Hm mm I'm lost with mathematics i guess, any help would be great :
here is what i m trying to do :
Having the HUD centered in the center screen in a triplehead resolution (3840*1024 in my case)wich is basically 3* 1280*1024
i've worked with the default position given in the topic for the default hud so i started with that :
3840/1024= 3.75 (ratio between my x resolution and the default one)
Now i ve multiply all x position in the hud_gauge.tbl by the value, but it's not centered at all, i guess my method is really wrong.
to be clear here is what i m looking to do : [ ] [X] [ ]
(where brackets are screens and x the hud)
anyway here is my hud_gague tbl
#Gauge Config
$Base: (3840, 1024)
$Required Aspect: Wide Screen
;$Min: (3840, 1024)
$Gauges:
+Messages:
Position: (19, 5)
+Training Messages:
Position: (1422, 125)
+Multiplayer Messages:
Position: (30, 240)
+Support:
Position: (1688, 534)
+Damage:
Position: (1650, 61)
+Wingman Status:
Position: (3495, 144)
+Auto Speed:
Position: (3600, 672)
+Auto Target:
Position: (3600, 648)
+Countermeasures:
Position: (3300, 602)
+Talking Head:
Position: (19, 56)
+Directives:
Position: (19, 278)
+Weapons:
Position: (3300, 525)
+Objective Notify:
Position: (1635, 184)
+Squad Message:
Position: (3102, 5)
+Player Shields:
Position: (2378, 670)
+Target Shields:
Position: (1095, 670)
+Escort View:
Position: (3244, 330)
+ETS Weapons:
Position: (3300, 648)
+ETS Shields:
Position: (3709, 648)
+ETS Engines:
Position: (344, 648)
+Target Monitor:
Position: (19, 590)
+Extra Target Data:
Position: (19, 552)
+Radar:
Position: (1541, 590)
; If you want different types of radar running, be my guest
;+Radar Orb:
; Position: (1541, 590)
+Afterburner Energy:
Position: (1027, 424)
+Text Warnings:
Position: (1920, 275)
+Center Reticle:
Position: (1849, 376)
+Mini Target Shields:
Position: (1864, 470)
+Throttle:
Position: (1301, 390)
+Threat Indicator:
Position: (1447, 219)
+Voice Status:
position: (19, 165)
+Ping:
Position: (3360, 5)
+Lag:
Position: (2352, 529)
+Supernova:
Position: (637, 170)
+Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
+Lead Indicator:
+Lock Indicator:
+Offscreen Indicator:
+Hostile Triangle:
Position: (1920, 387)
+Target Triangle:
Position: (1920, 387)
+Missile Triangles:
Position: (1920, 387)
+Orientation Tee:
Position: (1920, 387)
+Weapon Energy:
Position: (2497, 424)
+Mission Time:
Position: (3634, 716)
+Kills:
Position: (3300, 624)
; FS1 specific gauge
;+Weapon Linking:
; Position: (598, 387)
; Komet's lead sight. Looks for "leadsight.ani"
;+Lead Sight: default
$End Gauges
#End
About the reticles and the rest of the table, adding a value ( i know it was commented as not necessary) does not affect its position, i've try many value and it doesn't move, and it's not centered at all.
ah and hurrah for swifty that was the last annoying thing when playing triplehead with fs2open (now it just lack the main hall non stretch support to be full support! )