Author Topic: Freespace Open Trailer  (Read 53750 times)

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Offline Spidey-

  • 27
Freespace Open Trailer
Happy New Year Everyone!

So I was playing BP2 and was inspired by the fantastic and atmospheric final cinematic to do something myself. This is my first crack at doing anything in FRED, so it took quite a while to put together. And now it's finally finished!

This is an in-game cutscene trailer with no post-changes. I wanted to see how far I could take the cutscene SEXPs. It could use some more polishing, but it's finally at a state I feel comfortable releasing. So here's a look at the result.

http://www.youtube.com/watch?v=xhAR8rWPluQ

This was made using stock assets and MediaVPs 3.6.12
I apologize for the poor framerate and encoding. FRAPs is terrible on my laptop--I had to do a lot of audio resyncing afterwards. I assure you it looks much better in-game at 1080p. Perhaps I could get someone with a proper rig here to FRAPS it at 1080p

And of course I will be releasing the actual mod so you can all view it with your preferred settings.

Cheers everyone!

Release-------------------------------------------------------------------------------------------

Voila! Here you go.http://www.megaupload.com/?d=X39I79D5
The modded table in the mediaVP data is just to get rid of some flaring. Let me know if you've got a better way of doing it.
Otherwise, just extract into respective folders.

Flag Settings:
-ambient_factor 0 -ogl_spec 50 -spec_exp 15 -spec_point 1.1 -spec_static 1.7 -spec_tube 1.5 -bloom_intensity 100

Post-Processing:
Fury's Pack (strong)

In-game settings:
-set music 3-4 notches more than sound; set voice off (there might be some jump speech)

For FRAPSing, my laptop is a Core i7 720QM, 8gbDDR3 RAM, 1G ATI 5870 Mobile (equiv 5770) and it chugs, so you'll need something a little better.
A couple of people mentioned they could record it in 1080p. Please note, a.i. being what it is, each shot is not 100% consistent in terms of composition so you might have to run it a couple times to get the best version. This also allows for some neat or humorous surprises.

Anyways, I look forward to seeing everyone's own version. I guess this cutscene is now in beta :p
« Last Edit: January 08, 2011, 04:22:55 pm by Spidey- »

 

Offline FUBAR-BDHR

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Re: Freespace Open Trailer
Quote
http://Freespace Open Trailer

Fail on the link.   :lol:
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Black Wolf

  • Twisted Infinities
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Re: Freespace Open Trailer
:jaw:

That's incredibly epic. Very well done, two thumbs way up!
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Freespace Open Trailer
WOW.

That was amazing, dude! Bloody good job! :D

I really love the use of mission audio, it really gave the shots themselves a kick of epic, to them. ****e, we should show this to all the new board members, I reckon.

Hell, the use of audio was probably the best I've seen.

 
Re: Freespace Open Trailer
In sense win in here.

 

Offline Satellight

  • 27
  • Star Dreamer
Re: Freespace Open Trailer
Good gift for the new year...
Thank you  :yes:
Never far away from HLP and from a computer with an installed FreeSpace.

 

Offline Fury

  • The Curmudgeon
  • 213
Re: Freespace Open Trailer
The trailer does look and sound good. My only issue with it is that it's a mix of canon and fanon. There should be plenty of canon events in FS1 and FS2 to build a good trailer, a trailer doesn't have to encompass a single event like this does. Besides of that, I believe recording the same cutscene with retail assets only would drive the point to home how much FSO exactly has improved. Without a comparison, people won't necessarily know the difference if they don't know FS2.

 

Offline Spoon

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  • ヾ(´︶`♡)ノ
Re: Freespace Open Trailer
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline CommanderDJ

  • Software engineer
  • 210
Re: Freespace Open Trailer
HOLY ****! THIS WAS ****ING EPIC! I agree with Dilmah, the use of audio was ****ing brilliant. The cutscenes in themselves were like a movie trailer, the AI actually looked like it could kill something, and... wow, man. You win a hundred internets for this. Seriously. This improved my day a crapload.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Shade

  • 211
Re: Freespace Open Trailer
Epic. And even knowing exactly what FSO can do, it's still hard to believe that was in-game footage - The composition is good enough to make you question it. Superb job :yes:
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 
 

Offline The E

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Re: Freespace Open Trailer


Seriously, dude. That was bloody awesome. So awesome, in fact, that I just had to post it on moddb.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Snail

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Re: Freespace Open Trailer
Very cool.

 

Offline Rodo

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Re: Freespace Open Trailer
Nice use of retail wav files, I congratulate you on a job well done pilot :yes:
el hombre vicio...

 

Offline MatthTheGeek

  • Captain Obvious
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Re: Freespace Open Trailer
Crap. As if I didn't have enough reasons to buy a new comp yet. This has a smell of awesomeness I haven't smelled since WiH.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
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Darius: yes, i like that
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MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
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Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
    • German Freespace-Galaxy
Re: Freespace Open Trailer
I first thought: Man, nice rework of the FS-Intro, but then- :eek:

Astounding work here, Sir!
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 
Re: Freespace Open Trailer
yeah... i think i teared up a bit....  A winner is most definitely you

 

Offline Nyctaeus

  • The Slavic Engineer
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    • Exile
Re: Freespace Open Trailer
Awesome! :D Nice interpretation of FS1 intro :).
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline TrashMan

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Re: Freespace Open Trailer




Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: Freespace Open Trailer
Wow! Impressive work, I love how it shows off all the best features of the Upgrade projects.