to top gun:
I've worked on it off and on for about a month and a half. i actually started this one half way through my first model (which i still need to clean up a bit before putting it up for general download), take a break from one work on another especially when frustration set in. but as of late I've been wrenching on it daily about three hours for the past week evolving it from a collection of naked, shaped, souless cubes to detailing, UV, making the maps and so on. and I've still got most of the turrets and launch bay doors (i just want to tinker with the animation code) to make. but as far as the hull itself its, about done and I'm starting to feed individual parts to PCS to see if they are stable before putting the whole thing through. I've been triangulating by hand to try to keep the poly count low. the triangulate button in TS is the devil himself in my opinion, and i still have a bit of that to do to kill the excessive vertices per edge fit PCS has. what is it "poly count > 20". I'm babbling on. I am just excited that this model is coming along so smoothly. I think I'm finding my groove as it were.
so yeah, total time I've put into it so far is about a month. i should be done with it in a few days i think.
oh god its after midnight