Author Topic: How to Adjust the Chase Cam for Larger Ships  (Read 2014 times)

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Offline Lepanto

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How to Adjust the Chase Cam for Larger Ships
I'm working on a mission where the player commands a destroyer. Unfortunately, flying such a large ship makes the chase cam zoom WAY back, so that fighters are reduced to about a few pixels in size, and no ship looks visually impressive anymore.

How, if it is possible, does one make the standard chase cam perspective zoom in or out (not using the cutscene camera, because that erases the HUD)?
"We have now reached the point where every goon with a grievance, every bitter bigot, merely has to place the prefix, 'I know this is not politically correct, but...' in front of the usual string of insults in order to be not just safe from criticism, but actually a card, a lad, even a hero. Conversely, to talk about poverty and inequality, to draw attention to the reality that discrimination and injustice are still facts of life, is to commit the sin of political correctness. Anti-PC has become the latest cover for creeps. It is a godsend for every curmudgeon and crank, from fascists to the merely smug."
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Offline General Battuta

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Re: How to Adjust the Chase Cam for Larger Ships
Isn't the camera's position tied to model traits (radius? or is the camera position its own setting?) that can be adjusted in PCS2?

 

Offline Droid803

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Re: How to Adjust the Chase Cam for Larger Ships
I think it's related to the zoom distance that you set for the techroom (in the ships.tbl)
If not, it's related to the model radius that can be set in PCS2.
(´・ω・`)
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Offline Crybertrance

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Re: How to Adjust the Chase Cam for Larger Ships
It depends on the model radius...  :yes:
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Lepanto

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Re: How to Adjust the Chase Cam for Larger Ships
Thanks guys, changing the radius worked!  :)
"We have now reached the point where every goon with a grievance, every bitter bigot, merely has to place the prefix, 'I know this is not politically correct, but...' in front of the usual string of insults in order to be not just safe from criticism, but actually a card, a lad, even a hero. Conversely, to talk about poverty and inequality, to draw attention to the reality that discrimination and injustice are still facts of life, is to commit the sin of political correctness. Anti-PC has become the latest cover for creeps. It is a godsend for every curmudgeon and crank, from fascists to the merely smug."
Finian O'Toole, The Irish Times, 5 May 1994

Blue Planet: The Battle Captains: Missions starring the Admirals of BP: WiH
Frontlines 2334+2335: T-V War campaign
GVB Ammit: Vasudan strike bomber
Player-Controlled Capship Modding Tutorial

 

Offline niffiwan

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Re: How to Adjust the Chase Cam for Larger Ships
I have this gut feel that changing the radius could affect other stuff in subtle ways.  e.g. radius used to be used to calculate the distance at which shockwave damage was scaled & applied.  I think it may also be currently used in collision detection, so.... YMMV, maybe it won't affect your mission adversely, maybe it will (not that you seem to have any other option at the moment :()
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Offline Droid803

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Re: How to Adjust the Chase Cam for Larger Ships
Then maybe the chase cam shouldn't be hardcoded to be tied to the radius :P
(´・ω・`)
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Offline niffiwan

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Re: How to Adjust the Chase Cam for Larger Ships
Indeed!!! Some coder should fix that!!

:nervous:

* niffiwan flees
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----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline General Battuta

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Re: How to Adjust the Chase Cam for Larger Ships
Radius is also tied to the way AI guard behavior targeting the model works.