So I've made a new fighter, and I'm feeling pretty good about it. Unfortunately, there are some things that I'm a bit hung up on and need to get accomplished before I publish it.
1. Texture. Normal map is easy enough, but how do I texture the engine exhaust? From my understanding it's an .ani, but 3ds max doesn't seem to view those files as recognized formats.
2.Scale. Right now this model is sitting at around 20 metres. When put into the game it's bigger than a Juggernaut. Okay, so I scale it down. Now, the model is the right size in the game, but in my target box and tech database the model appears as a tiny speck. Any way around this?
I think those are pretty much all the problems I've come across. Any help in solving this would be greatly appreciated. Thanks.
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