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Hosted Projects - Standalone => The Babylon Project => Topic started by: Fury on July 12, 2005, 12:48:48 pm

Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 12, 2005, 12:48:48 pm
You heard that right! Base 3.2 brings along numerous new improvements to visual and gameplay. Raider Wars now includes voice acting and several new features included with the latest Base. Get yours today!

Please note that at the time of writing this news, Fileplanet servers have not yet been updated to include the latest Base and Raider Wars releases. You can still get the files via BitTorrent.

- Base (http://www.3dactionplanet.com/hlp/hosted/babylon/r3_downloads.shtml)
- Missions/Campaigns (http://www.3dactionplanet.com/hlp/hosted/babylon/r3_missions.shtml)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Primus on July 12, 2005, 12:58:41 pm
:yes2: :D :yes:

Thank you and kudos to the TBP team. Awesome job guys. :nod:
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: WMCoolmon on July 12, 2005, 05:47:17 pm
I'm curious (before I download 262 MB :p), what version of fs2_open does it use?

Also, have you done any testing of it under Linux?
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 12, 2005, 05:53:51 pm
IIRC they're using Taylor's 3rd January build (since it plays cutscenes and 3.6.5 doesn't)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Azrael15 on July 12, 2005, 06:26:07 pm
And, I assume it will play the .ogg voice files? :)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 12, 2005, 06:29:43 pm
It might not actually. That fix might have come along later.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Lt.Cannonfodder on July 12, 2005, 10:53:49 pm
Hmm... I was just going to post news about this to gamespy's own forums when I noticed a topic there by Primus. Closed by a moderator.

I judged from the links in the sig that it's our very own Primus, so may I ask what did you post? Something about TBP, as the reason for the closing was "No advertising"? If so, I wonder why on earth do they react so harshly to piece of news?
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 12, 2005, 11:00:43 pm
Quote
Originally posted by WMCoolmon
I'm curious (before I download 262 MB :p), what version of fs2_open does it use?

Also, have you done any testing of it under Linux?


http://www.3dactionplanet.com/hlp/hosted/babylon/r3_readme.shtml#FAQ
See the technical part of the FAQ.

Linux is not officially supported. I have not seen staff members posting anything about linux, so it has not been tested as far as I know.

Oh and by the way, the readme that comes with 3.2 incorrectly reads as version 3.1 readme, but it has changed a bit since last release.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 12, 2005, 11:39:08 pm
It is no longer needed to seed Base 3.0, Base 3.1 update and Raider Wars 1.0 torrents, the two new releases replaces those. Thank you to everyone who have helped us out by seeding TBP torrents.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Mefustae on July 13, 2005, 12:51:56 am
When aroundabouts will the Fileplanet Servers be up...?
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Primus on July 13, 2005, 01:05:42 am
Quote
Originally posted by Lt.Cannonfodder
Hmm... I was just going to post news about this to gamespy's own forums when I noticed a topic there by Primus. Closed by a moderator.

I judged from the links in the sig that it's our very own Primus, so may I ask what did you post? Something about TBP, as the reason for the closing was "No advertising"? If so, I wonder why on earth do they react so harshly to piece of news?


:lol: No advertising. I thought I could post info about Severed Dreams, what is a PC game. :wtf:

I told 3.2 is out at my forums only and at B5TV.com I said it will be out soon. I was correct. It was out the same evening. :D

[EDIT]
About closing threads... I posted info about Proxima Fleet at B5Tech, and they closed and later deleted it for promoting a competing board.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 13, 2005, 01:13:40 am
Quote
Originally posted by Mefustae
When aroundabouts will the Fileplanet Servers be up...?

According to Gamespy, it can take up to 24 hours to update their servers.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 13, 2005, 04:31:32 am
With 3.2 we used an older fs2_open build because newer builds have some problems. IPAndrews knows the details of those problems better than I do.

In any case, we would appreciate if people would play Base 3.2 and Raider Wars 2.0 also with newer builds. And if you encounter problems you did not have when using the build inlcuded with 3.2, please report those problems to the SCP team.

At the moment the latest build is available here:
http://www.hard-light.net/forums/index.php/topic,33460.0.html

And instructions on how to post a bugreport are here:
http://www.hard-light.net/forums/index.php/topic,25327.0.html

This would be immeasurable help to both the TBP and SCP teams!
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Col. Fishguts on July 13, 2005, 04:46:12 am
Quote
Originally posted by Mr. Fury

According to Gamespy, it can take up to 24 hours to update their servers.


The downloads are now available via FP. if you get the "404 file not found" error, just try again.
I'm currently downloading from the non-subscriber server with ~ 96 KB/s.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Mefustae on July 13, 2005, 08:01:55 am
Hmmm, tried it, and Raider Wars sounds really good with Voice Acting...but i seem to be CtD'ing when i try and start the Red Alert mission 'Nightmare Scenario', it loads fine, but when i press *Accept* to play it, it instantly CtD's...

Edit; Just a thought, it's probably the version of FSO i'm using, if someone could link me to a d/l for 20050301 or whatever it is, i'd be grateful...thanks...
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: MetalDestroyer on July 13, 2005, 08:02:08 am
I was playing TBP peacefully , and then, DAMN IT, the game crashed after the nightmare mission finished (the one which is after "Hell and Back" mission ).

I got an error message, i don't remember what exactly but, it seems it doesn't find some script/ files .. :/
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 13, 2005, 08:25:42 am
Try playing the one mission that causes the crash using the following build:

http://fs2source.warpcore.org/exes/fs2_open_3_6_5_debug.exe
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: MetalDestroyer on July 13, 2005, 09:01:26 am
Here what i have :

(http://img307.imageshack.us/img307/3816/tbp32bug023dz.jpg)

And now, the message log from the debug console :

http://sam.sothi77.free.fr/Fs2_open/TBP_3.2_Debug_message.txt
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 13, 2005, 09:14:25 am
Does Nightmare Scenario work for anyone without error?
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: MetalDestroyer on July 13, 2005, 09:21:14 am
You mean "Hell and Back" when Raiders embuscade us ?

For me, yes, it work perfect.
Title: Ja'stat
Post by: aipz on July 13, 2005, 09:22:01 am
Great new models!
As always excellent work!
:)

But in tech-room Narn Ja'stat station is lacking description...
There's nothing!
Not even one letter...Blank!
:sigh:
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 13, 2005, 09:25:51 am
Quote
Originally posted by MetalDestroyer
You mean "Hell and Back" when Raiders embuscade us ?


Sorry I meant Nightmare Scenario. I got confused. I get confused a lot.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: MetalDestroyer on July 13, 2005, 11:01:47 am
The mission work well, until someone talk to me to wake up (when the Hermes was Destroyed). Then, it's at that moment the game crashes.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 13, 2005, 12:57:39 pm
Must be build related error again, since I don't remember any beta testers reporting this issue... God dammit.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Kazan on July 13, 2005, 01:37:05 pm
gratz on the release guys
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: mr.WHO on July 13, 2005, 02:21:04 pm
I just want to report that DK Cruiser is acting strangely, I mean
it's main beam cannons don't want to fire and when I force them to shoot it FRED the agme crash :[
I put that weapon on Freighter and it fire normally.

I advice you to check other ships for that king of bugs.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 13, 2005, 03:31:12 pm
Quote
Originally posted by mr.WHO
I advice you to check other ships for that king of bugs.


The main guns work. I tested them. If your capships are refusing to fire on one another perhaps you're using a new build of the game engine. I've seen that problem with newer builds.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 13, 2005, 03:31:53 pm
Re: crashes ending the Nightmare Scenario mission.

Please try the following engine build:

http://www.hard-light.net/forums/index.php/topic,29087.0.html
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: MetalDestroyer on July 13, 2005, 04:09:29 pm
Quote
Originally posted by IPAndrews
Re: crashes ending the Nightmare Scenario mission.

Please try the following engine build:

http://www.hard-light.net/forums/index.php/topic,29087.0.html


Always the same problem :/
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 13, 2005, 04:36:16 pm
MetalDestroyer just reported to me that the latest FSOpen build sorted his problems.

For everyone else I still recommend this build for playing everything:

http://www.hard-light.net/forums/index.php/topic,29087.0.html

If there's a mission you still can't play using the above build use the latest for that mission only, then drop back to the above build The latest builds have AI problems which will spoil your enjoyment of some missions.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: MetalDestroyer on July 13, 2005, 06:32:35 pm
I found another mission which crashes the TC with the default built from the package, the mission is "Loose Ends". It work with the latest built.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: PSI-KILLER on July 13, 2005, 07:54:52 pm
Yeah the campagn crashed at the end of the nightmare level.  I don't know if it is a base engine or campaign issue.  I did not have this problem in the beta RW version.  the level was almost over then it craped out. What could cause that?

Do you have to create a new pilot when new build is installed?
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Burns on July 13, 2005, 10:10:24 pm
Sigh. Why do I always find out about a new release right before I need to go to sleep?
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: PSI-KILLER on July 13, 2005, 10:12:55 pm
Yeah it has great visuals
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: the_leander on July 13, 2005, 11:56:14 pm
I must admit that whilst I love this game to bits, I have found the new release to be somewhat... temprimental, often crashing out at the level loading page (the one with the status bar) In OGL, it will get to the last bar, light it up, then it will go out again, shortly followed by the infamous program has generated errors popup..

I was playing around with the fan made shadows in the mist campaign for the most part, though the same does seem to apply both to the raider wars missions, and the original Mimbari war demo campaign as well.

I bet you're thinking, why don't I use a debug build and tell you what it said, well that would be because the debug build when the game crashes, doesn't release the screen - effectively leaving me locked out of my computer...

In D3d mode I get general instability, though I believe thats a driver issue more then anything, my Radeon 9200 has struggled a great deal with this motherboard regardless of the drivers I've tried.

I'll be getting an Nvidia 5700ultra as soon as I can afford it, because although I'm sure some of the issues I've encountered were entirely due to the graphics cards flakyness, I do think that this version has thus far shown itself to be less stable then its predecessor in my experience...

I'll happily email any logs that I can recover from the game, just point me to where to send them.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 14, 2005, 02:14:59 am
In the launcher go to dev tools and turn on run in a window. Then run the debug again. When it locks you'll be able to kill it but more importantly you'll be able to look at the debug spew and tell us exactly why it locked.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 14, 2005, 02:14:59 am
Triple post due to server hiccup!!
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 14, 2005, 02:14:59 am
Damn Server!
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 14, 2005, 02:15:07 am
the_leander, please try a newer fs2_open build.

Go to http://www.hard-light.net/forums/index.php/topic,33460.0.html

Download the 20050622-win32.rar file from there.
Extract fs2_open_T-20050622.exe from the zip to the folder you installed TBP to, then launch the game with this executable. Is the game still unstable?
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 14, 2005, 02:46:04 am
I've put a news about this problem to our homepage.
http://www.3dactionplanet.com/hlp/hosted/babylon/
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: MetalDestroyer on July 14, 2005, 03:50:47 am
TBP 3.2 have great explosions. I hope we can have them in the next MediaVP.

I mean the Impact Beam explo, the Flak Explo and the standard explo in TBP 3.2.

I've never see an explosion the most beautiful in a game except in Starlancer.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: mr.WHO on July 14, 2005, 05:35:57 am
Quote
The main guns work. I tested them. If your capships are refusing to fire on one another perhaps you're using a new build of the game engine. I've seen that problem with newer builds.


I'm using stock TBP 3.2 build, any ideas how to fix it??

Edit: problem solved by installing new build posted on you page.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: ramsboy on July 14, 2005, 06:31:58 am
The voice acting makes all the difference on the raider wars campaign, really helps you to immerse yourself in the plot. Far as i'm concerned xmas has come early!  :yes:
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Mefustae on July 14, 2005, 06:37:52 am
I've changed the build to the given version, but i still crash to desktop whenever i try to *start* the Nightmare Scenario mission, no error message comes up at all, it's just;

"Ooookay, let's start this mission"
*Beep*
"Wtf? Desktop?!"
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 14, 2005, 06:41:26 am
A fix for the CTD bug will be available very shortly.

In the mean time watch this space, take a break from shooting Zephyrs, and have a cup of tea.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 14, 2005, 06:57:20 am
Quote
Originally posted by the_leander
I must admit that whilst I love this game to bits, I have found the new release to be somewhat... temprimental, often crashing out at the level loading page (the one with the status bar) In OGL


OGL support has been pretty much abandoned by the SCP team. If it works it's more of a bonus really.

Quote
Originally posted by the_leander In D3d mode I get general instability, though I believe thats a driver issue more then anything, my Radeon 9200[/B]


Things will work much better when you get a NVidia card in there. SCP with the new ATI drivers is a slightly dodgy combination. Although they'll probably catch up and get any problems sorted out eventually.

Some of the problems you're seeing may have already been sorted out. TBP uses quite an old build. Feel free to try newer builds. You may find that some of your graphical issues go away. Be warned though. Newer builds have a nasty bug where ships don't always attack enemy ships sat right in front of them. That's one reason why we didn't include a newer build in the base.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: mr.WHO on July 14, 2005, 08:05:58 am
With new build installed I found another disturbing bug.
Sometimes when you're facing the sun weapons and explosion effect are white, it looks like someone used a "MS Paint" erase gum and erased those effect, but only if you are facing the sun.

It was tested only in one mission and one sun so I don't know if this is common bug.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 14, 2005, 08:18:35 am
Quote
Originally posted by mr.WHO
With new build installed I found another disturbing bug.


One of many known issues with newer SCP builds.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 14, 2005, 10:35:49 am
Update to the Raider Wars is now available.
http://www.hard-light.net/forums/index.php/topic,33859.0.html
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: WMCoolmon on July 14, 2005, 06:36:29 pm
Initial thoughts:
- Installers as EXEs; a bit of an annoyance since they seem to run pretty slow on Cedega, but they do run flawlessly.
- The selected folder isn't installed to; instead, TBP is installed to The Babylon Project within that folder. Somewhat annoying if you make a new folder for it and select it.
- Are all the dlls necessary? I thought the il*.dll requirement was removed long ago. Although 1/3 may be far enough back.
- None of the stub VPs except sparky_hi are necessary (the latter I'm going to try and have fixed in 3.6.7)
- For some reason my fs2_open pilot crashed TBP, even though I'm using CVS for both.
- ALL briefings and command briefings have some sort of static problem; it goes static-clear-static-clear-static-clear...I had this problem once in the main campaign, with TBP it's happening constantly for some reason.
- Mission difficulty for RW is about twice that of the FS2 campaign on Easy. Mostly this is because so many ships are so damn thin. :D
- w00t! Someone actually used lensflares! :p
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: PSI-KILLER on July 14, 2005, 09:03:48 pm
That patch makes stock TBP 3.2 build smooth as oil!
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fergus on July 15, 2005, 10:11:11 am
Don't mean to sound stupid, but would you need to re-do missions you created using R3? And good work on the new Base.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 15, 2005, 10:20:41 am
No, but you should consider using some of the new features such as the starfield skybox.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Azrael15 on July 16, 2005, 12:38:24 am
Great work, love the voice acting and the new mission loading screens. Hope we'll see more of them.

I have encountered one problem, I cannot seem to be able to finish the last mission. I destroy all the raiders, complete all objectives yet I can't warp out.

Isn't the Hermes supposed to be in that mission? I'm fairly sure it was in the non-voice one...
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: A2597 on July 16, 2005, 07:27:00 am
Thanks guys, AWESOME job as usual!

*gives rasberry to Sierra/Vivendi* :p
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Azrael15 on July 16, 2005, 07:32:55 am
Oh, and just incase anyone was wondering:

'Fencer here...' :p

Do I get my name in the credits? :p

EDIT: And I see the Omega got it's flashy lights! :lol:  Beautiful! I was wondering if they'd ever come into being. Even that small thing just makes the game atmosphere better.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 16, 2005, 11:43:38 am
Quote
Originally posted by Azrael15
I have encountered one problem, I cannot seem to be able to finish the last mission. I destroy all the raiders, complete all objectives yet I can't warp out.


Yes that's a known, and very rare, bug. I've playtested the campaign many times and as such have playtested the last mission many times. I've never seen this bug myself. Always finishes fine when i try it. :nervous:
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: DaBrain on July 16, 2005, 11:54:52 am
Quote
Originally posted by Azrael15

EDIT: And I see the Omega got it's flashy lights! :lol:  Beautiful! I was wondering if they'd ever come into being. Even that small thing just makes the game atmosphere better.


Yeah, I think so too.
The loadning screens also build a nice atmosphere up.


BTW http://img71.imageshack.us/img71/1194/yeahtbp1ph.gif

;7
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 16, 2005, 12:01:43 pm
Quote
Originally posted by IPAndrews


Yes that's a known, and very rare, bug. I've playtested the campaign many times and as such have playtested the last mission many times. I've never seen this bug myself. Always finishes fine when i try it. :nervous:


A similar bug has been reported in Homesick but when I looked at the mission in FRED I could see nothing wrong with it at all.

Is there a message or something attached to the event which allows you to warp? If so it's worth knowing if it is triggered.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 16, 2005, 12:13:57 pm
Well in the mission a random number of friendly ships get turned hostile. The mission is supposed to keep track of how many, and not fire off the end sequence until of the hostile turned friendly ships have been destroyed. The obvious place for the bug is those events but I can't find it. If you want to have a look feel free. It's especially difficult to find it when you never see the bug ;)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 16, 2005, 02:39:24 pm
Well I'm close to finishing the campaign anyway. As soon as I do I'll take a look.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Azrael15 on July 16, 2005, 07:11:54 pm
Yeah. It's probably because I nail Eris with four missiles from my thunderbolt. She only tends to get one 'fury.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 16, 2005, 07:26:49 pm
Actually the reason will have IP kicking himself when he sees it. :)

The only way out of the mission is to form up with the EAS Hood after it arrives.

The Hood arrives when the area is considered secure.

The area is considered secure once you've killed all the enemy fighters including the ones released by the raider carrier after you disabled it.

Except that if you didn't disable it, it won't have launched the fighters, so the Hood won't appear and you'll sit there like a lemon waiting for the mission to end.

In similar fashion if you manage to destroy the Medusa before disabling it you'll get the same error.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 17, 2005, 05:58:50 am
Okay. Finished the whole thing and I thought I'd point out the bugs I saw.

1) In the Epilogue mission I'm getting really low FPS (2FPS at one point). No idea why. I had nothing more than the odd little stop-start in the rest of the campaign. I'm using the T-20050702 so if you think it's a build specific problem I'm happy to try a different one. (I couldn't open the mission in FRED without it crashing so I've got no idea what you're doing in that).

2) In the Storm The Castle mission I was unable to jump out on completing the mission. The error is exactly the one given above (even down to the offending wing name). Copper wing only arrives 60 seconds after the Raider carrier appears. If you kill it quicker than that you can't complete the mission (And fortunately I was in exactly the right place when it appeared to kill it in under 60 seconds).

3) There are a few occasions where a line doesn't have any voice acting and a couple more where the voice is different from the text. In Preemptive Measures Pt II the command briefing actually plays the wav file for the mission briefing. There's another similar mistake in one of the messages in the first mission.

4) On the first mission the EAS Hood jumped in and promptly smacked into an asteroid :D Don't know what you can do about that though :)

5) In the final mission
Spoiler:
Is there any way to win apart from letting Eris live until she gets onto the raider carrier (so you can follow her) or simply waiting until there are only a few raiders left and then heading for the spot where you remembered it appearing?
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 17, 2005, 08:58:04 am
Oh and one more thing (though not a bug) I noticed you've been using SEXPs Like this

When
-Condition 1
-When
--Condition 2

I've been meaning to do some research into that sort of style for a while. Any hints, tips and possible pitfalls are gladly recieved. I've already noticed that using them with when-argument gives me odd results (And the less said about every-time-argument the better).
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Trivial Psychic on July 18, 2005, 04:48:23 pm
Well, I finally got the chance to load this up and found a few things.  For one, again there's still no rotation data for the first turret of the Primus and Secundus model table entries.  Second, I've noticed that some of the old comm heads have been removed.  Now, some were removed because there were multiple copies of the same file under different filenames, so I can understand that, although it may require some slight updates to older campaigns.  Unfortunately, b5-logo-stellarcom anis aren't included anymore.  There is the logo_EA, but its not the same effect.  I'd include the old file, under the new naming scheme, as capcomm_Generic.ani.

Later!
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 18, 2005, 11:00:22 pm
Quote
Originally posted by DaBrain
BTW http://img71.imageshack.us/img71/1194/yeahtbp1ph.gif

;7

In that case you should go to http://www.tbp-bt.com/ and look at value of "Traffic". :)

Then go to "Extra Stats" and see Keeper's uploaded amount, who is me. ;7
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 19, 2005, 05:15:05 am
Quote
Originally posted by Trivial Psychic
Second, I've noticed that some of the old comm heads have been removed.


Odd.

b5-logo_stellarcoma.ani
b5-logo_stellarcomb.ani
b5-logo_stellarcomc.ani

Are in the vp on my system.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Trivial Psychic on July 19, 2005, 11:04:18 am
*Smacks self across face with keyboard*
DAMN!  Forgot to check the hud directory.  The rest are in the interface directory.
Title: strange?
Post by: Steel on July 21, 2005, 12:17:32 am
well, i just downloaded and installed base 3.2 and rw 2 (and its update).

i go to run the game, and of course it asks that i create the first pilot.  i type in the callsign and hit enter, and i get an error message that states it can not save the pilot file...check that i am not out of disk space.  weird - i have 13.4 GB free on this drive.

turns out the installer did not create the players folder in the data directory...and others that i have in my fs2 install are also not there.  i created the players and other folders that are inside of that in my fs2 install, and it works fine now.  is my installer weird, or was this missed for 3.2?  am i supposed to install over base 3.0??? (hope i did not miss that in the readme...).  thx.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Sigma957 on July 21, 2005, 12:55:55 am
Your installer is just weird,  the installer worked fine with me.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 21, 2005, 01:54:55 am
No 3.0, 3.1 and 3.2 installers even attemps to create folders that does not contain any files. Including players folder. The folder should be created during first pilot creation.

There have been several reports of similar issues in the past, you can use search to look for those. Rather rare issue but nothing that cannot be solved.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: TIRex on July 21, 2005, 01:03:27 pm
Hallo
I have a Problem with that downloadlink zo fileplante
The only File that i get is a 15kb *.exe that can not be useed by my windows.
And on the fileplanethompage is only a update to a v1.1

when do they have the new Files os I can download them ther?

can you help me

( and please excuse me bad english)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 21, 2005, 01:19:40 pm
No idea what's up with the file planet download. Most of us who have the mod probably used BitTorrent to get it anyway.

If you want to try BitTorrent go to this (http://www.slyck.com/bt.php?page=2) page for a list of clients (Azurus and BitTornado are probably the most popular ones) and download a client. Then simply download the .torrent files from the TBP download page (where you found the fileplanet links) and open them in the bitTorrent client you choose. The files will then download for you.

Or you can wait for someone official to come along and tell you if the fileplanet downloads work :)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 21, 2005, 01:36:03 pm
I can confirm that TBP-Base-3_2.exe, TBP-EMW-2_0.exe, TBP-RW-2_0.exe, B5-C-sp-RW01-2_01-update.exe and TBP-MP01-1.0.exe FilePlanet downloads are working.

15 kB downloads are most often results of interrupted file transfers. Either the transfer was interrupted on your or on the server's end. Try again using another server. If you use download managers or such, try without.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: c914 on July 21, 2005, 01:49:05 pm
Heh..base 3.2 had quite big bug:

Game jumps out to windows in MP when it starts check missions:doubt:
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Psychoo on July 21, 2005, 01:52:06 pm
Yup, same here. I'm creating a game, giving it's name' password etc. but when I accept (and the game is trying to load list of the multiplayer missions), it crashes to desktop. Do something with that... pleeease;)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 21, 2005, 01:53:31 pm
Try a newer fs2_open build. Be warned though, newer builds may have problems of their own, and not all RW 2.01 missions work on newer builds due to sexp changes.
http://dynamic.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=97
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Psychoo on July 21, 2005, 03:31:31 pm
Me and C914 have just tested the newest build from the link you poste. It works quite good, but the build looks to be a bit slower than the release one. C914 reported mouse slowdowns and we both had terribly long mission loading. Anyways, the multi is a lot of fun and nothing compares to five - minutes nervous chase around the B5 (and finally - geting crashed on it's huge hull :p ).

I created simple Babylon 5 doggy mission. Good to the duels, fits up to 12 players.
Dogfight around Babylon 5 Station (http://www.freespace.pl/hosted/psychoo/Psch_df01b5.fs2)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: TIRex on July 21, 2005, 04:12:35 pm
Quote
Originally posted by Mr. Fury Try again using another server. If you use download managers or such, try without.


Thank you
now it is working
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Azrael15 on July 22, 2005, 06:00:51 am
So, *Coughs* When shall we see the Vorlon Star Dread? :)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 22, 2005, 06:27:31 am
When It's Done. :p
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Azrael15 on July 22, 2005, 07:34:49 am
INCORRECT! /Kosh.

Well, can I atleast get a status update? Is it modelled, textured, weaponized? I assume there is a problem with the main gun, it's whole four pylons meeting and firing one beam.

Cause, I am really looking forward to that ship. Then my dream of a big Vorlon fleet in TBP will come true! Mwahahaha!
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 22, 2005, 03:45:51 pm
I asked Stithe about it and he's working on it, but there's a lot going on in his life at the moment. When he eventually gets around to it he'll knock it out quickly and it'll look awesome. Trust me on this.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Azrael15 on July 22, 2005, 05:28:27 pm
Well, you havn't let us down yet, IPAndrews. :)

Would've thought you'd do the Planet Killer after the Star Dread, though. :p
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Raapys on July 22, 2005, 05:50:18 pm
Although I expect it will be cool to see the Planet Killer in-game, I don't think it should be a very high priority. There's few areas of usage for it, really. And you'd need some full-scale planet models too, to have a real use for it ;p

That might actually have been pretty cool, coming to think about it. If it's possible to get a beam that big, and not have the planet blow up as if it was a ship.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Azrael15 on July 22, 2005, 06:54:28 pm
Well, Raapys, they've got it ingame atleast. It's big.

And, to make it fire, I assume you would put that 'Target' ship and simply fail the mission or, do a supernova event, if it fires at the planet.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Steel on July 23, 2005, 02:00:02 pm
so do i understand correctly that we can not play multiplayer with the released version?  we have to use a newer build, and the other things won't work?  is it true even of the build recommended by Game Warden for their MP contest (3.6.5+ i think)?

crap! if so.  i was just going to start taking on FRED to build our group MP coop missions.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 23, 2005, 04:24:44 pm
I see no reason why MP won't work. I played through the entire campaign with Taylor's latest build and never saw any problems.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Psychoo on July 23, 2005, 06:15:29 pm
The game host needs new SCP build, otherwise game will ctd at mission choose screen. Other players can have original build from 3.2.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Steel on July 24, 2005, 01:33:08 pm
Quote
Originally posted by Psychoo
The game host needs new SCP build, otherwise game will ctd at mission choose screen. Other players can have original build from 3.2.


that is what i am talking about...  no mp unless a newer build is used...

but then i see commments that using a newer build makes some other things not work correctly, such as sexp's.  is that not correct?

Quote
Originally posted by Mr. Fury
Try a newer fs2_open build. Be warned though, newer builds may have problems of their own, and not all RW 2.01 missions work on newer builds due to sexp changes.
http://dynamic.gamespy.com/~freespa...p?s=&forumid=97


is this not correct?


i guess we will just have to try it...  i intend to use taylors 3.6.5+ build that is recommended at the Game-Warden contest...  does anyone have other suggestions?  thx!
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on July 24, 2005, 02:16:13 pm
Bit confused here, the build we used was recommended by karajorma for multi-player missions.

Fury's comment that RW2.01 will not work with newer builds is correct. RW2.00 (RW without the patch) will, 2.01 (RW with the patch) will not. There are AI problems with the newer builds though so even RW2.00 will run a little strangely. Certain ships will refuse to fire at one another and stuff like that  Hopefully they'll fix that one day..
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Cpt.Blue on July 24, 2005, 02:30:36 pm
if you are having multiplayer problems like i was crashed out etc it was just because the FS2NET server has changed you need to register at their new site and download a new config file, just dont install the tables also if you have a tables folder in your data folder delete it and all should work.

http://www.hard-light.net/forums/index.php/topic,33924.0.html
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 24, 2005, 03:18:57 pm
I've not heard of any problems with Taylors build. In fact the people who play multiplayer over at Game-Warden still reccomend it as the most stable build yet.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Psychoo on July 24, 2005, 03:28:46 pm
Quote
Originally posted by Cpt.Blue
if you are having multiplayer problems like i was crashed out etc it was just because the FS2NET server has changed (...)


Nah, we were playing by IP. FSNetD has nothing to that.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 24, 2005, 03:42:56 pm
Try using FSNetD. IP games were flaky a little while back. I don't think the official TBP build should suffer from that but it's worth a try.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: CptWhite on July 24, 2005, 04:30:30 pm
Just played with the supplied exe.  Works fine.  I'll post a quick how-to with files tomorrow.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Steel on July 24, 2005, 10:18:06 pm
cool!  thx guys for all the comments.  our group is all about coop and online play.  any game that does not have it is pretty much not in consideration for us...

CptWhite,
I will look for your info tomorrow, and when we try I will post results as well...

EDIT:  o.k. i got it running with T-20050626...  i did have to copy the fs2open_pxo.cfg from game-warden as it does not seem to exist in tbp install?  i will try things out and post back results, maybe it will help others that want to do mp as well...

the version that we have been targeting for fs2 mp was per the game warden faq, t-20050103...  we can use either, just wondering which might be better, especially for mp.

would it be better to stick with t-20050103 and no rw 2.01 update?  maybe no sexp issues there?
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: CptWhite on July 25, 2005, 03:26:18 am
Will post files when I get home...here's what I had

TBP 3.2
Raider Wars 2.0
Raider Wars 2.01 patch
fs2open_pxo.cfg  (inside the "/data" folder) get it here (http://www.game-warden.com/forum/attachment.php?attachmentid=1199)
register a username at game-warden register here (http://freespaceserver.cjb.net/fs2netd/)

Start multiplayer game

Go to multiplayer options and input the details you registered at game-warden (into in the PXO box, bottom left). Other options to select - IPX, i set my object update to high since I'm on broadband.

Go back to the main screen, select continue to join the server.  You will have hacked table files (since you're playing TBP...)

You can now create/join TBP games as arranged with your friends.

Unfortunately the 2 multiplayer missions we have weren't included with 3.2 I will supply a link tonight, check back here

Open ports 7117 and 7808 on TCP and UDP in your firewall if you still have problems.  Allow windows firewall to unblock if necessary.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: taylor on July 25, 2005, 03:52:32 am
Just wanted to mention...

A few bugs that relate to TBP have just been fixed and aren't in any builds yet.  These bugs deal with fighter beams in particular.  There are 3 basic problems:

1) If you are in a ship with fighter beams as your primary weapon (such as a Vorlon fighter) then you must have a ship targetted when firing or risk crashing.  This was a bigger problem if your sensors went out since you couldn't target anything and attempting to fire a fighter beam would crash.

2) If you don't have a ship targetted and somehow avoid a crash it may not fire the beam.

3) Fighter beams weren't properly (or at all really) supported in multiplayer.  It was fixed without breaking the network protocol so new builds will still be compatible with 3.6.5 (and my 20050103) but those older builds will still have problems.  Servers should still be fine (except for the no target thing mentioned above) but clients will really need to use new builds to avoid possible problems.

4) Kills with figher beams weren't counted as kills in the stats.

All of these are fixed in CVS and will be in 3.6.7.   Just a heads up for everyone in case any of these problems come up during play.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 25, 2005, 05:47:06 am
Thanks to White for giving up-to-date multiplayer instructions and thanks to taylor for the heads-up. :)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Primus on July 25, 2005, 05:52:38 am
I've played few missions and haven't experienced any probs or crashes yet. :)
Though FRED has crashed two times out of three when I have placed B5, but that's proabably my PC's fault...
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: the_leander on July 27, 2005, 06:25:05 pm
Righty, I've registered a pilot, and the game seemed to load up fine, now, could someone point me to a B5 server? The only server I see in the list is an fs2 standard, and I'm not entirely certain that it would be good for the game if I attempted to join that using TBP ;)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 28, 2005, 01:55:51 am
Problem is you need to find a time when people are playing a game. There's not enough people playing the game at the moment for there to be any particular time at which you can guarantee that there will be someone play.

Getting some more people together for this (http://www.hard-light.net/forums/index.php/topic,34141.0.html) is a good idea though. Making sure all your friends have copies is another :D
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Cobra on July 29, 2005, 12:41:30 am
awesome! (late i know, but i don't check hosted forums anymore. :p)

will this have the full... (ugh, what were the aliens called?) war? or another demo?

[EDIT] Fileplanet's saying i have to be registered to download the exe's. *switches to bitcomet* *watches as TBP base shoots up to 110 KB/s* *drools* and the Raider Wars ain't making bad progress either. :D
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Cobra on July 29, 2005, 12:07:27 pm
eh, where's the main campaign for TBP?
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 29, 2005, 12:37:29 pm
Raider Wars is the main campaign. You need to download campaigns seperately or else you've spent 300MB of your bandwidth on a cool techroom :D
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Trivial Psychic on July 30, 2005, 02:16:01 am
Another bug:

I've recently been working on a mission that uses a debris field.  The asteroids table references the Terran, Vasudan, and Shivan debris fragments, but no matching debris pof files are included.  The result was an error message and CTD as soon as the mission loaded.

Solution 1: Extract debris models & textures from the FS2 VP files and use them.

Soluton 1a:  Extract debris models from FS2 VP files and reskin them with corresponding TBP textures.

Solution 2:  Grab misc. debris from ships of each major race in TBP and make them into the required pof files.

For solution 2, I'm not sure how many entries the code will allow for the asteroids table, but it may allow for more entries to ensure better variety for each race.  If not, then the "small" entry for Vasudan ships could perhaps have Centauri debris, "medium" for Narn debris, and "large" for Minbari debris.  You get the idea.

Later!
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Cobra on July 30, 2005, 10:37:51 am
Quote
Originally posted by karajorma
Raider Wars is the main campaign. You need to download campaigns seperately or else you've spent 300MB of your bandwidth on a cool techroom :D


good enough. :p
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on July 30, 2005, 11:01:32 am
Slight correction; TBP does not have a main campaign at the moment. The main campaign is in progress, but still in extremely early stages. The script's done as far as I know, but missions and everything else must be done.

The main campaign is Earth Alliance Civil War. If it is ever completed, it will have over 40 missions. Because it's such a big project, we have to release it in pieces. Which also means that voice actors may change along the road, there's also the fact that the campaign might never be finished if there's lack of interest among the staff.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on July 30, 2005, 01:36:00 pm
I meant the current main campaign. :) I know what you guys have planned and EACW does sound very interesting :)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on August 01, 2005, 11:15:51 pm
This thread has been cleaned, any further posts related to Cobra's previous comments will be deleted, not even moved. Creating a new thread is not allowed either.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: PSI-KILLER on August 02, 2005, 06:41:34 pm
I really did like the credit avi for the Radier Wars.  I can't even amagine 40 level campaign.   I am starting to read the Fred acadamy Turtoral by Lady Rose.  It is heavy stuff.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Cobra on August 02, 2005, 07:47:13 pm
who in this community did the voice acting besides the 2 or 3 mentioned in the credits?
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Getter Robo G on August 02, 2005, 11:31:30 pm
Egads... My name is mispelled.

Hermes Wingman#2      Carl Crocker
He he... (I know who I am so no biggie)

Anyway, I extracted the RW missions into the data folder so I could play them from the techroom (Particularly the mission I am in) but it didn't seem to work. It's been ages since I messed with vp's.

Did I forget a step?
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Lt.Cannonfodder on August 02, 2005, 11:38:04 pm
Sorry about the misspelt name, Getter. I was afraid some errors were still left in, even though we went through the namelist over and over again.
Title: meh
Post by: Getter Robo G on August 02, 2005, 11:42:24 pm
Like I said, no big.

The new base is awesome. It may be my imagination but the raiders were even harder than before. I haven't even gotten to mission 2 yet!

Is the enabling of RW mission in the techroom still the same proceedure? They are not showing up after I extracted them into the mission folder.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on August 03, 2005, 12:01:31 am
Delete the campaign file, extension is fc2 if I recall correctly.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Cobra on August 03, 2005, 12:02:23 am
yeah, it's the one that doesn't have the FRED icon on it. :)

[EDIT] By the way, i already told him that on yahoo. :p
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on August 03, 2005, 02:12:55 am
Quote
Originally posted by Getter Robo G
Anyway, I extracted the RW missions into the data folder so I could play them from the techroom (Particularly the mission I am in) but it didn't seem to work. It's been ages since I messed with vp's.

Did I forget a step?


The step you missed is that the tech room hides any missions in a campaign from the single player list until you've completed it in campaign mode.

You can either

1) Remove the campaign file
2) Rename the missions
3) Type -allslev in the custom flags box of the launcher (The best of the three).
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on August 03, 2005, 04:16:10 am
Extract the missions and rename the mission files is the easiest way.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on August 03, 2005, 04:33:52 am
If all you want to do is play them in the techroom -allslev is better.

If you're planning on changing them in any way then better to extract and rename since you have to do the first of those anyway.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on August 03, 2005, 04:51:21 am
You know someone should document all those incredibly useful flags. Or I should make an effort to find the document.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: NGTM-1R on August 03, 2005, 07:33:21 am
Well, perhaps someone should make an effort to find the document and make it easily available.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Getter Robo G on August 03, 2005, 08:53:37 am
Thanks for the flag it worked, but they are under campaign he he (I only extracted the missions not the camp one. I am not renaming anything, if things work I don't mess with them :)

Gonna pimp this around more l8tr!
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Cobra on August 03, 2005, 01:52:28 pm
i just finished Raider Wars, and i'm playing it again for the hell of it, and i keep getting this bug.

(http://img17.imageshack.us/img17/3535/screen006bw.jpg)

:wtf:

(That's mission 1 by the way)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Rynok on August 04, 2005, 01:40:46 am
Just installed in a separate folder as suggested and this is ripping...but...in all missions of EMW 2.0 and the first five missions of RW 2.0/2.01 the ship type -- the model that displays when the icon is clicked -- of a very large majority of briefing icons is incorrect. Many of the planet, jump gate and big ship icons have EA Auroras assigned but there does not seem to be a pattern.

Later: it's every icon in the missions mentioned. This has got to be some kind of systemic thing.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on August 04, 2005, 01:51:03 am
It's a flaw in FS2_Open not TBP. The icon handling was set up to support Freespace when [V] made it and as a result is an ugly hack when used in TBP.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: taylor on August 04, 2005, 02:55:39 am
Quote
Originally posted by karajorma
It's a flaw in FS2_Open not TBP. The icon handling was set up to support Freespace when [V] made it and as a result is an ugly hack when used in TBP.

Umm, what was the problem with this?  It looks like the ship classes are just set wrong in the mission.  I tried changing them back by hand and they work fine in-game.  Making the change in FRED2_Open works fine too.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: karajorma on August 04, 2005, 03:03:56 am
I think you'll have to take that up with someone on the team but the icons haven't worked from as far back as R1.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: NGTM-1R on August 04, 2005, 03:21:43 am
No, they can be made to work correctly, I've altered a few of the TBP missions myself.

It almost looks like the FREDders can't be arsed, to be honest. I've mentioned the problem to Mr.Fury before; I don't know if anything was ever done.
Title: Uhhh
Post by: Rynok on August 04, 2005, 03:43:08 am
Thank you, Sir K. Is it possible you are referring to the "icon images", the green and red fellows? I perceive that FS briefings are set up for three species and the icon image assigments in many-factioned TBP are slightly wicky. That's cool.

The problem I'm seeing is the rotating model that displays when the icon is clicked. On page three of the briefing in RW-01 there are quite fine TBP briefing icons for Alpha and Beta Wings. When clicked they show rotating MF Sharlin models. I've flown the mission. I'm definitely not flying a Minbari War Cruiser.

I've edited the mission in fred2_open 3.6.5. I've changed the MF Sharlins to EA Auroras. When I fly the mission from the tech room and click on Alpha or Beta Wing briefing icons, the EA Auroras display and rotate with elegant perfection. I am mystified how the ship type (not icon image) of every briefing icon in a campaign by highly skilled fredders could be incorrect. Either there is something completely haywire here or I have gone completely barmy.

EDIT: Didn't see n's post. Will cancel appointment with psychiatrist. Would suggest for the enlightenment of fs2ers like me who are not familiar with B5 that these icons be fixed.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on August 04, 2005, 03:50:14 am
I think this was a limitation in vanilla FRED2. But now it is really up to the fredders to change those icon references afterwards they put the icon in place. Most would prefer to disable that clickable icon feature alltogether though, if it was an option.
Title: Re: Uhhh
Post by: IPAndrews on August 04, 2005, 04:23:45 am
Quote
Originally posted by Rynok
I am mystified how the ship type (not icon image) of every briefing icon in a campaign by highly skilled fredders could be incorrect.


As the fredder who painstakingly set up those briefings so they looked as cool as possible, and tested them, repeatedly, I am mystified too. In fact I just tested them again and, erm... what exactly is the problem? They all work fine! :wtf:
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Prophet on August 04, 2005, 04:33:15 am
I have been reading these posts here about these briefing icons. And I don't know what the hell is going on. What is so mystical?

But I'm fairly sure this has not been explained here yet.

The thing with the icons is that in FS2, for example you wanted to show a fighter wing icon. The ship the icon points to, not only shows you the rotating ship in the briefing, but also chooses the species the icon represents.
There's ashema and the briefing shows you the Shivan icon. There's apollo and the briefing shows you the Terran icon.
So there are total of three icons showing fighter wing, and the species tag in the ships.tbl defines wich icon to the game uses.

But in TBP there is need for more icons. So the team came up with a brilliant idea. For example the Terran version of fighter wing icon doesn't show fighter wing anymore, but shows another ship (Hyperion or something, I dont remember what). And Shivan version of the fighter wing icon shows entirely different ship icon (lets say it's a Zephyr).

So you see? The ship the icon is assigned to has no other use but to define the species. Terran, Vasudan or Shivan.
So don't go around clicking the damn icons 'cos you won't be seeing things you want.

(And if anyone understood what I just told you, I will be most happy)
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Rynok on August 04, 2005, 05:43:48 am
Quote
Originally posted by IPAndrews
what exactly is the problem? They all work fine!

I misunderstood the objective of the icons. Did not mean to be critical.

Quote
Originally posted by Prophet
(And if anyone understood what I just told you, I will be most happy)
 
Thank you. It makes perfect sense (and I am happy too). When that Sharlin is changed to an Aurora the icon image does change.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Fury on August 04, 2005, 05:46:21 am
Quote
Originally posted by Rynok
When that Sharlin is changed to an Aurora the icon image does change.

So not possible with fred2_open then either. My bad.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Prophet on August 04, 2005, 06:25:07 am
This discussion is really messing with my mind. None of your posts really made any sense to me. I was about to run home and test the damn thing myself. Just in case someone had secretly fixed the code or something. :nervous:

But I am slowly beginning to relax now...
To imagine something like that about FRED that I wouldn't know... Makes me all tingly, the bad way.... :shaking:
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Trivial Psychic on August 04, 2005, 09:11:51 am
What we need is either: A, the ability to customize both the number and type of categories within the icons table, so that we can actually align fighters, cap ships, transports, and allow additional, mulitple capship entries, or B, use mutli-species code (if this is possible) combined with the icons table to allow additional slots per class, so we can have like:

Capital-1

EA: Nova
CR: Vorchan
NR: G'Quan
MF: Sharlin
SH: Battlecrabb
VE: Cruiser

Capital-2

EA: Omega
CR: Primus
.....

You get the idea.

Later!
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Rynok on August 04, 2005, 12:21:11 pm
Workaround:

Create dummy ships in ships.tbl with alternate species flags. A Vasudan-flagged EA Aurora could be assigned to the Friendly Fighter Wing icon. Perfect use for modular tables.

Just a thought.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Prophet on August 04, 2005, 12:38:24 pm
Is it really so important to see the ship in the briefing to be worth all that? Spinning ship, seen that in the tech room.
Now if the ship would shoot it's weapons, destroy a couple of other ships and blow up, then it would be another matter. :D
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: NGTM-1R on August 04, 2005, 01:33:40 pm
Actually, since it's perfectly possible to alter one and not the other using standard FSO and FRED2_Open, I'm beginning to think that this might have to do with something TBP-specific. Maybe the tables, dunno.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Rynok on August 04, 2005, 06:13:08 pm
Quote
Is it really so important to see the ship in the briefing to be worth all that?

All I can say is I was looking forward to learning the B5 ships in the ambience of a briefing. It's more immersive than studying them in the tech room. In missions they tend to shoot at one so it gets a bit hectic.

Looks like me and ngtm1r are the only ones in the galaxy who care. The icon images look fabulous, even when unclicked.
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Cobra on August 04, 2005, 08:27:24 pm
make that three. :D
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: memento on August 07, 2005, 04:49:01 pm
I finished playing the Raider Wars yesterday and just wanted to thank you for a wonderful job done there.

Thanks a lot !
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: Trivial Psychic on August 16, 2005, 01:13:20 pm
I decided to take a break from my... current project, to play Raider Wars again, to see the improvements since the last beta.  During the 1st mission, I noted an ingame voice file was used twice, but one instance had a different text.  After going though the mission in FRED and verrifying the voicefile, it seems that we have 2 files that have the identical content.  Voice, Special wav files "rw 02 004.wav" and "rw 02 006.wav" are actually the same file, but the later should be something else based on the game text.  I'm guessing that it was accidentally overwritten by the content from "004".

While I was in FRED, I decided to go though each mission and try to switch the ships referenced by the briefing icons to the correct ships.  Obviously, because of the cumbersome nature of the existing icons table layout, I can't always match up ship types to what they should be.  I stopped short of making any changes to the table itself, but I've been musing over a possible overhaul of the icons table code, which could be proposed to the SCP team once they release the official 3.6.7 build and lift the code freeze.

Also note, because of the name change of the Babylon 5 table entry in the Base 3.3 Beta, the final mission of RW cannot be played as is.  Anyone playing RW under this beta should extract the last mission and fix this.

Later!
Title: The Babylon Project Base 3.2 and Raider Wars 2.0 released!
Post by: IPAndrews on August 17, 2005, 03:26:22 am
The duplicate sample bug was fixed in the RW2.01 old engine backward compatability patch. Of course if you want compatability with the new engines, you can't apply the patch.