Final here. Go there.Should be the last one. I present RC9, with improved sound and no head.ani stuttering!
Previous 3.6.14 RC8 Release ThreadImportant!!As always, you need OpenAL installed. Linux and OS X come with it but Windows users will need to get Creative's
OpenAL installer.
Important!!Also, since the internal code linking for TrackIR was revised, an external DLL is now required for FSO to use TrackIR functions.
The following DLL is simply unpacked in to you main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (
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Launchers, if you don't have one already:
All platforms:
wxLauncher (ongoing project for a unified launcher)
Windows:
Launcher 5.5g (
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OS X: Soulstorm's
OS X Launcher 3.0Linux:
YAL or
by hand or whatever you can figure out.
Known issues:
- The now-standard Inferno builds have trouble converting retail pilots. You might experience crashes. Post logs.
- See the list of Fix for next release bugs - mark a bug as an elevated priority (high, urgent, immediate) to get it included in that filter.
- Here is the filter for Target 3.6.14 bugs.
ShadersIn order to leverage changes in the shader code since 3.6.12, these are to be used to over-ride the MediaVPs shaders (place in mediavps_3612/data/effects) or in use for any mods.
Includes the Animated/Cloakmap shaders as well as optimized pixel lighting fragment shaders.
Shaders_for_3614_August_08th.zip (
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MD5: 8bd0d689fd16c681a7710400352b8f68
WINDOWS BuildsInferno BuildsIf you don't know which one to get, get the third one (no SSE). If you don't know what SSE means, read this: http://en.wikipedia.org/wiki/Streaming_SIMD_ExtensionsYou can use freely available tools like
CPU-Z to check which SSE capabilities your CPU has.
fs2_open_3_6_14_RC9.zip (
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This one is based on the SSE2 Optimizations from the MSVC Compiler.
MD5: c5c5a4fd1a7e8349d7e6804bd4155899
fs2_open_3_6_14_RC9_SSE.zip (
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Mirror)
This one is based on the SSE Optimizations from the MSVC Compiler.
MD5: 196d466d0a079446d65d6e2e7c3ab3bf
fs2_open_3_6_14_RC9_NO-SSE.zip (
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Mirror)
MD5: 3933bfcd827bc2ea4732a6b1db1dd947
What are those SSE and SSE2 builds I keep seeing everywhere?Your answer is in this topic. OS X BuildsInferno BuildFS2_Open-3.6.14_RC9.dmg (
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MD5: 5ce4db134c180887ac15ab760e796a5e
LINUX BuildsInferno Buildfs2_open_3.6.14_RC9.tar.bz2 (
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Mirror)
MD5: 612e64d44fcd07d8532a6c82e319320a
Source Code Exportfs2_open_3_6_14_RC9_src.tgz (
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Mirror)
MD5: 8f4f24fbbfe8c0ff048ea765376aaebd
Changelog since the last RC:
( Additionally, see here:
3.6.13 Changelog (since 3.6.12) )
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r9237 | Goober5000 | 2012-09-30 20:23:31 -0700 (Sun, 30 Sep 2012) | 2 lines
Backport: Trunk 9197; Fixes mantis 2711. AudioStream handles are leaked under certain conditions. / AudioStream handles that were to destroy and fade would not if the stream was already finished or not started.
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r9238 | Goober5000 | 2012-08-22 12:04:19 -0500 (Wed, 22 Aug 2012) | 1 line
Backport: Trunk 9221; play-sound-from-table should work for both 3d and non-3d sounds
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r9239 | Goober5000 | 2012-08-22 13:07:29 -0500 (Wed, 22 Aug 2012) | 1 line
Backport: Trunk 9226; Fix for Mantis 2709: Use the correct dimensions for updating texture images when texture streaming to fix crashes on hardware not capable of handling non power of 2 texture dimensions
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r9240 | Goober5000 | 2012-08-22 14:11:24 -0500 (Wed, 22 Aug 2012) | 2 lines
Backport: Trunk 9234; Fixed attempted reinitialization of collision pairs. Need to use OBJ_INDEX(objp), not objp->instance as that refers to the ship index, not the object index.
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r9241 | Goober5000 | 2012-08-22 14:59:21 -0500 (Wed, 22 Aug 2012) | 1 line
MSVC6 compatibility
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r9243 | Goober5000 | 2012-08-22 15:00:27 -0500 (Wed, 22 Aug 2012) | 1 line
better preprocessor logic, as suggested by niffiwan
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r9250 | Zacam | 2012-08-22 15:01:40 -0500 (Wed, 22 Aug 2012) | 1 line
RC9 BUILD STAGE COMMIT: Sets Revision and Version properties to this commit version.
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