Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Stealth on July 13, 2004, 07:08:43 pm

Title: Rotating models for the techroom
Post by: Stealth on July 13, 2004, 07:08:43 pm
just wondering if this has been developed yet or not, but it would come in pretty handy with what i'm trying to do at the moment.

you know in FS1/2 in the techroom, the "models" rotating of the various ships and weapons.  correct me if i'm wrong, but there was no "animation" for those rotating models, they were made from the actual POF files, and shown 'rotating'.  

would there be any way to get that done?  by inserting a POF and getting a series of images, or an animation, of the model rotating similar to the techroom?

if something like that's already come out, i would really benefit from it, and i'm sure it would be pretty cool for the game too.  i know nothing of coding/programming, so please someone help me out here.

Thanks
~Stealth~
Title: Rotating models for the techroom
Post by: WMCoolmon on July 13, 2004, 07:48:02 pm
-ship_choice_3d (http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Command-Line%20Reference#xship_choice_3d)
Title: Rotating models for the techroom
Post by: Stealth on July 13, 2004, 09:39:06 pm
ooooh ok cool

now is there any way i could use this to create an animation, or series of images that i could open outside of Freespace?
Title: Rotating models for the techroom
Post by: kasperl on July 14, 2004, 04:38:08 am
FRAPS

(Screen capture software)

Either that, or PSP, and using that to capture a ****load of frames.
Title: Rotating models for the techroom
Post by: Black Wolf on July 14, 2004, 07:21:45 am
Quote
Originally posted by kasperl

Either that, or PSP, and using that to capture a ****load of frames.


I've done that - it's not fun. Do it with Max - it's piss easy to learn, and designed for this sort of thing.
Title: Rotating models for the techroom
Post by: kasperl on July 14, 2004, 07:52:11 am
Yeah, but he asked for an FS way to do it.....

And I've done it too, no fun indeed.
Title: Rotating models for the techroom
Post by: Stealth on July 14, 2004, 10:21:18 am
well what i need to do is create a short animation (GIF, SWF, whatever) of the ship spinning around... i figured if there was no way to do it other than manually taking screenshots then putting all the screenshots together then yeah, i'd do that, but if there was an easy way, .....
Title: Rotating models for the techroom
Post by: Thorn on July 14, 2004, 10:23:01 am
Most 3D apps can render animations as individual frames, so you could turn it into a gif fairly easily.