Okay, here goes:
Warning: Weapon explosion 'RailgunImpact' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
weapon_expl_info_init() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Weapon explosion 'NeutronHit' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
weapon_expl_info_init() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Weapon explosion 'ehit-red' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
weapon_expl_info_init() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Weapon explosion 'ehit-orange' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
weapon_expl_info_init() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Weapon explosion 'ehit-cyan' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
weapon_expl_info_init() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Weapon explosion 'ehit-turqoise' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
weapon_expl_info_init() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: For 'GSbspcRiftExp', 3 of 4 LODs are missing!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1218
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
parse_weapon() parse_weaponstbl() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Swarm and Corkscrew are mutually exclusive! Defaulting to Swarm.
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1626
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
parse_weapon() parse_weaponstbl() weapon_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Unable to find WEAPON_LIST_TYPE string "Avenger"
in ship: GTF Kraken's primary banks.
File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
parse_ship() parse_shiptbl() ship_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Unable to find WEAPON_LIST_TYPE string "Avenger II"
in ship: GTF Kraken's primary banks.
File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
parse_ship() parse_shiptbl() ship_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Unable to find WEAPON_LIST_TYPE string "Shrieker"
in ship: GTF Kraken's primary banks.
File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
parse_ship() parse_shiptbl() ship_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Unable to find WEAPON_LIST_TYPE string "UD-8 Kayser"
in ship: GTF Kraken's primary banks.
File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
parse_ship() parse_shiptbl() ship_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
There was about another 20 related to the Krakens weapons (the Kraken is an Athenas model I coded into an Interceptor)
Warning: Too many ship classes before 'GTB Hydra'; maximum is 130, so only the first 130 will be used
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 2879
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
parse_shiptbl() parse_modular_table() ship_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Too many ship classes before 'SC Cain'; maximum is 130, so only the first 130 will be used
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 2879
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
parse_shiptbl() parse_modular_table() ship_init() game_init() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Whew, thats all of them!
The Kraken is the fighter you fly in the campaign if thats an issue, but it runs perfectly on mission simulator.