Author Topic: High Poly Model (render of sorts)  (Read 3445 times)

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Offline another

  • 22
High Poly Model (render of sorts)
hehe  nhaa  just my log in, this is a little less personal  don't you think?

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
High Poly Model (render of sorts)
Dammit, that thing is freaking sweet. I'll add it to your gallery (I'll add the one with reflection, for good measure). I'd really love someone to do some high-poly versions of the FS models... though it would obviously have many technical challenges. :nod:

Quote
Originally posted by another
hehe  nhaa  just my log in, this is a little less personal  don't you think?


Me's gotta fix that. Damn, I'd wish they'd hurry up with the server move. :(
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
High Poly Model (render of sorts)
well you don't realy need high poly vertions, you just need good material effects,
V didn't have any high poly vertions (posable few exceptions, they defanantly had supar dupar high res maps though)
Bobboau, bringing you products that work... in theory
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DEUTERONOMY 22:11
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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
High Poly Model (render of sorts)
Quote
Originally posted by Bobboau
well you don't realy need high poly vertions, you just need good material effects,
V didn't have any high poly vertions (posable few exceptions, they defanantly had supar dupar high res maps though)


True I suppose (exceptions being the Apollo and Medusa, probably)... but it'd still be nice to have the details on some of the fighters and bombers modelled on rather than using textures. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Gortef

  • 210
  • A meat popsicle
High Poly Model (render of sorts)
Quote
Originally posted by Redfang
:jaw::jaw::jaw::yes:
Habeeb it...

 

Offline another

  • 22
High Poly Model (render of sorts)
Okay Setekh,
I'm currently working on two FS2 models. One is still the Herc II (that's close to be finished) and the other is an ORION class destroyer.
The Cap is actually coming along real fast, probably cause of the more angular shape. All I'm doing really is boolian subtract  from boxes to bring out the dettails of the outer hull. It will be light on the texture mapping cause the shadows of the cuts should bring out all the dettails. so far 950 poligons. and I still need to do about 40% of the cuts, so that figure is layable to jump to 1500 easy enough. But it will be hig resolution with lots of fine dettails like I normally do. :(
Lucky I have a good open GL video card and enough ram even by Swiss mountains standard. :D

 still I think it will look good.


CougEr
Better than creating life... give life to a creation.
NEW OSIRIS STATION

 

Offline KillMeNow

  • The Empire Lives
  • 28
High Poly Model (render of sorts)
hey setekh did you add it to my gallery? i cant see it =( minor issue i know since have have my own site but more people that seem them the better heheheh someone (obviously despirate i grant you) might see them and give me a job lol
ARGHHH

  

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
High Poly Model (render of sorts)
:D

Go check your gallery again, please ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.