Updated
GAMEPLAY RELATED:
Localizations Added:
German
French
Polish
Removed SP usage of +Use Table Score
Removed Class Designation from in front of Ship Name
Note: Briefings will still show the Full Class+Name, but in-game and event's will not
SM2-08 no longer causes SEXP overflow, Now has Bonus Goal
You can also no longer get the medal if the Maahes dies
Corrected a lot of CoOp Campaign bugs, including missing Asteroids
Corrected calls of VC1 for Vasudan head ani to VC so they now show
EFFECTS RELATED:
Custom Squad Logo insignias now show in Barracks/Multi
Beam shot sounds corrected
Shivan Beam Glows corrected
Shivan Animated beam size corrected
Missing Mjolnir Glowmap added
Missile Trails reverted
Galemps new PXO animation
Woolie Wools CubeMap and Glass texture added
Corrected Stars.tbl
Added files that got missed from Enhancment project
Some EFF timings slightly adjusted for smoother behaviour
2D Shockwave now explicitly defined for weapons
(Hopefully the above will mean weapon specific shockwaves in the future)
Multiple Shaders fixes:
No more blinding death polygons
Scripts Added: (please don't kill me, I had to!)
Flak enhancement effect (works with or without MV_Advanced)
HUD Velocity Indicator (useful if you are using a glide mod or whatnot)
MODEL RELATED:
SFr Dis, Sac 3 and Rahu get Animated Glows from Flaming Sword
MV_Abolish entries made to disable the above (why would you want to do that?)
High Poly Thoth added.
Model by: peterv
Conversion: Esarai
POF Data: Hades
Myrmidon gets smoothing by blowfish
Faustus get's Glowpoints by Hades
Horus Debris get's fixed, as does it's glowmap
TAC 1 got an extra LOD via tbm? Corrected
Multiple eyepoint corrections, everybody thank voidskipper
Deimos turret firing points aligned to barrels
Mentu turret firing points aligned to barrels
GVG Anuket centering corrected
Lucifer POF correction
Isis model corrected
Aten Dockpoint Fixed
Added more Shivan Secondaries
Animated Glowmaps for Shivan Secondaries by Flaming_Sword
(MV_Abolish entries for the above added, you make me cry)
No more NULL MOI's, I hope
Original Hornet (used as Swarmer, Cluster Baby and Cluster Bomb Baby)) is now blue
**SUPPORT NOTICE**While we took every effort we could to make gameplay as smooth and as rewarding as possible in this release, some things are always a matter of personal taste. Some people may feel creatively inclined to modify the resources within these VP's to their own ends. And as this is an open community project, you are certainly free to do so. But when it comes to the MediaVP's themselves, we cannot bug-fix or troubleshoot anything involving custom or modified content that was not created by the team for a specific effect (EG: The Abolish VP's.) So, to best facilitate fixes and future work, please only report issues with non-modified content.