Author Topic: Brand New Hercules!  (Read 7030 times)

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So I've made a new fighter, and I'm feeling pretty good about it. Unfortunately, there are some things that I'm a bit hung up on and need to get accomplished before I publish it.

    1. Texture. Normal map is easy enough, but how do I texture the engine exhaust? From my understanding it's an .ani, but 3ds max doesn't seem to view those files as recognized formats.

    2.Scale. Right now this model is sitting at around 20 metres. When put into the game it's bigger than a Juggernaut. Okay, so I scale it down. Now, the model is the right size in the game, but in my target box and tech database the model appears as a tiny speck. Any way around this?

  I think those are pretty much all the problems I've come across. Any help in solving this would be greatly appreciated. Thanks.

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Offline Snail

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For the tech room you have to edit the bit that says $Closeup_pos:

 
Thanks snail.

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Offline Snail

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What species is this for?

 
It was intended for humans. It's a bit of a shift from the usual human style, but we're an adaptable species. Maybe it's made by a group of humans who have been isolated from the GTVA for a long time. Like on earth, for example. I would imagine that their Hercules mk II would look different from the GTVA's Hercules mkII.

 
no offense, but it's too curvy for any terran fighter, unless it's from another universe.
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Offline peterv

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Titan is right IMO but it's a very interesting shape. Perhaps campaign designers can think something for it.  :)

 

Offline Water

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    1. Texture. Normal map is easy enough, but how do I texture the engine exhaust? From my understanding it's an .ani, but 3ds max doesn't seem to view those files as recognized formats.

    2.Scale. Right now this model is sitting at around 20 metres. When put into the game it's bigger than a Juggernaut. Okay, so I scale it down. Now, the model is the right size in the game, but in my target box and tech database the model appears as a tiny speck. Any way around this?
The newer pofs don't bother modeling the thruster exausts. In pcs you put in a thruster point and it's taken care of.

Under options in pcs there is a scale factor - change it to suit yourself. It's a relic from the days of Truespace, which could only zoom out so far, making it useless for cap ships at a 1 to 1 scale.

 

Offline Hellstryker

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It makes me think flood hercules  :nervous:

 

Offline Bob-san

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It looks like a compressed Ares. Nice though--I'd almost call it a Herc3.
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Offline Droid803

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Looks like a rock.
(´・ω・`)
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Offline ShadowGorrath

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Looks good actually. Me wants!

 
    It looks like a Herc with some Vasudan spice to me. Could be the next joint project.

    I think the Hercules is now rivaling the Claymore for the most iterations of the name btw.

 
Maybe I should rename it then. I don't want it being associated with something overdone.

 
Maybe I should rename it then. I don't want it being associated with something overdone.

       Well, the games themselves have two Hercules, the Mk1 and Mk2. And then there's the Ares which is based on the Herc. And there's at least one fan-made Hercules Mk3 out there. http://www.hard-light.net/wiki/index.php/GTF_Hercules_Mk3. So in terms of fan-made stuff, there's probably only one new Herc that I know of for sure. So it's not that overdone. You can name it whatever you want

 

Offline Hellstryker

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Thats really doesn't do the herc series justice... It looks like an aerospace fighter FFS, and, imo, the herc series ended with the ares

 
i like it, but i dont think it should be a human ship, and I especially dont think it should be called the hercules
also, the textures remind me of a human's nose, no offense
definately think it should be a different species with the current texture
maybe a more human-ish (and not human nose) texture would convince me

 

Offline Droid803

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I still think it looks like the bastard child of a rock and a SF Basilisk.
It'd be good for some unknown species. Doesn't look FS-terran at any rate.
(´・ω・`)
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I still think it looks like the bastard child of a rock and a SF Basilisk.
It'd be good for some unknown species. Doesn't look FS-terran at any rate.

i agree

 

Offline General Battuta

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I'm just glad we've got another modeler.