Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DaBrain on August 18, 2005, 01:43:32 pm

Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 18, 2005, 01:43:32 pm
(http://img167.imageshack.us/img167/2464/sw3dr5eu.jpg)

Final relase for all kind of systems!

Super-High-End - For systems with a fast gfx card and 256 MB gfx ram or more

High-End - For systems with a fast 128 MB gfx card

Mid-range For a wide field of systems

Low-End Needs almost now gfx ram, has no frames. It should perform a lot better than the standard effect. It looks very good.

Choose the version that works best for your system.

Super-High-End download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Super-High-End.rar) (22 MB)

High-End download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_High-end.rar) (6 MB)

Mid-Range download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Mid-range.rar) (2 MB)

Low-End download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Low-end.rar) (250 KB)

Some of you may know it already. I've added a small surprise.
You'll find out very soon. Just play for a while.  ;7

Note: This effect may have minor effect on the gameplay. The new table is not valided for online matches.

Thanks for the hosting to Game-Warden (//www.game-warden.com) :yes:
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 18, 2005, 03:00:55 pm
Almost forgot this.

Use one of these builds:

http://icculus.org/~taylor/fso/willrobinson/20050806-win32r.rar  (No support!)

http://www.hard-light.net/forums/index.php/topic,34607.0.html (Should work too.)

BTW, OpenGL was a lot faster for me.
Title: Final 3d shockwave release for all systems!
Post by: MetalDestroyer on August 18, 2005, 03:44:44 pm
Screens please :p
Title: Final 3d shockwave release for all systems!
Post by: Psychonaut on August 18, 2005, 04:24:39 pm
Okay, i´ve tested it a lot. Nice work as usual:yes: . Though i have a high end system the midrange SW works best for me. The graphical lost is IMHO minimal. The high end version works too, but produces some minor slowdowns (and i´m a highspeed junkie;) ).

The surprise is ... nice. Makes the game look a bit different and i like it very much. :D But i changed it to blue. Now it looks supercool. Please forgive me:lol: .

Now let´s hope that THEY make your ship.tbl CVS. I hate it to edit every single mod with it´s own table to have afterburner trails and in the future your little surprise.

With all due respect to the campaign- and modmakers out there. Please use modular tables. This would make things much easier.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 18, 2005, 06:37:43 pm
Quote
Originally posted by MetalDestroyer
Screens please :p


It looks like before. (http://img36.imageshack.us/img36/4118/screen30117nz.jpg)

But the model is more flat and I've killed the seams.
The biggest imrpovement is the smooth animation.

Well and the surprise doesn't really look good in screenshots, but it does in-game. ;7

Well, Wing Commander: Prophecy fans will love it. ;)

Quote
Originally posted by Psychonaut
Okay, i´ve tested it a lot. Nice work as usual:yes: . Though i have a high end system the midrange SW works best for me. The graphical lost is IMHO minimal. The high end version works too, but produces some minor slowdowns (and i´m a highspeed junkie;) ).

The surprise is ... nice. Makes the game look a bit different and i like it very much. :D But i changed it to blue. Now it looks supercool. Please forgive me:lol: .

Now let´s hope that THEY make your ship.tbl CVS. I hate it to edit every single mod with it´s own table to have afterburner trails and in the future your little surprise.

With all due respect to the campaign- and modmakers out there. Please use modular tables. This would make things much easier.


I consider my system "high-end", but not "Super-High-End". (Not at all ;) )

XP @ 2,3
GF 6800LE @ all Pipes an memory oc.
1,5 GB ram

The High-end version work perfect for me, but only with OpenGL. For som reason it's a lot slower in D3D. Maybe a code problem or a driver bug.

Try to avoid some of the unnecessary features, like "32-Bit Textures" and "Mipmapping".


Blau muss deine Lieblingsfarbe sein. :lol:
Title: Final 3d shockwave release for all systems!
Post by: WeatherOp on August 18, 2005, 08:58:06 pm
I got to try it out this afternoon, and it's awesome, a very good piece of work.

I would give it three thumps up :yes: :yes: :yes: , but sadly I only have two.:sigh:
Title: Final 3d shockwave release for all systems!
Post by: Fury on August 19, 2005, 02:02:28 am
Can someone explain me why is this name change of shockwaves necessary if they are to replace any older shockwave? Shockwave01, -02 and -03 is quite convenient naming, so why change?

Also, is it now possible to use low-end type shockwaves as weapon shockwaves?
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 19, 2005, 04:26:18 am
As far as I know, the game will still load the old 2d shockwave if the new one has the same name.

So it's just a waste of memory.
Title: Final 3d shockwave release for all systems!
Post by: taylor on August 19, 2005, 05:43:56 am
The double loading of 3d and 2d default shockwaves has been fixed.  The main reason for the name change (it's optional anyway) is to make it easier for packagers to tell the 3d and 2d shockwave animations apart.  There is also a chance that if the 3d pof didn't load for some reason then it's animation could get loaded as a 2d shockwave by mistake if it has the same filename.  Just because of how CFILE is setup that's difficult but with mods and the rootdir changes it's possible for a texture map ani/eff to get used instead of a effects ani/eff depending on how things are packaged and installed.

The default 3d shockwave filename is "shockwave.pof" so there is no 01, 02, etc. for that.  It's makes things a little simpler if you keep a naming distinction between the 2d and 3d versions of everything.  But like I said, this is optional and whatever you name the texture maps in the POF is up to whoever made it.

Quote
Also, is it now possible to use low-end type shockwaves as weapon shockwaves?

Yes, whatever you specify in the table will get used over the default shockwave whether that default is 2d or 3d.  So you can have a 2d default shockwave and have one weapon that uses a 3d shockwave and it will work.  Provided of course that the weapon's 3d shockwave POF filename is not just "shockwave.pof" since it would get loaded as the default.
Title: Final 3d shockwave release for all systems!
Post by: Fury on August 19, 2005, 06:02:33 am
So how do you use 3d shockwaves with weapons then?

Quote
Originally posted by taylor
I know this would be a problem with G-20050728 but T-20050807 should have fixed it.  That's for any shockwave01 issues anyway.  The only problem I see so far is that you are using shockwave02 and shockwave03 as weapon impact explosions.  Those can only be animations so the static versions in the update aren't going to work for that.

If you want to use the 3d pof shockwaves  02 and 03 then you'll have to not use "$Impact Explosion:" and instead use "$Shockwave Model:" (with .pof ext and after where the shockwave speed is specified).  If you don't specify an impact explosion then none will be used.  The default 20050103 build isn't going to work worth a crap with the 3d shockwaves though so it will have to be T-20050807 which has most of the 3d shockwave worked out.


I tried with that particular build but it didn't work out, no shockwave was rendered.
Title: Final 3d shockwave release for all systems!
Post by: Ransom on August 19, 2005, 06:16:46 am
Hmm. I don't like these, personally. The way there's two shockwaves parallel to each other looks kind of silly, and when the shockwave is seen from the wrong angle it just looks... flat.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 19, 2005, 06:27:27 am
Quote
Originally posted by Mr. Fury
So how do you use 3d shockwaves with weapons then?



I tried with that particular build but it didn't work out, no shockwave was rendered.


Example:

Code: [Select]

$Shockwave Speed 150.0
$Shockwave Model:                           example_shockwave


You have to place it at the right position, otherwise you'll break the pharser.

I tried to add a small shockwave to the missile impacts. It looked quite good, but the shockwave gave me some heavy damage, so it changed the gamplay too much... :(
Title: Final 3d shockwave release for all systems!
Post by: Fury on August 19, 2005, 06:37:57 am
Yes, I added those lines, no errors about parsing. But no shockwave rendered either.
Title: Final 3d shockwave release for all systems!
Post by: taylor on August 19, 2005, 06:38:47 am
Quote
Originally posted by Mr. Fury
So how do you use 3d shockwaves with weapons then?

Just like I said.  I tried it myself before posting that message just to be sure it worked like it was supposed to.

For the Shokrai as an example:

"$Shockwave Speed: 100"
"$Shockwave Model: shockwave02.pof"[/list]
and that's it.  It will now use the 3d shockwave model named shockwave02 instead of any other default.  When it tries to render the weapon shockwave it will pass along the correct model handle and use that over the default 3d version and even the default 2d version.  If that doesn't work for you with my latest two builds or Sticks newest then let me know.

Also you can just use "$Shockwave name:" to use a 2d shockwave for a weapon.  The benefit of this method is that it will only get loaded into memory when the weapon does so if you use -loadonlyused and the weapon isn't in the current mission then it doesn't take up any memory.  The old, impact explosion, method will load all of the animations into memory, whether they would get used or not.

(above written before I noticed DaBrain's message, he's missing the ".pof" on the filename anyway :))
Title: Final 3d shockwave release for all systems!
Post by: Fury on August 19, 2005, 06:38:56 am
By the way, how would shockwave look if the model were like round or elliptic ball instead of flat?
Title: Final 3d shockwave release for all systems!
Post by: Fury on August 19, 2005, 06:40:36 am
I'm not sure if I removed $Impact Explosion:" and "$Impact Explosion Radius:" lines entirely but otherwise everything was set correctly.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 19, 2005, 07:32:21 am
Quote
Originally posted by Mr. Fury
By the way, how would shockwave look if the model were like round or elliptic ball instead of flat?


Pretty bad. All my attempts with spherical shockwaves ended with an ugly effect.

It looks pretty cool for small thing like the flak, but that changes the gameplay too much...

Is there a way to add a shockwave with no effect on the player, just as optical feature?
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 19, 2005, 01:37:14 pm
i keep getting this error.

Error: weapons.tbl(487):
Error: Required token = [@Laser Color:], found [@Laser Glow: 2_laserglow03]
in weapon: GTVA Rapid Laser.

File:C:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Parse\PARSELO.CPP
Line: 535
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 19, 2005, 01:46:02 pm
super high end?! omg i luv you lets make babies :yes:
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 19, 2005, 01:55:54 pm
Quote
Originally posted by Cobra
i keep getting this error.

Error: weapons.tbl(487):
Error: Required token = [@Laser Color:], found [@Laser Glow: 2_laserglow03]
in weapon: GTVA Rapid Laser.

File:C:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Parse\PARSELO.CPP
Line: 535
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


I didn't add a new weapons.tbl. And especially no "GTVA Rapid Laser". I suggest you delete the weapons.tbl. ;)

@Ulala I'd like to know how well the Super-high-end version works for you.


@All I'd like to know how well this new effect works for you.
I'm especially interested in low-end users experience.
The effects should be a lot faster than the stock effect. In theory... ;)
Title: Final 3d shockwave release for all systems!
Post by: Gregster2k on August 19, 2005, 02:01:21 pm
How bad does the low end version look compared to the High end one? I have a Radeon 9800 Pro 128mb --- i cant test right now, though.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 19, 2005, 03:27:40 pm
A small explaination:

Super-High-End = 1024² frames, uncomressed glow, uncompressed f_shockwave

High-End = 512² frames, uncompressed glow, uncompressed f_shockwave

Mid-Range = 256² frames, compressed glow, compressd f_shockwave

Low end = 512² compressed single frame, no glow, compressed f_shockwave

Note: All frames are only tiles. The final version uses four tiles. That means each effect looks four times more detailed then the frame res. (Way more efficent than my first 3d shockwave.)


The Low-End version looks surprisingly good. It lacks the glow and the animation, but it's still pretty cool. ;)

Here is a shot:
(Low-End version!)
(http://img383.imageshack.us/img383/2126/screen33267pl.jpg)

BTW it took me quite a while to work out all these different versions.
Title: Final 3d shockwave release for all systems!
Post by: MetalDestroyer on August 19, 2005, 03:59:53 pm
Hum, i tested the Super High End version and it looks amazing but i prefer the blue one and with the same effect as the older (the blue version and the Soron eye ^^ ).

However, with my 9800 Pro, when Fighters/bombers and bombs explode, my comp have important slowdown ( 5 fps when the shockwave begin ).
Normally the game run very smoothly with an average of 85 fps or more like 120 fps.

Can i replace the dds files with the blue version ? Does it work ?
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 19, 2005, 04:18:59 pm
I can recolor this effect. It looks quite good in blue:
(http://img383.imageshack.us/img383/3037/recolorsw1ck.jpg)


About the slow-down. The Super-High-End version is for 256 MB gfx cards only. A 9800 Pro should work fine with the high-end or mid-range effect.

I think only very few people will be able to use the super version. ;)


With the high-end version I have slow-down only once. Just when the effect is displayed at the first time. (OpenGL)
In D3D I get slow-downs each time a shockwave appears.

Maybe switching to OpenGL fixes your problem.
Title: Final 3d shockwave release for all systems!
Post by: MetalDestroyer on August 19, 2005, 04:31:26 pm
I only play in Open GL since i discover his true Uber Power when playing the Transcend Campaign ^^




EDIT :

When i was talking about the effect, I mean this :

(http://img324.imageshack.us/img324/5141/fs2openg2005072220050728222932.jpg)


I prefer keeping this kind of effect but just add the fix you did with those news Shockwaves.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 19, 2005, 04:58:05 pm
Quote
Originally posted by DaBrain


I didn't add a new weapons.tbl. And especially no "GTVA Rapid Laser". I suggest you delete the weapons.tbl. ;)
\

uhhh, i don't have a weapons table. just the ships table.
Title: Final 3d shockwave release for all systems!
Post by: Roanoke on August 19, 2005, 05:02:30 pm
might be a rogue vp knockin' about in your main FS directory.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 19, 2005, 05:12:10 pm
Quote
Originally posted by MetalDestroyer

I prefer keeping this kind of effect but just add the fix you did with those news Shockwaves.


The effect has less frames, so the fixed table won't work...

You'd have to rewrite all $Shockwave Speed values in the ships.tbl.


I could make this effect more efficent too (by using four tiles), but it will decrease the image quality a bit.

Quote
Originally posted by Roanoke
might be a rogue vp knockin' about in your main FS directory.


Yes, that's probably the problem.

Cobra, your problem has nothing to do with the shockwave effect.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 19, 2005, 05:15:00 pm
Quote
Originally posted by Roanoke
might be a rogue vp knockin' about in your main FS directory.


nope, none of the VP's in my MODs have a GTVA Rapid laser. that's the confusing part. :wtf:

[EDIT[ i never got this problem until i installed the shockwaves, DaB.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 19, 2005, 05:58:07 pm
Well, this effect is ment to be used with the MV packs, but nothing more.

This "GTVA Rapid laser" is no standard content, so you're using a mod obviously.

If I'm right, downloading this file should fix it:
http://www.game-warden.com/starfox/Non_SF_related_stuff/weapons.tbl
(Put into /data/tables/)

But it's not my fault at all. I've spent enough time on this. I would have noticed this kind of bug.
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 19, 2005, 06:07:13 pm
Mmmm, super high end works wonderfully, I'll throw up a screen or two in a bit. Blue might look really cool, any chance you could snag me a super high end blue? ;7 ;)
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 19, 2005, 06:28:08 pm
Yeah, I'll work on that tomorrow. ;)

I'm just thinking about the glow effect. ATM it's red-organge-ish.
How should it look for a blue shockwave?

I think white should be perfect... not sure though...


I'm glad to hear the effect works well. Maybe it's time for me to upgrade my gfx card. ;7
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 19, 2005, 06:34:57 pm
I think a whitish glow would be sweet. :nod:

Anyway, 56kers beware, here comes some images!

KABLAM!
(http://server3.uploadit.org/files/Ulala321-screen0015.jpg)

(http://server2.uploadit.org/files/Ulala321-screen0012.jpg)

(http://server3.uploadit.org/files/Ulala321-screen0028.jpg)

(http://server2.uploadit.org/files/Ulala321-screen0029.jpg)

(http://server3.uploadit.org/files/Ulala321-screen00062.jpg)

:D I love it.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 19, 2005, 08:03:48 pm
DaB, i can't download the weapons.tbl. :(
Title: Final 3d shockwave release for all systems!
Post by: Trivial Psychic on August 20, 2005, 12:01:11 am
Cobra, the GTVA Rapid Laser is something from Inferno, or possibly "Sol: A History" which is partially based on Inferno.  This may lead you to the culprit.
Title: Final 3d shockwave release for all systems!
Post by: MetalDestroyer on August 20, 2005, 01:35:41 am
Hum Cobra i'm interested about your rapid laser ^^
I bored to see laser reach their target so slowly except for the flak :D
Title: Final 3d shockwave release for all systems!
Post by: CP5670 on August 20, 2005, 03:48:21 am
I just tried this out. Very cool, although it occasionally looks weird. Super high end works fine for me.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 20, 2005, 04:09:38 am
Quote
Originally posted by Cobra
DaB, i can't download the weapons.tbl. :(


Link fixed.

Quote
Originally posted by CP5670
I just tried this out. Very cool, although it occasionally looks weird. Super high end works fine for me.


In which way does it look weird?
Title: Final 3d shockwave release for all systems!
Post by: CP5670 on August 20, 2005, 10:40:05 am
I basically happened to see it nearly head on once or twice, so it looked sort of strange at such angles. This was rare though; for the most part it was excellent.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 20, 2005, 11:32:41 am
I hope someone will work on a code workaround for this.

Some angles (relative to the player) should be disabled.

I think it happens rare enough to ignore it for now. ;)
Title: Final 3d shockwave release for all systems!
Post by: Fury on August 20, 2005, 11:58:07 am
DaBrain, check your icq messages sometimes. :p
Title: Final 3d shockwave release for all systems!
Post by: Psychonaut on August 20, 2005, 02:13:46 pm
Hehehe your right DaBrain, blau ist wirklich meine Lieblingsfarbe:D .

´cause of this i´ve edited your previous release (the blue 3d-shock) slightly to use it as a torpedo-shockwave. I´ve also included a weapon tbm (yes, a modular table) which allows everyone to use it with every mod, which has it´s custom weapon.tbl.
In the tbm are all missiles included, which produces shockwaves in vanilla FS, so no gameplay-changes will occur.

I´ve also included the awesome flak explosion from the TBP and changed the impact exoplsion of the missiles to it. So hunting down a torpedo is a quite new experience   ;) .

As usual, i have no webspace. The file weights 5.5megs. Maybe there is a way to get this file to you, dab, or to put it elsewhere on the net. I think you could use the tbm to spare some time for further releases.

AND TO MAKE IT CLEAR. I didn´t make something new. All of this 3d shockwave stuff is done by DaBrain. The difference is, that you can see three different shockwaves now.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 20, 2005, 03:38:58 pm
Quote
Originally posted by Psychonaut
Hehehe your right DaBrain, blau ist wirklich meine Lieblingsfarbe:D .

´cause of this i´ve edited your previous release (the blue 3d-shock) slightly to use it as a torpedo-shockwave. I´ve also included a weapon tbm (yes, a modular table) which allows everyone to use it with every mod, which has it´s custom weapon.tbl.
In the tbm are all missiles included, which produces shockwaves in vanilla FS, so no gameplay-changes will occur.

I´ve also included the awesome flak explosion from the TBP and changed the impact exoplsion of the missiles to it. So hunting down a torpedo is a quite new experience   ;) .

As usual, i have no webspace. The file weights 5.5megs. Maybe there is a way to get this file to you, dab, or to put it elsewhere on the net. I think you could use the tbm to spare some time for further releases.

AND TO MAKE IT CLEAR. I didn´t make something new. All of this 3d shockwave stuff is done by DaBrain. The difference is, that you can see three different shockwaves now.


Check your PMs.


Quote
Originally posted by Mr. Fury
DaBrain, check your icq messages sometimes. :p


Got it. ;)
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 20, 2005, 07:31:33 pm
hey, DaB, is it possible to have the shockwave planes alternate? like one goes sideways, the other goes all slanty, etc? ;7
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 21, 2005, 04:41:32 am
I think that's possible, but only in a way you wouldn't like it.
Title: Final 3d shockwave release for all systems!
Post by: Psychonaut on August 21, 2005, 04:56:53 am
:hopping:  Holy s..t. Getting things on the web is much more complicated than building them. Thanks to DaBrain i´ve managned to get the torpedo shockwave online. You can download it here.

http://www.game-warden.com/forum/showthread.php?p=13138#post13138

look for the attachments in the last post. If everything works right you may see now three shockwaves.

1. the yellow ship explosion SW
2. the reddish (blue for me;) ) fighter explosion SW
3. the bright blue torpedo explosion SW

Remember. The modular table allows you to use it easiliy with almost every mod.
Title: Final 3d shockwave release for all systems!
Post by: WMCoolmon on August 21, 2005, 05:23:41 am
Woo, someone's using modular tables! :p

This was a nice surprise to get back to, too. Very pretty... the TBL might be a pain, the 3.6.7 one has a few goodies not in the 3.6.6 one. (Mental note: I'll have to read the thread more carefully when I go to implement it in the MVPs.)
Title: Final 3d shockwave release for all systems!
Post by: MetalDestroyer on August 21, 2005, 06:05:57 am
Quote
Originally posted by Psychonaut
:hopping:  Holy s..t. Getting things on the web is much more complicated than building them. Thanks to DaBrain i�ve managned to get the torpedo shockwave online. You can download it here.

http://www.game-warden.com/forum/showthread.php?p=13138#post13138

look for the attachments in the last post. If everything works right you may see now three shockwaves.

1. the yellow ship explosion SW
2. the reddish (blue for me;) ) fighter explosion SW
3. the bright blue torpedo explosion SW

Remember. The modular table allows you to use it easiliy with almost every mod.


Hey where are the attachments ? I want a try ^^
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 21, 2005, 07:07:01 am
Wait a moment. I've made this effect more less memory intensive.

I'll upload it now.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 21, 2005, 07:21:19 am
Psychonaut's torpedo shockwave upgrade
Download (http://www.game-warden.com/starfox/Non_SF_related_stuff/TORPSHOCK.rar)

I hope I didn't mess anything up in there. There are a few changes:

The topdedo shockwave is now now. It uses the first 3d shockwave effect (blue). I've made some changes, so it's a lot more efficient memory-wise. (~2 MB)
So you really shoudn't have any problems with it.

I've also added a new glow. The old one kinda lacked symetry and looked a bit worse.

@Psychonaut I've renamed the model, the frames, and the name in the tables to t_shockwave. The naming is more consistent this way (f_shockwave).

Idea, table work and compilation by Psychonaut.
Title: Final 3d shockwave release for all systems!
Post by: Psychonaut on August 21, 2005, 09:49:30 am
Hmm, what i´ve got now is a huge (a really much too huge) torpedo shockwave. Did you use the pof from your latest release? Maybe the tbm settings aren´t right for that.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 21, 2005, 10:15:18 am
Oh... damn... I knew I screwed up something...

Edit: Fixed. Redownload the file. It should be fine now.
Title: Final 3d shockwave release for all systems!
Post by: MetalDestroyer on August 21, 2005, 10:59:17 am
Quote
Originally posted by Psychonaut
Hmm, what i�ve got now is a huge (a really much too huge) torpedo shockwave. Did you use the pof from your latest release? Maybe the tbm settings aren�t right for that.


Lol, I didn't try it yet, but it'll be too fun to see that.
Title: Final 3d shockwave release for all systems!
Post by: Psychonaut on August 21, 2005, 12:19:09 pm
Works fine for me now. Thanks DaBrain. Now let´s play the game:D
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 21, 2005, 03:19:33 pm
hmm...

well, it turns out there ISN'T a rogue VP, instead, it must be a bug with playing Inferno on SCP. so, i finally got to see the shockwaves in action.

the old one rocked. :D
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 21, 2005, 04:13:29 pm
Nooooo. The effect if for FS2 open only!

The included ships.tbl is the FS2 ships.tbl and won't work with Inferno or any other mod with new ships.

Remove the ships.tbl that was included in my RAR and it will work with Inferno. It will be a lot too fast though. (That's what the ship.tbl was for...)

I told you it won't work with mods!

... you should start running now Cobra...

(http://www.forum-3dcenter.org/vbulletin/images/3dc/smilies/ugly/uglyattacke.gif)
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 21, 2005, 04:14:43 pm
meh, you shoulda told me that. :p
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 21, 2005, 04:19:39 pm
Quote
Originally posted by Cobra
meh, you shoulda told me that. :p


Read this. Trivial Psychic even named the problem:

Quote
Originally posted by Trivial Psychic
Cobra, the GTVA Rapid Laser is something from Inferno, or possibly "Sol: A History" which is partially based on Inferno.  This may lead you to the culprit.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 21, 2005, 04:32:43 pm
yes, i know, but you never told me that it was FS2 only. ;)
Title: Final 3d shockwave release for all systems!
Post by: Roanoke on August 21, 2005, 04:41:02 pm
Quote
Originally posted by Cobra
well, it turns out there ISN'T a rogue VP, instead, it must be a bug with playing Inferno on SCP. so, i finally got to see the shockwaves in action.
 


so you did have a mod installed after all ?
Jeez, and you wonder why people keep having a pop at you ? :rolleyes:
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 21, 2005, 04:42:59 pm
eh, i don't take a look at my folder that much, so i had to take a look just now. :nervous:
Title: Final 3d shockwave release for all systems!
Post by: aldo_14 on August 21, 2005, 04:51:54 pm
Well, if you don't read what other people are saying to you....nobody gets anywhere.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 21, 2005, 04:58:17 pm
Quote
Originally posted by Cobra
yes, i know, but you never told me that it was FS2 only. ;)


:wtf:

Quote
Originally posted by DaBrain
Well, this effect is ment to be used with the MV packs, but nothing more.

This "GTVA Rapid laser" is no standard content, so you're using a mod obviously.

[...]



In other words: Don't use it with mods.

But don't worry. I'll add this to the Inferno tables. (If Woomeister isn't faster than me ;) )
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 21, 2005, 04:59:33 pm
yay! :D

you're a god, you know that? :D
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 21, 2005, 05:03:49 pm
Don't over do it now. :lol:

I'm happy if many people enjoy my stuff.

If I was a god, I'd be the god of lazyness. Trust me.  ;7
Title: Final 3d shockwave release for all systems!
Post by: Fenrir on August 22, 2005, 02:01:27 pm
The mid-rage one looks freaking amazing! Makes it hard for me to imagine how good super-high end one is.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 22, 2005, 02:55:53 pm
i'm using the high-end on a 64MB card. no slowdowns. i'm gonna try the super high-end now. ;7
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 22, 2005, 03:15:13 pm
Quote
Originally posted by Fenrir
The mid-rage one looks freaking amazing! Makes it hard for me to imagine how good super-high end one is.


It's not that much better. The effect is more sharp and has less compression artifacts. I think you would be able to notice the difference, but that's all.

FS_open doesn't really push high-end equipment to the limit, so I
thought high-end user would be happy to see a slightly better version.
Actually the optical improvement over the Mid-Range effect doesn't justify the ammount of memory and bandwith the Super-High-End version needs.

But that doesn't matter if you have a very powerful PC.
Maybe you'll profit from this release when you buy a new gfx card.

Quote
Originally posted by Cobra
i'm using the high-end on a 64MB card. no slowdowns. i'm gonna try the super high-end now. ;7


The high-end version should run horrible on a 64 MB card. The Super-high-End version needs a 256 MB card to run really smooth.


Edit:
@Fenrir To be honest, the low-end version is the one I'm most proud of. It performs a lot better than even the FS2 stock effect, but it looks way cooler. Of course the other versions look better, but they are not as efficient as the low-end effect. ;)
Title: Final 3d shockwave release for all systems!
Post by: Gregster2k on August 22, 2005, 03:21:17 pm
Got three questions:

1: Does the low end effect equal the original FS2 version in texture quality?

2: Can a version of the shockwave be installed on OVER another version or is removing all files having to do with the shockwaves a must to change between quality versions?

3: How customizable is the shockwave effect? Can we make it spin/do funny things/wash the car/be used as an engine trail (LOL) ---- I like to do weird things with my SCP >_>
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 22, 2005, 03:31:11 pm
The low-res version has four times more pixels than the original FS2  version, which actually means it has eight times more pixles, cause it uses four tiles.

You don't have to delete anything if you want to use a better version. (But you have to, if you go into the other direction.)

It's no upgrade though. The files will just get replaced. (Or won't be used anymore.)
Title: Final 3d shockwave release for all systems!
Post by: Gregster2k on August 22, 2005, 03:43:48 pm
Uhh, one more thing. I install this by unzipping the files into the respective parts of the /data directory, right? This thing won't work with mods like Transcend and such? Or will it?
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on August 22, 2005, 03:44:37 pm
This thread has too few screenshots.

I command *you to make more

*you = everyone

:nervous:
Title: Final 3d shockwave release for all systems!
Post by: MetalDestroyer on August 22, 2005, 04:28:57 pm
It works very well with the Transcend Campaign.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 22, 2005, 05:25:20 pm
Quote
Originally posted by Gregster2k
Uhh, one more thing. I install this by unzipping the files into the respective parts of the /data directory, right? This thing won't work with mods like Transcend and such? Or will it?


It will work with any mod if you do not use the ships.tbl

But The ships.tbl is what slows down the effect. Without this table, the the showaves will last only a short time.

I had quite a though time when I tried to find the perfect values for each ship.

Maybe new mod will be build upon my tables (if they really make their way into the mediaVP, it's pretty much possible...).

Or more mods start to use TBMs instead of tables, which work in addtion to the tables.

I think the 'big' mod will consider altering their tables to use this effect correctly. TBP is going to use it for example.

@BlackDove
I'd like to post some comparesion shots. (for each version)
Title: Final 3d shockwave release for all systems!
Post by: Fenrir on August 22, 2005, 06:59:42 pm
Could the ships.tbl changes for the shockwave could be made into a modular table? If I understand correctly, you could just copy that into the folders for other mods, right?
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 22, 2005, 07:24:32 pm
Well, it changes the values for almost any ship in the table, so I guess it wouldn't make much sense.

On the other hand I'm not really sure how TBMs work.... :rolleyes:
Title: Final 3d shockwave release for all systems!
Post by: WMCoolmon on August 23, 2005, 01:00:58 am
If you can make an easy list of what needs to be changed, I can guarantee they'll be in the next mediaVPs.

Otherwise I could send you the current ships.tbl and weapons.tbl and let you modify those. :D

Otherwise I'll get to it whenever I do.

TBMS work like so:

The .tbl file is loaded
A search is conducted for appropriately named *-*.tbm files.
Each entry in the .tbm files' name is checked against loaded entries of that type (eg a ship).
If an identically named (case-insensitive) entry exists then the data in the .tbm is used. If no entry with the name exists, a new entry is added.

Right now, an entry is cleared and resetted if it's replaced. However, I plan on making it so that only fields that are specified in the tbm override the original fields. So then you could make an entry like:
Code: [Select]
$Name: GTF Ulysses
$POF file: FoD.pof

If all your mod is is changing the Ulysses to be the infamous hand model. Something to keep in mind for forwards compatibility - specify all relevant fields.

Past that, read the wiki page (http://dynamic.gamespy.com/~freespace/fsdoc/index.php?pagename=Modular%20tables)
Title: Final 3d shockwave release for all systems!
Post by: taylor on August 23, 2005, 02:19:57 am
I'd really rather get the shockwave speed correct whether it's 2d or 3d rather than always having to edit the tables.  Since 2d shockwaves are always a fallback if loading a 3d shockwave fails then if the tables are coded for 3d versions the 2d fallback version would be wrong.  Both should work the same with the same speed values.

(DaBrain please correct me if this is wrong) I don't see any problems with bombs and shockwave speed, just when ships explode and the shockwaves that get created from that.  I say that we just fix the ships problem and skip the modified tables unless it's for fighter shockwaves or whatever.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 23, 2005, 04:30:36 am
Yes, the bomb shockwave didn't need any tweaking. They worked just fine.

Some ships had really horrible values though. Even for the standard stock shockwave effect. Mostly the really big ships like the Sathanas.

What do you want to change to make table changes unnecessary?


@WMCoolmon

So I can change specifc values without using the whole ship entry?

I didn't change anything more than those values:

$Shockwave Speed:
$Shockwave Model:

But I've added shockwaves to fighters, which didn't have the "$Shockwave Model:" entry before.
Title: Final 3d shockwave release for all systems!
Post by: Psychonaut on August 23, 2005, 10:53:31 am
Not for now. The tbm is a reduced version of the ships.tbl. You can specify just the ships you want to change and this will override the settings in the ships.tbl.
But IMHO if you want to change some (e.g.) Hercules settings you have to put the whole bunch of settings in the tbm, not only the ones you want tio change (otherwise parsing error). I´ve tested it maybe a year ago, when you released the previous shockwaves. Don´t you remind me, dab;) ?

@ WM: changing the code in that way, that you just have to put the seetings in the tbm, that you want to change, and perhaps the name of the ship or the weapon;), would make things much much easier. I really don´t know, how often i´ve put the Afterburner Trails back in  any mod-ship.tbl manualy  :hopping:

In the near future i only have to put a file named afterburner-shp.tbm inte the tables directory of the mod :nod:
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 24, 2005, 12:40:43 am
I didn't miss a blue super-high-end wave did I? :nervous:
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 24, 2005, 04:25:35 am
I have it here, but I can uplaod it. I've hit the FTP memory limit. :sigh:

Axem said he deleted something from the FTP maybe there is enough space now, but I can't host it for long.
Title: Final 3d shockwave release for all systems!
Post by: WMCoolmon on August 24, 2005, 05:20:34 am
Well what taylor is saying is that the same values should work whether the shockwave is 2D or 3D, which sounds like a good idea to me (at least on the surface of it.)

Otherwise if you want to take advantage of the new modular table format you can put the values like this... (I'm about 90-95% done with -shp.tbm, just need to get it debugged)

Code: [Select]
$Name: GTF Ulysses
$Shockwave Speed: ???
$Shockwave Model: ???


Which should work with any mod that uses the Ulysses. The only problem is that it'll autocreate the ship if it isn't found, so for something like Inferno it'd fill things up with bogus ship entries.

I'll try to think up a simple way around that before I get the final code done, probably just a +noautocreate below the $Name field.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 24, 2005, 12:33:56 pm
Quote
Originally posted by DaBrain
I have it here, but I can uplaod it. I've hit the FTP memory limit. :sigh:

Axem said he deleted something from the FTP maybe there is enough space now, but I can't host it for long.


i've got some space if you want any. ;7
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on August 24, 2005, 01:56:47 pm
For the love of god, don't take it.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 24, 2005, 02:09:47 pm
dude, i have PHPNuke hosting and have 10 GB of space.
Title: Final 3d shockwave release for all systems!
Post by: Axem on August 24, 2005, 03:22:29 pm
Quote
Originally posted by DaBrain
I have it here, but I can uplaod it. I've hit the FTP memory limit. :sigh:

Axem said he deleted something from the FTP maybe there is enough space now, but I can't host it for long.


Well, I did deleted [classified thing], and that was around 40MB... delete that may be out of date thing too if you want too (another 40MB there). I have pretty much everything for [different classified thing], so I don't need it up now.

If that doesn't work... What about freespaceserver then?
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 24, 2005, 03:59:26 pm
The freespace server is only for internal download stuff, as far as I reacall what MP wrote.

Well, I'll upload asap, but on frame is missing. :mad:

I didn't notice it until I tried to add it as another shockwave in-game.
Hmm now this is a slight problem... Now I have to find out the right recoolor batch....

I guess it's stupid to avoid renaming the batches. Maybe it's batch 48 or batch 34 or.... :mad:

It was about time to clean my batch list up anyway. :lol:
Title: Final 3d shockwave release for all systems!
Post by: eiszo on August 28, 2005, 06:33:29 am
How do I install the schockwave? In what folder has it to go? Newbie at word.
Title: Final 3d shockwave release for all systems!
Post by: Singh on August 28, 2005, 06:36:19 am
Simple, really. In the zip, anything ending with .pof goes into your Freespace\Data\Models directory, while all the .eff and .dds files goes into Freespace\Data\Maps directory.

And then you're ready to go - if it doesn't work, try extracting to data\effects\ directory instead :)
Title: Final 3d shockwave release for all systems!
Post by: karajorma on August 28, 2005, 06:59:23 am
The ships.tbl also need to go in your data\tables folder too.
Title: Final 3d shockwave release for all systems!
Post by: eiszo on August 29, 2005, 05:29:41 am
DO these effects only occure when capitalships exploit? A Deimos corvette blew up and there was no effect.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 29, 2005, 05:57:14 am
Yes, they do. Which FS_open build do you use?

And which version of the effect?

Does the game use the old effect, or no effect at all?
Title: Final 3d shockwave release for all systems!
Post by: eiszo on August 29, 2005, 06:01:08 am
Iam using the newest one version 828. The old effects are used. I am using high end. ( AMD3700,1024 mb, 7800GTX). I will try to install them again.
Title: Final 3d shockwave release for all systems!
Post by: Turambar on August 29, 2005, 06:33:37 am
i want to make love to your computer
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 29, 2005, 06:58:22 am
Quote
Originally posted by eiszo
Iam using the newest one version 828. The old effects are used. I am using high end. ( AMD3700,1024 mb, 7800GTX). I will try to install them again.


Sounds fine to me...

Even if the maps or the table cause problems of any kind, the model shouldn't. It very simple and nothing special. If the model is in the right directory, the old effects shouldn't be used anymore.

I think it may be in a wrong directory.
Title: Final 3d shockwave release for all systems!
Post by: aldo_14 on August 29, 2005, 07:28:34 am
Quote
Originally posted by Turambar
i want to make love to your computer


You'll need a plugin.
Title: Final 3d shockwave release for all systems!
Post by: eiszo on August 29, 2005, 07:39:52 am
I deleted the high end maps in my directory and tried it with the super high end and it worked as far I know because the explosions were beautiful, almost starlancer like. The problem is I extracted the files directly to the maps. The last time I extracted them first to the harddisk and then with copy and paste. Thanks for your work and help.
Title: Final 3d shockwave release for all systems!
Post by: Sobbsy on August 29, 2005, 09:22:02 am
I absolutely love this, destroying ships never looked so good :)

BTW, any news on that blue version yet ? ;7
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 29, 2005, 09:45:12 am
Yes!

Super-High-End download(blue) (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Super-High-End_blue.rar) (22 MB)

;7
Title: Final 3d shockwave release for all systems!
Post by: Mav on August 29, 2005, 12:48:00 pm
Great! :yes:

Btw, I have an older version of the blue one which works quite fine with most things, but in InfR1 (with SCP-patch) it's screwed up. It seems like Inf's shockwave interferes with the shockwave texture.
Will putting the shockwave-textures into the Inf-folder solve this? (I'll try later this evening)
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 29, 2005, 12:53:33 pm
I've not tested this yet, so I've no idea. In theory is's supposed to work. ;)
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 29, 2005, 01:02:59 pm
Quote
Originally posted by DaBrain
Yes!

Super-High-End download(blue) (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Super-High-End_blue.rar) (22 MB)

;7


Thank you DaB! Thank you! *tears streaming down face* I'll snap a few screens. :nod: ;7
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 29, 2005, 01:11:52 pm
Quote
Originally posted by Ulala


[...] I'll snap a few screens. :nod: ;7


Yeah, that's a good idea. I've not yet tested them in-game, so I can only guess how they will look like. :)
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 29, 2005, 01:32:44 pm
Quote
Originally posted by aldo_14


You'll need a plugin.


that's disgusting! :ick:

i'll bet you anything this new release will work for me. ;7
Title: Final 3d shockwave release for all systems!
Post by: aldo_14 on August 29, 2005, 01:37:14 pm
Quote
Originally posted by Cobra


that's disgusting! :ick:


Don't blame me for your imagination, you filthy boy!




:p
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 29, 2005, 01:40:10 pm
i call 'em as i see 'em. :p
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on August 29, 2005, 04:22:00 pm
The change to the tables.

Is it only

$Shockwave Model:                 f_shockwave.pof

or are there other changes?
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 29, 2005, 05:08:42 pm
All $Shockwave Speed: values were changed. What was the most troublesome part of the work.
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on August 29, 2005, 05:36:49 pm
I see.

Though, where is the entry located for Capships? Don't see it in their details.

Also I hope you're making lower versions of the blue one, since technically that is native, or "cannon".

Every radius explosion or "shockwave"  ever in FS was blue :p
Title: Final 3d shockwave release for all systems!
Post by: Axem on August 29, 2005, 06:49:55 pm
I have a problem with the shockwaves (so close, yet so far). None of them appear. :( All I see is the giant flare that I'm guessing is supposed to be in the middle of the shockwave.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 29, 2005, 07:00:55 pm
yup, i've got a problem with the new blue shockwaves too. :wtf:

(oh btw, when i did a test of the shcokwave i never got any slowdown. :eek: )
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 29, 2005, 07:26:47 pm
Well, this is very strange...

Could you do me a favor and test the low-end version. It's suite different from the other releases. If it works, the problem would be easier to locate.

BTW please delete all shockwave files before you install it.
Title: Final 3d shockwave release for all systems!
Post by: Axem on August 29, 2005, 07:45:57 pm
Low-end shockwave works (and my that is very nice, at least from a distance). :)
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 29, 2005, 08:37:27 pm
56kers beware, here comes the ultimate spamfest of screens!

WARNING! IMAGE HEAVY BARRAGE APPROACHING!

(http://server2.uploadit.org/files/Ulala321-screen0035.jpg )

(http://server3.uploadit.org/files/Ulala321-screen0036.jpg)

(http://server2.uploadit.org/files/Ulala321-screen0037.jpg)

(http://server2.uploadit.org/files/Ulala321-screen0039.jpg)

(http://server2.uploadit.org/files/Ulala321-screen0040.jpg)

More coming, brace yourselves.
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 29, 2005, 08:39:07 pm
(http://server3.uploadit.org/files/Ulala321-screen0051.jpg)

(http://server2.uploadit.org/files/Ulala321-screen0052.jpg )

(http://server3.uploadit.org/files/Ulala321-screen0053.jpg)

(http://server2.uploadit.org/files/Ulala321-screen0065.jpg)

(http://server2.uploadit.org/files/Ulala321-screen0066.jpg)

(http://server2.uploadit.org/files/Ulala321-screen0067.jpg)

Still more to come in a few minutes, gotta set up another uploadit account, lol.
Title: Final 3d shockwave release for all systems!
Post by: Fenrir on August 29, 2005, 08:39:34 pm
@_@

Does the blue come in anything other than Super-High?
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on August 29, 2005, 09:02:37 pm
That's it heh.

There's the new and improved canon.

Welcome to FS3
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 29, 2005, 09:33:40 pm
More:

(http://server3.uploadit.org/files/Ulala321-screen0071.jpg)

(http://server2.uploadit.org/files/Ulala321-screen0073.jpg)


I especially like this effect:


(http://server3.uploadit.org/files/Ulala32123-screen0092.jpg)

(http://server2.uploadit.org/files/Ulala32123-screen0093.jpg)

(http://server2.uploadit.org/files/Ulala32123-screen0101.jpg)


Still more coming. :D
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 29, 2005, 09:36:43 pm
(http://server3.uploadit.org/files/Ulala32123-screen0054.jpg)

(http://server2.uploadit.org/files/Ulala32123-screen0055.jpg)

(http://server3.uploadit.org/files/Ulala32123-screen0056.jpg)

(http://server2.uploadit.org/files/Ulala32123-screen0057.jpg)

(http://server2.uploadit.org/files/Ulala32123-screen0058.jpg)

(http://server2.uploadit.org/files/Ulala32123-screen0059.jpg)

One more set coming...
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 29, 2005, 09:43:45 pm
The last of it, I promise. ;)

(http://server2.uploadit.org/files/Ulala32123-screen0080.jpg)

(http://server2.uploadit.org/files/Ulala32123-screen0081.jpg)

(http://server2.uploadit.org/files/Ulala32123-screen0082.jpg)

(http://server2.uploadit.org/files/Ulala32123-screen00821.jpg)

(http://server2.uploadit.org/files/Ulala32123-screen00822.jpg)

(http://server3.uploadit.org/files/Ulala32123-screen00831.jpg)

There you have it. Sorry if I posted too many screens... it was just too beautiful! :nod: Big thanks to DaB and all his hard work! :yes:
Title: Final 3d shockwave release for all systems!
Post by: MetalDestroyer on August 30, 2005, 02:05:36 am
Ulala, you should really play Fs2 with this flag :
-ambient_factor 75

With this, you have a better visual and a better compromise between light and shadows ^^
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 30, 2005, 02:38:49 am
Rgr, I'm all over it. :)

[edit] Things sure do look nicer! Thanks MD. :nod:

(http://server3.uploadit.org/files/Ulala32123-screen0111.jpg)

(http://server3.uploadit.org/files/Ulala32123-screen0117.jpg)

(http://server3.uploadit.org/files/Ulala32123-screen0118.jpg)

(http://server3.uploadit.org/files/Ulala32123-screen0119.jpg)

(http://server3.uploadit.org/files/Ulala32123-screen0120.jpg)

I know, I know... I'm a screenshot whore..
Me- "Hi, my name is Caleb, and I'm a screenshot addict." Screenshot Addicts Anonymous Support Group- "Hiii, Kayylebb!"

:nervous: :o
Title: Final 3d shockwave release for all systems!
Post by: WMCoolmon on August 30, 2005, 02:45:01 am
Decisions, decisions... :p
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 30, 2005, 02:59:02 am
Quote
Originally posted by WMCoolmon
Decisions, decisions... :p


Blue! Blue! Blue! You know you want to.. ;)

[edit] DaB, as far as framerate goes, I usually stay steady between 50-60. However, sometimes I catch it around 30, and even fewer times under 20 fps. For the most part, it's the first shockwave that gives the most slowdown like you described before, but on occasion, a random s-wave will knock the frames down pretty hard. I don't really mind, but I'm curious what might cause it, and I thought you as the developer of these s-waves might like to know (as far as super-high end goes anyway).

Cheers. :)
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 30, 2005, 05:23:44 am
That are some nice shots. :yes:

I'm not sure what causes this slow-downs. As far as I understand, the shockwave frames are loaded again and again for each shockwave. So there's supposed to be a slow-down every time and not just for the first on.
The fighter shockwave shouldn't cause a slow-down at all...

Maybe the coders can tell us more about this.



@all Looks like you want a blue version of everything...
Ok, fine with me. :)
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on August 30, 2005, 08:15:51 am
Quote
Originally posted by BlackDove
Though, where is the entry located for Capships? Don't see it in their details.

Also I hope you're making lower versions of the blue one


Arrr.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 30, 2005, 09:10:46 am
1. In the ships table.
.
2. I'm working on it.
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on August 30, 2005, 09:38:41 am
Quote
$Name:                          GTD Hecate
$Short name:               TCap
$Species:                       Terran
+Tech Description:
XSTR("The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.", 3052)
$end_multi_text
$POF file:               capital2t-01.pof
$Detail distance:         (0, 4300, 8000, 22000)
$ND:                      255 253 196
$ND:                      239 234 134
$ND:                      251 248 167
$Show damage:            NO
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.5
$Max Velocity:            0.0, 0.0, 15.0
$Rotation time:            150.0, 150.0, 150.0
$Rear Velocity:            0.0
$Forward accel:            20.0
$Forward decel:            10.0
$Slide accel:            0.0
$Slide decel:            0.0
$Expl inner rad:         100.0
$Expl outer rad:         2400.0
$Expl damage:            400.0
$Expl blast:            6500.0
$Expl Propagates:         YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:         380.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:         4
$Default PBanks:         ()
$Default SBanks:         ()
$SBank Capacity:         ()
$Shields:               0
$Power Output:            100.0
$Max Oclk Speed:         8.0
$Max Weapon Eng:         100.0
$Hitpoints:               100000
$Flags:                  ( "capital" "big damage" "in tech database")
$AI Class:               Captain
$Afterburner:            NO
$Countermeasures:         0
$Scan time:                     2000
$EngineSnd:       138                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2820
$Closeup_zoom:          0.5
$Score:             1300
$Subsystem:                     Turret01, 1.875, 3.0
   $Default PBanks:        ( "Heavy Flak" )
$Subsystem:                     Turret02, 1.875, 3.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret03, 1.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" )
$Subsystem:                     Turret04, 1.875, 3.0
   $Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret05, 1.875, 3.0
   $Default PBanks:        ( "Heavy Flak" )
$Subsystem:                     Turret06, 0.625, 2.0
   $Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret07, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret08, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret09, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret10, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret11, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret12, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret13, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret14, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret15, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret16, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret17, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret18, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret19, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret20, 0.625, 2.0
   $Default PBanks:        ( "BGreen" )
$Subsystem:                     Turret21, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret22, 0.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret23, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret24, 0.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret25, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret26, 0.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret27, 0.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     navigation,     5, 0.0
$Subsystem:                     communications,  5, 0.0
$Subsystem:                     weapons,        5, 0.0
$Subsystem:                     sensors,        5, 0.0
$Subsystem:                     engine01,        5, 0.0
   $Engine Wash:   Default900
$Subsystem:                     engine02,        5, 0.0
   $Engine Wash:   Default900
$Subsystem:                     engine03,        5, 0.0
   $Engine Wash:   Default100
$Subsystem:                     engine04,        5, 0.0
   $Engine Wash:   Default900
$Subsystem:                     fighterbay,     0, 0.0


That's the entry for the Hecate (took it at random).

I'm new at the tables game, but I don't see any reference to any of the shockwave files. Only the speed and the count.

Can you tell me where exactly is the information that assigns the shockwave to a capship?
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 30, 2005, 09:41:56 am
If there is no "$Shockwave Model:",  the standard shockwave will be used.

Just add this to use another model.
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on August 30, 2005, 10:22:15 am
Ah I see, it needed to be specified for the fighters because they normally don't have shockwaves.

Allright, so now I'm only waiting for the bluey bluey ones :p
Title: Final 3d shockwave release for all systems!
Post by: Mongoose on August 30, 2005, 10:34:32 am
Quote
Originally posted by WMCoolmon
Decisions, decisions... :p

If someone could figure out a way to randomly select which color shockwave was used whenever a ship explodes, then we could have the best of both worlds. :p
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 30, 2005, 10:39:36 am
More than one of these aint good for your system. As powerfull it may be.

Except for the low end shockwave. You could use mutliple of those shockwaves. ;)
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 30, 2005, 11:40:41 am
Quote
Originally posted by DaBrain

The fighter shockwave shouldn't cause a slow-down at all...
 


As far as I can tell, fighter s-waves don't cause any slow down. I'm thinkin that when it's a destroyer-juggernaut sized explosion, with flak everywhere, fighters going up, anti-fighter beams, and capship beams... there'll be a lil slowdown. But it's not enough to bother me! :nod: :yes:
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 30, 2005, 11:41:22 am
OOH! i can't WAIT to see a sathy go up! :D
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 30, 2005, 11:46:33 am
Quote
Originally posted by Ulala


As far as I can tell, fighter s-waves don't cause any slow down. I'm thinkin that when it's a destroyer-juggernaut sized explosion, with flak everywhere, fighters going up, anti-fighter beams, and capship beams... there'll be a lil slowdown. But it's not enough to bother me! :nod: :yes:


Maybe I'm even close to the bandwith limit of ultra high end cards with an effect like this, but I doubt it...

Maybe loading this effect into the gfx ram before the misson starts would fix it.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 30, 2005, 12:10:49 pm
hey, DaB, i'm getting an expanding flare instead of an expanding shockwave.

pic:

(http://img294.imageshack.us/img294/6571/screen00198yz.jpg)
(http://img80.imageshack.us/img80/2495/screen00202mp.jpg)
(http://img296.imageshack.us/img296/7139/screen00212pc.jpg)
Title: Final 3d shockwave release for all systems!
Post by: Lynx on August 30, 2005, 12:20:41 pm
Whoa, that's awesome. I actually like that more than a shockwave.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 30, 2005, 12:21:27 pm
that's not what it's supposed to be though. it's totally wrong. ;)
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 30, 2005, 12:51:29 pm
Quote
Originally posted by Lynx
Whoa, that's awesome. I actually like that more than a shockwave.


It's part of the shockwave, but looks pretty plain without the 3d shockwave...


Quote
Originally posted by Cobra
that's not what it's supposed to be though. it's totally wrong. ;)



That's right. I've still no idea what causes this problem...


Try this for now:

Pic "shockwave3d-glow_0130.dds" and rename it to "shockwave3d-glow.dds". Detlete the "shockwave3d-glow.eff".

This kills the animation, but if it works, we're one step closer to the solution.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 30, 2005, 01:03:03 pm
i did as you said, and it works. damn, it still looks beautiful! *sniff*

(http://img166.imageshack.us/img166/7633/screen00402zq.jpg)
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 30, 2005, 01:09:16 pm
Quote
Originally posted by DaBrain

Maybe loading this effect into the gfx ram before the misson starts would fix it.


Is there an easy way to do this, or will I have to wait for some code modification or some such thing? I don't know how to do much other than copy and paste files from your zips. :p
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 30, 2005, 01:33:59 pm
I've no idea how the loading works atm, but it's a code issue. I can't change anything about the loading.

Maybe it's working as I suggested, already. ;)


@Cobra
 That's good news on the one hand, but it toally confuses me on the other hand. I thought about a DDS problem of some kind, but if a single DDS frame works, this can't be the problem...

Is the flare still there?
Title: Final 3d shockwave release for all systems!
Post by: taylor on August 30, 2005, 01:39:47 pm
Quote
Originally posted by DaBrain
Maybe loading this effect into the gfx ram before the misson starts would fix it.

I should be already.  The models are preloaded, bitmaps marked as used in the mission, and bmpman loads them into video ram.  The only way that it won't is if there isn't enough ram to stick everything into.  If that's the case then it could either be left out initially or the ram flushed when it gets full and new images start going in.

You have to remember that more than textures go into video memory.  You've got to count API stuff and geometry data for all models too.  In a typical mission you may only be able to get about 100 meg of textures on a 128 meg card.  Using -spec, -glow and -jpgtga, most missions are already above that.  Add to that the memory wasteful options of -pcx32 (used mostly for interface graphics at this point) and -d3dmipmaps (they are generated but not used) and that's more memory down the drain.  Also, turning on AA will use about twice the memory that it would otherwise.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 30, 2005, 01:46:33 pm
Quote
Originally posted by DaBrain
@Cobra
 That's good news on the one hand, but it toally confuses me on the other hand. I thought about a DDS problem of some kind, but if a single DDS frame works, this can't be the problem...

Is the flare still there?


nope.
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 30, 2005, 02:24:51 pm
Quote
Originally posted by taylor

I should be already.  The models are preloaded, bitmaps marked as used in the mission, and bmpman loads them into video ram.  The only way that it won't is if there isn't enough ram to stick everything into.  If that's the case then it could either be left out initially or the ram flushed when it gets full and new images start going in.

You have to remember that more than textures go into video memory.  You've got to count API stuff and geometry data for all models too.  In a typical mission you may only be able to get about 100 meg of textures on a 128 meg card.  Using -spec, -glow and -jpgtga, most missions are already above that.  Add to that the memory wasteful options of -pcx32 (used mostly for interface graphics at this point) and -d3dmipmaps (they are generated but not used) and that's more memory down the drain.  Also, turning on AA will use about twice the memory that it would otherwise.


Well in that case, maybe my graphics card has finally met it's match. ;)  The effect is still great, the slowdown is uncommon and is not that bad (no worse than when I played FS2 on one of my older systems when it first came out).
Title: Final 3d shockwave release for all systems!
Post by: Flaser on August 30, 2005, 02:52:08 pm
Quote
Originally posted by Cobra
hey, DaB, i'm getting an expanding flare instead of an expanding shockwave.
pic:
(http://img294.imageshack.us/img294/6571/screen00198yz.jpg)


Am I the only one who thinks this could be used for the new 'souped-up' effect?

Shockwaves are big and nasty - however IMHO they need more 'UMMPH!!!'.
Starting them out with a flare like that could do the trick.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on August 30, 2005, 04:04:58 pm
Actually, they already start with this flare... :rolleyes:
Title: Final 3d shockwave release for all systems!
Post by: Cobra on August 30, 2005, 10:52:10 pm
it flares, then the flare goes inward, then the actual shockwave comes blasting out. :D
Title: Final 3d shockwave release for all systems!
Post by: Ulala on August 30, 2005, 11:01:06 pm
'tis p1mp
Title: Final 3d shockwave release for all systems!
Post by: WMCoolmon on August 31, 2005, 12:11:37 am
**** I need to get my FS2 working.

Shockwaves are paged in at the beginning of the mission. I did not go to the trouble to make sure that they were kept in memory between missions, so what should happen (barring forgetfullness on my part) is that the shockwaves needed are paged in at the start of a level, then paged out, then the process repeats.

There should be no loading shockwaves in the level. Except from virtual memory.
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on September 05, 2005, 01:05:22 pm
So when do you think you'll have all of the Blue versions DaB?
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 05, 2005, 02:08:28 pm
Later...

Maybe tomorrow. :)
Title: Final 3d shockwave release for all systems!
Post by: Cobra on September 05, 2005, 02:09:32 pm
hey, dab, have you found a fix for the expanding flare problem yet? :)
Title: Final 3d shockwave release for all systems!
Post by: MetalDestroyer on September 05, 2005, 02:52:15 pm
Yeah, I could use your stuff into my Star Wars mods :crazy:
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 05, 2005, 03:56:39 pm
Quote
Originally posted by Cobra
hey, dab, have you found a fix for the expanding flare problem yet? :)


No, but it's probably a code bug.

You should report it to Mantis. Maybe it will get fixed till 3.6.7.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on September 05, 2005, 04:28:15 pm
roger!
Title: Final 3d shockwave release for all systems!
Post by: StratComm on September 05, 2005, 05:00:13 pm
Quote
Originally posted by DaBrain


No, but it's probably a code bug.

You should report it to Mantis. Maybe it will get fixed till 3.6.7.


You know, I was wondering (not having the time to look at this myself yet) if this "expanding flare bug" would have anything to do with the improper warp glow scaling in the initial/final moments of a subspace protal's existance.
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on September 09, 2005, 07:46:23 pm
Quote
Originally posted by DaBrain
Later...

Maybe tomorrow. :)


*ahem*

The Public demands it.








:nervous:
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 11, 2005, 05:18:06 am
Done. ;7

Blue 3d shockwave release!

Super-High-End blue download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Super-High-End_blue.rar) (22 MB)

High-End blue download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_High-End_blue.rar) (8 MB)

Mid-Range blue download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Mid-range_blue.rar) (2 MB)

Low-End blue download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Low-End_blue.rar) (250 KB)
Title: Final 3d shockwave release for all systems!
Post by: eiszo on September 11, 2005, 06:45:23 am
Nice. Thanks. :D
Title: Final 3d shockwave release for all systems!
Post by: Fenrir on September 11, 2005, 03:31:28 pm
I just tried out the blue shockwave, and it rules! I love how the flare starts out purple-ish and shifts down the spectrum into blue.

The only problem is that I can't decide if I like the fire color or the blue one better...But I've made them into VP's so I can swap them easily. :)
Title: Final 3d shockwave release for all systems!
Post by: Psychonaut on September 11, 2005, 05:50:53 pm
Why don´t use them both?
I use the yellow one for terran and the blue one for shivan ships. Ah yes, and not to forget the blue torpedo shockwave and the orange fighter shockwave. Now all i need is something green. This is FSO Feng Shui-style :lol:
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on September 11, 2005, 06:18:53 pm
Trying the low one now, gonna tell you how it goes.
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on September 11, 2005, 07:00:36 pm
Works pretty great for me. Sorry I had to sodomize the image with censorship, since it's BWO.
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on September 11, 2005, 07:01:59 pm
Fadeout - again sorry about the censor.

Lowend works great for me :)
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 11, 2005, 07:39:57 pm
Yeah, I'm pretty proud about the impressive quality/resource ratio of the low end effects. :)
Title: Final 3d shockwave release for all systems!
Post by: Axem on September 11, 2005, 07:46:38 pm
Well, only the Midrange works for me (despite my mid-higher end specs), but that one still looks awesome. :D If only I could atleast get the high end one working.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 11, 2005, 07:50:50 pm
Hmm... super-weirdness.

Mid-range works and high-end doesn't. The are almost the same... The frames are just smaller and the flare is compressed.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on September 11, 2005, 10:57:37 pm
check the animation file, maybe the problem could be there? because i'm thinking that you have to alter it somewhat when you have different versions of the same thing.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 12, 2005, 04:27:33 am
No, all versions use the same file, except for the low-end version.

Maybe I copied in a wrong EFF in there... I'll check that.

Edit: Nope, the EFF file is just fine.
Title: Final 3d shockwave release for all systems!
Post by: F1gm3nt on September 12, 2005, 08:55:44 am
I looked in the ships.tbl file before posting this. It says int there that the drones on the first training mission should show a shockwave, yes? Well I don't know if I did something wrong but it doesn't seem to be working for me at all. I'm using the exe that has "no support" next to it on the first page . I also tried this build http://www.hard-light.net/forums/index.php/topic,34181.0.html

In neither one of them do I get a shockwave on explosion. I extracte the files and their respective subdirectories into the data folder. The only two vp's that I'm not using right now are the textures and advEffects ones as I haven't finished downloading them yet.(All extracted to the data folder and yes I did the shockwaves last)

Is there a switch or something that I'm missing?
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 12, 2005, 09:21:24 am
It looks like there is a mysterious bug in there. Try another version, maybe that works.

Low-end version should work in any case.
Title: Final 3d shockwave release for all systems!
Post by: F1gm3nt on September 12, 2005, 11:08:01 am
I'm convinced that I'm the bug. :doubt:

I can't get it to work with Stick's "white squares" build either.

I tried Goob's 20050722 build though apparently it wasn't supported in that build(errors from the parser in ships.tbl about their being a $shockwave model instead of $ai)

Working off the idea that this has been committed to CVS I've tried the newer RedMenace 8/05/2005 build.

Tried using the mid-level shockwaves, no go.

Tried using the low-end shockwaves, no go.

I run x64 but that shouldn't make difference considering I get no other graphical glitches.(I have the newest available nVidia x64 drivers)

I tried both OpenGL and DirectX.

I know my system can handle it:
AMD64 3200 @2.4Ghz(~3800)
1 Gig of Ram
6600GT everything overclocked

:hopping:

at any rate the options I have set using the 5.3 launcher are:
-spec -glow -pcx32 -jpgtga -nomotiondebris -2d_poof -rlm -pcx2dds -orbradar -3dwarp :wtf:

I checked the directories to make sure that the files are where they're suppoused to be. All the pofs are in models all the tetxures are in maps the table is in tables. :confused:

I dunno what the deal is.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 12, 2005, 11:30:46 am
Just checked Mantis. Cobra already reported this.
http://lore.maxgaming.net/~scp/mantis/bug_view_page.php?bug_id=0000534

While everything what they wrote sounds correct, it might be wrong though. Your system should be able to handle the high-end effect and maybe even the super-high-end effect. (Although the super-high-end effect will probably run pretty slow.)


And like I said before, the low-end effect should work on any system...

So maybe it's a bug after all.
Title: Final 3d shockwave release for all systems!
Post by: F1gm3nt on September 12, 2005, 12:08:12 pm
Yea I just ran the debug version of Redmenace's build and I'm waiting for my password from mantis to see if Cobra got the same errors that I've got from it. It starts with a downward spiral and ends in ahorrific crash. O.o
Title: Final 3d shockwave release for all systems!
Post by: F1gm3nt on September 12, 2005, 09:31:58 pm
Out of curiosity will this not work without sparky2_hi_fs2.vb? Or should it not matter?
Title: Final 3d shockwave release for all systems!
Post by: Cobra on September 12, 2005, 10:03:56 pm
no, you need the spark_hi_fs2.vp for interface.
Title: Final 3d shockwave release for all systems!
Post by: Ghost on September 13, 2005, 07:29:23 pm
Your "final release" does not work, although it would appear that you've already been informed of this by a few people.

To those that it does work for, screw you.

I keep getting table/model errors saying something about the Ulysses, and then when I get into the game, the only ship available is the Ulysses.
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on September 13, 2005, 09:18:02 pm
By the way, you people might want to try them without the tables.

I moved the essential files to the folders, but I threw the tables away.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on September 13, 2005, 09:39:23 pm
yeah, but then you have crappy values for the ships and the schockwaves don't show up properly.
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on September 13, 2005, 10:26:11 pm
They show up very well for me.

Everything is by default, aside from the old blue being replaced by the new blue.

Which is really - the point.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 14, 2005, 05:49:47 am
Quote
Originally posted by Ghost
Your "final release" does not work, although it would appear that you've already been informed of this by a few people.

To those that it does work for, screw you.

I keep getting table/model errors saying something about the Ulysses, and then when I get into the game, the only ship available is the Ulysses.


Well, it is "final". There's nothing more I could change.

Cobra is right. Using the effect without the tables will screw up the timing. It will use the values for the stock shockwave, which had less frames and a different fps rate. Upcomming FS2_open builds will probably fix this to some extent, but the tables are optimized by hand, so the values are pretty much perfect. Automatism can't really match this. It's a great feature though. Especially for mods.

BTW the fighter shockwaves won't work without the tables...
Title: Final 3d shockwave release for all systems!
Post by: BlackDove on September 14, 2005, 08:21:34 am
Yeah, I don't really want them to, considering neither FS had the fighters release shockwaves. For a reason.

Personal preference here :p
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 14, 2005, 02:39:56 pm
Yeah, I think it's just cool. ;)

It helps to make FS2 a bit more 'modern'.
;7
Title: Final 3d shockwave release for all systems!
Post by: Ghost on September 14, 2005, 05:17:19 pm
Error: ships.tbl(178):
Error: Required token = [$AI Class:], found [$Shockwave Model:               ]
in ship: GTF Ulysses.

File:U:\src\cvs\fs2_open.testing\code\Parse\PARSELO.CPP
Line: 528
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    required_string()    find_and_stuff()    parse_ship()    parse_shiptbl()    ship_init()    game_init()    WinMainSub()    WinMain()    WinMainCRTStartup()    kernel32.dll 77e8141a()
------------------------------------------------------------------



Would someone help me out here? What am I doing wrong?
Title: Final 3d shockwave release for all systems!
Post by: karajorma on September 14, 2005, 05:57:42 pm
Not running a recent enough build most likely. Try something newer.
Title: Final 3d shockwave release for all systems!
Post by: watsisname on September 15, 2005, 05:29:11 pm
I just tried the firey 3d shockwaves and WOW!  Many many thanks to DaBrain for his hard work.  :)
I am having a problem, however.  If I use the ships.tbl file, then I cannot place primary cannons on a Herc Mark 2.  (Possibly other ships that I have not found yet.)  They are greyed out and it says that a Herc Mark 2 can not hold those weapons, which it totally should.  The problem goes away if I get rid of the ships.tbl file.  
Anyone know how to fix this?

*I am not sure if this is relevant or not, but I did rename the shockwave names in the maps directory as a bug fix that was mentioned earlier.  (To make the shockwaves appear rather than just a flare effect)  Perhaps doing that causes problems in the tbl file?*


What should I do?
Title: Final 3d shockwave release for all systems!
Post by: Fenrir on September 15, 2005, 06:04:34 pm
I assume you actually had the bug where the flare only appeared?

Are you running this with another mod installed to the same folder, or with one in a different folder with the -mod command line?
Title: Final 3d shockwave release for all systems!
Post by: watsisname on September 15, 2005, 10:26:13 pm
Yeah, it was the bug with only the flare-up effect appearing, and I fixed that up by altering the names of in the data\maps directory of FS2.  (This bug fix was mentioned earlier on this thread).  

This new bug (Primaries not usable on Herc Mark-2 and possibly other ships) is most definately caused by the ships.tbl, as when I remove only that file, I can use primaries again.  Of course, I want the table there so that the effect is timed correctly.  I just hope that I do not have to go alter it manualy, as I am NOT a modder by any means.  
Did anyone else find this problem?  Also, does anyone know if using the blue shockwaves would fix it?  If not then I would just go ahead and install those, as I like the blue ones better anyway.

Oh, and I do not have any mods that could be causing this, so that's not an issue here.

Thanks for any help.
Title: Final 3d shockwave release for all systems!
Post by: watsisname on September 15, 2005, 11:31:09 pm
Update:
I tried using blue shockwaves, and I have the same problem as before (Can't use primaries).  I also get only the flare appearing, like before, but this time that bug-fix doesn't work at all.  For now I'm sticking with the golden fiery shockwaves, without using the ships.tbl.  It's still a pretty impressive display. :D
Title: Final 3d shockwave release for all systems!
Post by: Hudson on September 17, 2005, 01:22:42 pm
(http://freespace.volitionwatch.com/fs2/preview/dcfs2t1s12.jpg)
^ that is now offically pwnt

Great work, I love the blue ones!
Title: Final 3d shockwave release for all systems!
Post by: Ghost on September 17, 2005, 01:45:36 pm
So is there any way to make the shockwaves not cut off after like 2 seconds of awesome? I get the bigass flare, a couple shockwaves, and then they just disappear instead of fading. It ruins the moment for me.
Title: Final 3d shockwave release for all systems!
Post by: Kie99 on September 17, 2005, 02:35:45 pm
Quote
Originally posted by DaBrain
Done. ;7

Blue 3d shockwave release!

Super-High-End blue download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Super-High-End_blue.rar) (22 MB)

High-End blue download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_High-End_blue.rar) (8 MB)

Mid-Range blue download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Mid-range_blue.rar) (2 MB)

Low-End blue download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Low-End_blue.rar) (250 KB)


I don't know which version to get, I have an NVIDIA Radeon 5200 (128MB) with 512MB of RAM.  I've currently got Mid-End, would High work for me?
Title: Final 3d shockwave release for all systems!
Post by: Hudson on September 17, 2005, 03:08:37 pm
Quote
Originally posted by Ghost
So is there any way to make the shockwaves not cut off after like 2 seconds of awesome? I get the bigass flare, a couple shockwaves, and then they just disappear instead of fading. It ruins the moment for me.

Aye, I would also like theme to last a little longer
Title: Final 3d shockwave release for all systems!
Post by: karajorma on September 17, 2005, 04:07:23 pm
Edit the shockwave speed in the ships.tbl then.

You'll have to do it for every ship though.
Title: Final 3d shockwave release for all systems!
Post by: Ghost on September 17, 2005, 04:46:42 pm
That's not quite what I meant, I don't think. On my machine, it's like the .eff animation isn't complete? It's not taking advantage of the other 2/3rds of the shockwave frames.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 17, 2005, 05:00:29 pm
Quote
Originally posted by Ghost
So is there any way to make the shockwaves not cut off after like 2 seconds of awesome? I get the bigass flare, a couple shockwaves, and then they just disappear instead of fading. It ruins the moment for me.


Well, sounds like some frames got screwed up. You got either a broken download, or you used the old effect and forgot to remove all frames.

Anyway, just way for the next Media VP. The effect will be included. :)

Quote
Originally posted by kietotheworld


I don't know which version to get, I have an NVIDIA Radeon 5200 (128MB) with 512MB of RAM.  I've currently got Mid-End, would High work for me?


You can try the high-end one, but I think the mid-range effect should work better. Your card has enough ram, but it could be a bit faster.
Title: Final 3d shockwave release for all systems!
Post by: Ghost on September 17, 2005, 05:30:48 pm
Alright, I can wait for it. Is there an ETA for the next VP set?
Title: Final 3d shockwave release for all systems!
Post by: Fenrir on September 17, 2005, 07:48:12 pm
I wouldn't wait... I'd try deleting everything shockwave related and re-downloading it, including the cache since the shockwave model gets  indexed there.
Title: Final 3d shockwave release for all systems!
Post by: WMCoolmon on September 17, 2005, 08:27:41 pm
Quote
Originally posted by Ghost
Alright, I can wait for it. Is there an ETA for the next VP set?


Not more than a week. :)
Title: Final 3d shockwave release for all systems!
Post by: Ghost on September 17, 2005, 10:03:25 pm
Yes, so, I'll wait. I have school, so I won't be playing much FS2 to begin with.
Title: Final 3d shockwave release for all systems!
Post by: Target on September 25, 2005, 07:58:08 pm
Hey Dabrain, cool stuff, but you might want to edit the shockwave damage in your new ships tbl. Try a mission like exodus and you'll see what I mean.
Title: Final 3d shockwave release for all systems!
Post by: Cobra on September 25, 2005, 08:47:18 pm
just tell us. :p
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 26, 2005, 07:00:22 pm
I don't get it. What is the problem?

Using the original values should be fine.
Title: Final 3d shockwave release for all systems!
Post by: Target on September 26, 2005, 07:15:07 pm
Well using your tbl makes it pretty much impossible to complete. I can survive, but theres too much damage done by exploding ships etc. to protect the others.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 26, 2005, 07:41:41 pm
Hmm... I didn't change any damage values. It shouldn't be harder than before.

Maybe the shockwave hits the other ships a second earlier than before, but that wouldn't make much difference.

The effect on the gameplay should be pretty much... zero.

Try to remove the tables. Tell me if that really makes a difference.
Title: Final 3d shockwave release for all systems!
Post by: Target on September 26, 2005, 07:46:17 pm
It does make a difference. Nearly impossible before, easy after.
Title: Final 3d shockwave release for all systems!
Post by: DaBrain on September 27, 2005, 05:40:34 pm
Could you tell me which ship's shockwaves exactly cause more damage?

I'll look up the table values. Maybe I changed something by mistake.


BTW the MV pack should fix this. I've only modified shockwave speed values in there for sure.
Title: Re: Final 3d shockwave release for all systems!
Post by: Chief Wiggum on November 26, 2005, 01:12:44 pm
Was an easy solution to the no primaries discovered? It's kind of annoying watching the shockwave and then a sort of random flash afterwards.

I wish I had taken a screenshot(s) of this. I was just finishing off a sathanas, and when I was jetting away as fast as I could, the behemoth exploded and shook my fighter. Right after it stopped shaking I saw and heard the shockwave roar over my head confirming the ship's death. It was sooo cool ^_^
Title: Re: Final 3d shockwave release for all systems!
Post by: redsniper on December 15, 2005, 07:09:17 pm
I seem to be getting that bug where only part of the animation plays. I've tried redownloading and I've used both super high and high end effects. It always flares out, the flare shrinks back down, the shockwave starts to go and then it just cuts off. So how did the people who were having this earlier solve it?