Author Topic: Got problem with HTL and Light  (Read 4725 times)

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Offline RandomTiger

  • Senior Member
  • 211
Got problem with HTL and Light
Sounds like the number of lights is not getting set back to zero. Does this happen in OGL or D3D or both?

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Got problem with HTL and Light
only in D3D, but I have a strange bug with OGL, ships will disappear and then reappear. I got pictures if you want.:)
"Brings a tear of nostalgia to my eye" -Flipside
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I'm an Apostolic Christian (Acts: 2:38)
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Official Interplay Freespace Stories
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Offline gevatter Lars

  • Another wingnut
  • 213
    • http://gevatter_lars.tripod.com/
Got problem with HTL and Light
Well I have tried different settings in the Luncher...now I have a real odd thing....

When I turn off the effect (nospec, noglow, no htl, etc) I have got wonderfull specmaps, glows and all these nice htl effects.
New problem is

a) it is slow like hell (when more then a few fighters are in the pic)
b) its crashing at randome, but sometimes it runs without problems

and all I have done was turning everything on that can be turned on in the luncher (even if it where Devtools) then started the game...waited till it crashed.
Turned off everything and started the game again.

Beside that I have got another thing that bothered me that much, but  I have got a GR/GB for every word in the menu...I have got no problem with that, but it looks strange.


I am using D3D and with OGL I got the problem that the ships engine trails and the ship itself are going different ways...means if the ships turns left the trails go right and after a short time both dissapear.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline RandomTiger

  • Senior Member
  • 211
Got problem with HTL and Light
It will be slow because htl is off

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Got problem with HTL and Light
Quote
Originally posted by RandomTiger
It will be slow because htl is off



Hm, how comes that older versions (i.e. unofficial 3.5.3) are very fast
even if they are 10 or more capships (no beams)  in a battle and
several fighters ? I still have around 30-40 fps, when using the old
*.exe, but turning off HT&L in the new versions, the game becomes a
dia-show (not to mention, that it will crash shortly after start). Could
this be a problem with the starfield-code ?( Can this be turned off also ?)

(If it not were for those cool engine-trails, I would not even change
to a new *.exe, cause I don't like the new light-effects at all, but
that is only my personal feeling :)  ).

Besides that, I haven't noticed the problem yet, that you mentioned
here, but It seems that sometimes my targeting-crosshair is not
visible, when the targeted objects is a few thousend klicks away.

BTW, Lars, I guess that's why your jumpnode in the mission above
is not shown either.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline RandomTiger

  • Senior Member
  • 211
Got problem with HTL and Light
Oh.. I didnt release older versions were OK.

  

Offline jdjtcagle

  • 211
  • Already told you people too much!
Got problem with HTL and Light
Problems over with, now that I have my Radeon 9600:)
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years