Author Topic: Campaign Issues 2  (Read 2677 times)

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Christ my Freespace has a lot of issues (or maybe i do :()

I made the missions for my miniture campiagn, go to actually make the campaign and SMACK, another goddam problem.

It says there are no missions to choose from to put into the campaign! :hopping:

At first I thought I was looking in the wrong folder but then i realize; you can't change the folder.
So here I am in another predicament: can someone tell me how to get my missions into the campaign?

I promise i wont make any whiney cries for help anytime in the near future if this one can just be resolved!

I posted this in the Fred forums but got no replies and I either put it in the wrong forum or I've pissed a lot of people of with loads of questions i asked over the past week.

Anyway, if it is unresolvable please let me know so i'm not chasing a goose in my spare time.
SCP is the greatest cause of Inferiority Complexes in those that can't run it

 

Offline karajorma

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You didn't annoy me. I've just been busy lately.

Hang on a sec. What do you mean by not being able to change the folder? Where are your missions saved? What is the command line for your copy of FRED (The stuff you entered into the shortcut to get rid of the -fredhtl message)?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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This is my Fred Open target:
C:\Games\FreeSpace2\fred2_open_3_6_9.exe -glow -spec -fredhtl -mod mediavps

and my campaigns are saved into the missions folder.

I apologise if i've been a little rash
SCP is the greatest cause of Inferiority Complexes in those that can't run it

 

Offline karajorma

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Which mission folder though?

Data\missions or mediavps\Data\Missions. Because you need to have the missions in the latter for FRED2_Open to find them. If you're doing the load and save trick with the campaign file you also need to do that in same folder.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Okay, i saved them into the mediavp one and... *voila'* i could load the missions onto the campaign.
Play the campaign and... arse! All i see is a blue screen (Starts in a blue Nebula), and hud icons, though I can't make anything funtion.
Tried a different starting mission and... bugger! A black screen now with the sam disfunctions.

I play the missions on the simulator and... they bloody work.

Any ideas?
SCP is the greatest cause of Inferiority Complexes in those that can't run it

 

Offline karajorma

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Run the debug and see if that says anything. I'm a little mystified as to what could have caused that.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Okay, here goes:

Warning: Weapon explosion 'RailgunImpact' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    weapon_expl_info_init()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Weapon explosion 'NeutronHit' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    weapon_expl_info_init()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Weapon explosion 'ehit-red' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    weapon_expl_info_init()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Weapon explosion 'ehit-orange' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    weapon_expl_info_init()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------
Warning: Weapon explosion 'ehit-cyan' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    weapon_expl_info_init()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Weapon explosion 'ehit-turqoise' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    weapon_expl_info_init()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: For 'GSbspcRiftExp', 3 of 4 LODs are missing!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1218
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Swarm and Corkscrew are mutually exclusive!  Defaulting to Swarm.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1626
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Unable to find WEAPON_LIST_TYPE string "Avenger"
in ship: GTF Kraken's primary banks.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Unable to find WEAPON_LIST_TYPE string "Avenger II"
in ship: GTF Kraken's primary banks.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Unable to find WEAPON_LIST_TYPE string "Shrieker"
in ship: GTF Kraken's primary banks.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Unable to find WEAPON_LIST_TYPE string "UD-8 Kayser"
in ship: GTF Kraken's primary banks.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

There was about another 20 related to the Krakens weapons (the Kraken is an Athenas model I coded into an Interceptor)

Warning: Too many ship classes before 'GTB Hydra'; maximum is 130, so only the first 130 will be used
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 2879
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_shiptbl()    parse_modular_table()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Too many ship classes before 'SC Cain'; maximum is 130, so only the first 130 will be used
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 2879
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_shiptbl()    parse_modular_table()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


Whew, thats all of them!
The Kraken is the fighter you fly in the campaign if thats an issue, but it runs perfectly on mission simulator.





SCP is the greatest cause of Inferiority Complexes in those that can't run it

 

Offline karajorma

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I've got to suggest that you fix all those errors before you start wondering why the game isn't working.

Have you based this campaign on another mod or is this all your own work? Cause your table files have too many ships in them and that is something that definitely needs fixing.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Right here goes.
I sorted all the problem except for the Railgun anims and such but they dont even exist in the mod im using.

I am running of no mod per say but i have all my desired effects in my effects and models in their respective folders.

I am using a mostly Inferno table with additions such as the Kraken and an Orion.
The weapons is the same story, Inferno with a few additions.

I have tried running it off all the mods and nothing works...
SCP is the greatest cause of Inferiority Complexes in those that can't run it

 

Offline karajorma

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Well the only reason you're getting that error is cause somewhere an entry for the railgun etc is being parsed in by the game. Check your tables again and if it's not there do a search for *.tbl and *.tbm and see if any you don't recognise are in Freespace2\Data, Freespace2\mediavps\data or anywhere else in you path (like the folder your mod is in).

If that turns up nothing go into Freespace2\Data and open FS2_Open.log in notepad. That will show you a list of VP files that the game looked at. The table or tbm file that is causing that error is in one of those.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline WMCoolmon

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Right here goes.
I sorted all the problem except for the Railgun anims and such but they dont even exist in the mod im using.

I am running of no mod per say but i have all my desired effects in my effects and models in their respective folders.

I am using a mostly Inferno table with additions such as the Kraken and an Orion.
The weapons is the same story, Inferno with a few additions.

I have tried running it off all the mods and nothing works...

You should also be using an Inferno build. Going by the warnings you're getting, some of the ships aren't being loaded because there are too many for the build you're using.
-C

 
Okay there are a few i cant figure out:

Warning: Swarm and Corkscrew are mutually exclusive!  Defaulting to Swarm.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1626
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Couldn't open texture 'Phanuel_Bitmap'
referenced by weapon 'Shivan Mega Laser'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2145
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    parse_modular_table()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


There are a few like that

Warning: Weapon explosion 'Shivan_Impact01' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    parse_modular_table()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


I made a crappy mission, ran into a campaign and it works... minus player weapons
SCP is the greatest cause of Inferiority Complexes in those that can't run it

 
Okay, its official, the problem lies with the ship and table selections, aswell as weapons.

I can launch any campaign i make with no serious errors. Only problem is i can't choose a ship or any weapons, therefore i start with either the default ship or the one specified in FRED.

I have put tables in the main data folder and mediavps data folder but nothing changes. I get weapons and ship choice in the mission simulator though.
SCP is the greatest cause of Inferiority Complexes in those that can't run it

 

Offline karajorma

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Moving the tables around is not a good idea. If they don't work in your mods folder all you achieve is increasing the chance that you screw up your FS2 install for everything else.

The problem is definitely your tables. I can't think of any other error that would cause your problem. Just to be sure though run the campaign editor and check that you've made the appropriate ships and weapons available.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Ahhh...yes. I forgot to enable the weapons and ships on the CAMPAIGN aswell. My bad.

I also figured what caused some missions to crash in campaign and others not too: Red Alert
All my Red Alert missions are the ones with blank, HUDed screens. Must be a glitch on my campaign...stuff (No idea what you would call the files). Anyway i'm content, a scramble mission does the job just fine and now my campaign runs smoothly.

Thanks for all (and there was a lot of it) your help.
SCP is the greatest cause of Inferiority Complexes in those that can't run it

  

Offline karajorma

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I've heard a bunch of complaints about Red Alert missions so it might not be your fault entirely.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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