Author Topic: RELEASE: The Omicron Incident - Teaser Pack Alpha  (Read 2321 times)

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Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
RELEASE: The Omicron Incident - Teaser Pack Alpha
Teaser Pack Alpha for the upcoming campaign "The Omicron Incident" is now available for download at Farpoint Station. The pack contains six missions and eight cutscenes, and will likely be the only release available to the general public before the completed campaign is released.

This pack is designed to be a public beta test. A forum thread has been created over at Farpoint Station for feedback posts, and those who play through the pack can post feedback here as well.

In addition to announcing this release, I am in need of a few people to help me work on this campaign. All of the open positions are posted at Farpoint Station as well. Any and all help is greatly appreciated - and if you can fill a role that is not listed on the site, please let me know via PM on here or the Farpoint site.

Farpoint Station:  http://www.sector114.com

Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: RELEASE: The Omicron Incident - Teaser Pack Alpha
all fighters are weaponless in the missions.

It's funny watching them chase eachoehter around like they're playing tag.

"Twas the very first mission, and all torugh the fight,
Not a fighter was shooting, now even the "bat"."
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: The Omicron Incident - Teaser Pack Alpha
I had the same problem as trashman.  I believe it is caused by the campaign file.  The campaign file has no starting ships or weapons.  When I went back and pasted starting ships and weapons into the campaign file it worked properly.  Now if I just could figure out this other problem, the mod is not using the HTL models for the Herc II, the medusa or the Ursa. 
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: RELEASE: The Omicron Incident - Teaser Pack Alpha
My mistake, I created that campaign file VERY late, and forgot to set the available ships and weapons. I originally intended to set them all to available, because I plan to have the campaign set up where the player is always assigned a fighter and its weapons... although a few missions might give you a choice, not sure about that yet.

I'll try to post a download of the updated campaign file on the website tomorrow, too tired to concentrate now.

Thanks for the feedback so far. Let me know what you think after you've played it through.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: The Omicron Incident - Teaser Pack Alpha
In mission 2 the fighting is very intense for the first 6 to 7 minutes and then the fighters and bombers are all destroyed.  Then there is a 3 to 4 minute wait until the Midway's jump drives are charged.  Maybe you should spread the attack out some and add some chatter among the wingmen.

In mission 4 the pirate base and the mining ship are destroyed and the objectives are met.  You get a message that says return to base but not a directive.  Pirate fighters are still arriving.  If you warp out you get the debrief for completing the mission but you also get a debrief about leaving without permission.  You are allowed to continue with the campaign.

In mission 5 you might want to have the fighter dock with the rescue ship instead of warping out.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

  

Offline CaptainX

  • 26
  • Incoming fire always has the right of way.
    • Sector 114 - Farpoint Station
Re: RELEASE: The Omicron Incident - Teaser Pack Alpha
Quote
all fighters are weaponless in the missions.

I have uploaded a new campaign file on the Farpoint Station site to fix this problem. http://www.sector114.com

Quote
In mission 2 the fighting is very intense for the first 6 to 7 minutes and then the fighters and bombers are all destroyed.  Then there is a 3 to 4 minute wait until the Midway's jump drives are charged.  Maybe you should spread the attack out some and add some chatter among the wingmen.

That's one of the missions that will actually include quite a bit of pilot chatter. But I do need to take a look at spreading the attacks out, there should not be such a long delay with no action.

Quote
In mission 4 the pirate base and the mining ship are destroyed and the objectives are met.  You get a message that says return to base but not a directive.  Pirate fighters are still arriving.  If you warp out you get the debrief for completing the mission but you also get a debrief about leaving without permission.  You are allowed to continue with the campaign.

Thank you very much for this observation, that's going on the To Be Fixed list. This is exactly the kind of feedback I need.

Quote
In mission 5 you might want to have the fighter dock with the rescue ship instead of warping out.

I might do that, since the survivors end up getting transferred to the Midway anyways. I didn't originally plan to have that happen, which is why the pilot warps out at the end, to return to his ship.

Thanks a bunch everyone, keep it coming. Work is continuing well on the campaign... but I'll rpobably need a team of people to help me out pretty soon, because I don't want to keep releasing missions one at a time to the general public.
Thanks,

CaptainX

"Retreating?!? Hell no, we're just... attacking the other direction!"