Author Topic: [RELEASE] Diaspora: Shattered Armistice v1.0 (Windows, Mac & Linux)  (Read 902350 times)

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Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: [RELEASE] Diaspora: Shattered Armistice
Done on "Advanced", the usual FS2 Medium. Liked it a lot, hope there will be more.

Bug reports:
Spoiler:
- Game crashes to CTD during combat, no error message given. Did already mentioned that above. Happened in pretty much every mission at random.
- Basestar Heavy Missile Turrets are problematic, the HUD says you can shoot when you are UNDER the arm but the missile will not hit. You have to be ABOVE the arm.
- The downed pilot appears on sensors for a second than disappears again.
- I am not exactly certain if I rescued this guy or not. Played the mission two times. Jumped back right away during first playthrough, then went back for a replay. Second time I found him, then there was this vanishing bug but Orange 2 appeared to pick him up. Jumped back after a while then and the mission did not change neither did the debriefing.
- Not sure if this is intended: On most missions, you may launch before you have the "go" from the hangar guy.
- some Briefing voice overs are missing, the second to last mission lacks them entirely.

Feedback:
Spoiler:
+ Loved the scale and the "busy" feeling. Was overwhelming sometimes, just as I like it. War is a chaotic thing! And fighting with all that flak is brilliant, just as it should be.
+ Felt BSG-like and the modifed Flightmodel was awesome, different enough from FS2. Loved the style and the additions, like the landing.
+ Good storytelling and voice acting throughout plus you can actually understand everything :-)
+ Ammo feels good. Did run out of it right away during mission 1  :lol:  Understood then that my playstyle had to be adjusted. Worked from there on.
- I thought the soundtrack could have used a bit more punch, "Beyond the Red Line" sounded better I think.
- Exactly which Raiders carry the nuclear warheads? I felt kind of left alone by my commander here, "another cylon wing" is kind of unprecise. If it is always the Advanced Model, make this more clear.
- the CLP enabled tutorial stuff is a bit strange since some features are explained like they are only available in such a craft. But then you of course have them in the game. For an FS2/TBP/WCS/... veteran, this is no big deal but it might confuse newbies.
- the mentioned bugs

Did not try Multiplayer for now.

Again, big congrats. Heers to a wonderful release  :yes: :yes: :yes:
« Last Edit: September 04, 2012, 02:32:00 pm by Vidmaster »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Ace

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Re: [RELEASE] Diaspora: Shattered Armistice
Vidmaster a few of the "bugs" aren't bugs:
Spoiler:
M3 the DRADIS contact is intentional, listen to the dialog. It is not a "vanishing bug."
On M3 another issue is that you need Orange 2 to pick him up, jump out, and be safely escorted to the Theseus. You'll get the Obit died debrief if Orange 2 is shot down on the way to landing which can happen.
Leaving before "goodbye" is also intentional since we want players to be able to skip that sort of dialog.
On missile angles, there's an X on the subsystem when under the arm and out of line of sight.

The sporadic crashes and voice acting disappearing are both memory related issues that the team is working on.

You're right to note that the Adv. Raiders are the ones that carry the nukes or specialized weapons. It's meant to be a shorthand for players to prioritize those.

The CNP writing in the tutorial I agree is a bit confusing at first glance but hammers home why the Theseus doesn't have it, etc.

The soundtrack was intentionally more subdued than Beyond the Red Line (which mostly used music directly from the show and some original tracks by Max). Listen to it again in the OST and you might be surprised though...
« Last Edit: September 04, 2012, 02:42:43 pm by Ace »
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Colonol Dekker

  • HLP is my mistress
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    • My old squad sub-domain
Re: [RELEASE] Diaspora: Shattered Armistice
Just waiting for a whole new batch of HLP memes to start......
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Angelus

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Re: [RELEASE] Diaspora: Shattered Armistice
Just waiting for a whole new batch of HLP memes to start......

Frak yeah, so do i. So do i.

 

Offline Ace

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Re: [RELEASE] Diaspora: Shattered Armistice
I'm pretty interested to see what memes start.

Hopefully no "arrows in knee" sorta things...
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Re: [RELEASE] Diaspora: Shattered Armistice
I used to be a Cylon Raider, but then I took a KEW round to the head. :drevil:
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Ace

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Re: [RELEASE] Diaspora: Shattered Armistice
...and became SCAR!
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Sushi

  • Art Critic
  • 211
Re: [RELEASE] Diaspora: Shattered Armistice
We've had that "missing briefing VA" thing reported a few times. As far as we can tell, it's some sort of memory bug that occurs when you play several missions in a row. Can you double-check and see if it is still missing if you play that mission from the tech room?

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: [RELEASE] Diaspora: Shattered Armistice
It means the game ran out of memory. How much do you have?
i too had this problem, 4 gigs here
the missing voice acting in briefing too

overall the game looks really polished from what i have seen so far - the only things i noticed other than the bugs above are that music seems to be a bit quiet and distortion effects on communication are a bit heavy at times, making it difficult to understand chatter, at least for not native speakers

this really could be a sold product, the freespace feeling is gone entierly, feels like a whole new game
i love how you have done this nice compromise between realistic and freespace movement, flying those vipers feels just "right", although landing isn't all that easy :D
what impressed me the most are the cockpits, the in cockpit radar is doing a fantastic job at improving immersion
good job folks, now for some more playing!
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Ace

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Re: [RELEASE] Diaspora: Shattered Armistice
The comms distortion is actually less in game than in the show, torc did a lot of work trying to find a good balance so people could make sense of the dialog.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Re: [RELEASE] Diaspora: Shattered Armistice
I didn't have time to go far yet , but so far so good !  :pimp:
Well after the second mission i was on the way to come here and yell that the game is pretty unplayable.... too fast 'till i realise i press time compression by accident   ;7
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
Re: [RELEASE] Diaspora: Shattered Armistice
Completely lost track of this, until I saw my YouTube page update.

I'll be seeding the windows torrent for a week or two at least.

Gratz on the release!

 

Offline CooperHawkes

  • 28
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Re: [RELEASE] Diaspora: Shattered Armistice
torc did a lot of work trying to find a good balance so people could make sense of the dialog.
i actually tried to press him to add some more distortion and make heavier use of that one modulator thingy. luckily he didnt listen.
take me out to the black,
tell 'em i ain't coming back,
i don't care, i'm still free,
you can't take the sky from me

 

Offline QuakeIV

  • 29
  • test
Re: [RELEASE] Diaspora: Shattered Armistice
Downloaded and seeding.  Will get around to playing some of this asap.

 

Offline yuezhi

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  • ¿¡you dare defy the commodore‽
Re: [RELEASE] Diaspora: Shattered Armistice
finally it's here!
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


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    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 
Re: [RELEASE] Diaspora: Shattered Armistice
I'm logging in (had to reset my password cause it's been ages) to simply say, HURAHH on the release. The trailer alone was fantastic and I cannot wait for my download to finish. Congrats on the release!

 

Offline ark2010

  • 23
Re: [RELEASE] Diaspora: Shattered Armistice
D/l  this now!!! YES!!! Amazing! Can't wait to test this baby out!

Congratulations to all those who have made this happen, you should all feel very proud.

 
Re: [RELEASE] Diaspora: Shattered Armistice
Just a heads up that KAV is reporting this as a worm. Might want to shoot them an e-mail to ensure they tag it as a false positive.

 

Offline General Battuta

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Re: [RELEASE] Diaspora: Shattered Armistice
Yo this owns completely. I think I've praised, at length, the incredible fidelity of the atmosphere and flight model and the stratospheric work put into every aspect of the assets and presentation. Diaspora R1 is a killer foundation and one of the best single pieces of mod work ever authored.

I've got two criticisms and I think that only one of them is anything you could've done anything about:

-technical issues blah blah whatever. Nothing to be done. The game is obviously pushing the engine well past its natural limits and into territory only enabled by genius. The issues are present and I acknowledge them but they could've been so much worse.

-The script and story are fine and functional, but not quite as organic and packed with verisimilitude, nor quite as thematically rich, as Battlestar Galactica itself. It's a fine military story and hits a lot of great notes, but the narrative is a little thin and it doesn't quite deliver on a few important emotional beats (particularly around the beginning, which comes off more flat and unquestioning than in media res.) It must've been deeply challenging to write anything that could be realistically achieved given the treadmill of asset development and bug hunting. But it's competent where the rest of the package excels, and I look forward to future releases that have the opportunity to really push the story into challenging territory, both formally (in terms of the themes tackled) and on the level of tone, grit, and naturalism.
« Last Edit: September 04, 2012, 07:01:33 pm by General Battuta »

 

Offline Ace

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Re: [RELEASE] Diaspora: Shattered Armistice
Thanks for the comments. R1 was aiming more for tone than anything. We're focusing more on a character-centric plot for R2, and playing around with things narratively. Which is the whole point of doing episodes, we can keep what people like and axe what is disliked. That is if we ever get off Valve time... ;)
Ace
Self-plagiarism is style.
-Alfred Hitchcock