Author Topic: compile problem  (Read 1551 times)

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Offline FreeTerran

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hmm i got some errors if i build the a new exe
Code: [Select]
GrD3DRender.cpp
.\graphics/grd3dinternal.h(244) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory

i know this is an error where i need the sdk i hae it installed and i know the location of the 'd3d8.h' file but how could i make it that microsoft visual c++ know where the file is ?
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline RandomTiger

  • Senior Member
  • 211
1. Make sure you have DX8b or later SDK installed.
2. Ensure Tools:Options:Directories is setup with the DX8 paths for include and lib dirs
3. Clean your build

 

Offline FreeTerran

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hmm... no help

EDIT: exist any option where i could include the file by me ? or change an path anywhere ?

EDIT2: yeah number 2 has help thx a lot :D
« Last Edit: November 03, 2003, 12:17:56 pm by 1059 »
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline FreeTerran

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arhs now i got this error
Code: [Select]
LINK : fatal error LNK1181: cannot open input file "Dxerr8.lib"

EDIT: i have found the error it was under .h files included not .lib ;)
« Last Edit: November 03, 2003, 12:26:15 pm by 1059 »
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

  

Offline Fry_Day

  • 28
Go to Tools\Directories and make sure that the directories for Library files have the DX8.1 SDK library file directory listed. If they don't, add it (Default is C:\DXSDK\LIB)