Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: MetalDestroyer on January 29, 2014, 07:01:39 am
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Well, Strike vector is now available in the Steam store (http://store.steampowered.com/app/246700).
For those who don't know what is it.
Well, Strike Vector is a multiplayer dogfighting game. To be more precise, as fast past action shooter. You pilot a supersonic fighter which can transform into a VTOL. Strike Vector doesn't support any controller except keyboard + mouse for now.
I read that a X360 gamepad controller is fully recognized. I have to check if it's true.
More specific info on the game:
* 8 maps
* 3 multiplayer modes (Team Deathmatch, Deathmatch, Bounty Hunter). The last one is similar to DeathMatch but the more you kill, the more money you earn. But if you die, you lose all your money.
* fully customizable ship (weapons, perks, special abilities, chassis)
* 12 players only
* play in cockpit view or third person view
Here some gameplay footage from me.
http://www.dailymotion.com/video/x1ai4td_strike-vector-pc-gameplay-01_videogames
http://www.dailymotion.com/video/x1aib5x_strike-vector-pc-gameplay-02_videogames
http://www.dailymotion.com/video/x1aib6a_strike-vector-pc-gameplay-03_videogames
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Played this a bit. I died more by crashing into the scenery than by opponents. Also had a tendency to crash on the most random events.
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Yeah, but with time, you won't crash anymore. :)
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But will the game
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Yeah, I mean the game was unstable as hell. CTD via missile hit, clicking the wrong button in the launcher, looking at a powerup too lustfully...
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Played it a bit during beta. Death by mines. Death by crashing on respawn. Strangely the game never crashes on me.
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The game can be a bit iffy sometimes, but it's relatively stable imho and I've never had a crash. Personally, I think it's fantastic - the dogfights are exhilarating as hell and the controls are very intuitive. The satisfaction you get from hitting a small speeding Vector that can evade in any direction with dumbfire rockets is virtually unmatched. The pace is *very* fast though, so I can understand why it isn't to everypone's tastes.
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This is like everything I wanted in a multiplayer game. Fast paced, health pickups, power ups, difficult to use but very rewarding weaponry, pretty explosions, no respawn timer, all weapons available at the start, rocket launchers, dogfighting, 6 directions of movement, cover, objective based modes, roll out routes. I forked out the $25 as soon as I heard it existed.
Only thing... I can't play it. More practice is required, but after about 3 hrs of crashing into walls, never getting even close to a kill, I went away and played about 20 hrs of Freespace.
(No crashes, but only played for about 3 hrs)