Author Topic: It's here! The pof2cob2blend tutorial!  (Read 1493 times)

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Offline HotSnoJ

  • Knossos Online!
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    • http://josherickson.org
It's here! The pof2cob2blend tutorial!
pof2cob2blend


*watches as some tS diehards faint*

QCCF please. :D
I have big plans, now if only I could see them through.

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------------------------------
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Offline Liberator

  • Poe's Law In Action
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It's here! The pof2cob2blend tutorial!
Snoj, you da man!:yes:

Umm, there are a couple of broken links on the tutorial page.:(
« Last Edit: October 14, 2003, 03:51:52 pm by 607 »
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Offline HotSnoJ

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It's here! The pof2cob2blend tutorial!
Fixed. [EDIT] I take that back. Fixing now.

Of all things to spell wrong and I misspell 'resources'!


BTW I've checked out all internal file links. I can't guarantee them. :)


[EDIT MK.II] OK I've fixed all that I can ATM. I forgot to either upload or even make the import.png image. So it'll be about 5-5:30 my time before I can make/upload it. Sorry for the inconvience. :(
« Last Edit: October 14, 2003, 04:14:00 pm by 516 »
I have big plans, now if only I could see them through.

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------------------------------
Nav buoy - They mark things

 

Offline Kazan

  • PCS2 Wizard
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  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
It's here! The pof2cob2blend tutorial!
I will not provide support for anybody who touches their model files with blender - is has long been known that blender generates bad data.
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline HotSnoJ

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It's here! The pof2cob2blend tutorial!
Quote
Originally posted by Kazan
I will not provide support for anybody who touches their model files with blender - is has long been known that blender generates bad data.
Dude this is to get model files INTO Blender. Not out or to use in FS. The tut was name "pof2cob2blend" not "blend2cob2pof".

For FS conversio stuff I would use tS. Sheesh!


[EDIT]My site is more about the image and animation side of FS modding. We have perfectly good ways of getting our ships into FS, non of which involves blender (other then in the modeling phase).
« Last Edit: October 14, 2003, 04:26:36 pm by 516 »
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
It's here! The pof2cob2blend tutorial!
I'm intending to convert Blender models to TS. Hell, it's how Raven works...
Freelance Modeler | Amateur Artist

 

Offline HotSnoJ

  • Knossos Online!
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It's here! The pof2cob2blend tutorial!
Quote
Originally posted by Raa Tor'h
I'm intending to convert Blender models to TS. Hell, it's how Raven works...
Yeah, just use the Export part of the IO Suite script. But remember Kazan won't help you it the model touched Blender. :nod: I don't blame him either.

In other news I've uploaded the import.png reference image. ;)
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

  

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
It's here! The pof2cob2blend tutorial!
Nice work, dude. :):yes:
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