Okay, here's my report on mission ts1-m7
This mission seems to have some problems.
Minor stuff :
1. There are two sets of cyclops torps in the weapon selection screen, is one supposed to be helios instead? It would also be nice if Maxims were available primaries for this mission. =)
2. Alpha1 starts the mission already under fire from the moloch. First time I played I was down to 50% hull before I was able to get clear of the moloch's guns.
3. That said, the two destroyers can easily finish off the cruisers all on their own without any assistance from the player most of the time. Even without doing any attacks on the cruisers, only once out of four times did one of the destroyers die before the Sathanas show up.
4. Summarily Squeezed?
5. The nephilims start showing up even if both destroyers are already dead. There should be a jump-out order and mission end if both destroyers get killed.
6. Command issues orders to Memphis even if it's been destroyed when the Sathanas jumps
Big stuff.
This one is a mission breaker. If the elipse gets damaged enough, once it gets down to 2% damage it can't be damaged any more. This would be great, since you need to capture it, except that if the elipse gets down to 2% damage BEFORE all the beam cannons are destroyed, or before its disabled, you can't finish the job since the subsystems won't take any damage either. This prevents you from being able to finish the mission, very bad juju. I'm not sure what the best way to deal with this might be... perhaps set up a Sexp so that if the Elipse gets damaged enough the cannons are automatically destroyed, or at the very least the objective becomes true.