Aside from the already reported bug, and the fact that in the same mission the bombers are no actual threat to anything because they're packing default loadouts and so have no bombs, my initial impressions are somewhat unfavorable. There are a lot of problems with the "fit and finish"; the containers scattered about the station in the first mission lack cargos, the sequencing of messages in the second mission can result in Command saying silly things, like ordering you to scan a ship when it arrives that's already arrived. (The kind of thing Karajorma beat into my head with my FRED Academy mission, pretty much...) The station is often right there, yet you have the player warp out rather than return to its fighterbay.
The widely spaced containers/freighters, the order in which the objectives appear on your escort list causing you to go in the wrong direction for the most efficent scanning, and their need to be scanned in rapid order is a blantant and rather petty attempt to trigger an early failure (when any rational procedure would forbid the freighters docking with unscanned cargo!). The unnoticed arrival of pirate freighters is silly; we've seen people stay on top of worse situations then this with less, there's a whole damn installation's worth of sensor techs right there. These are the kind of things that come across as the mission designer intentionally ****ing with you, breaking suspension of disbelief instantly. And this is only the second mission!
As if it weren't enough already, I'm left with an awful impression it wants to be Derelict from the first few missions, and it's failing badly. The writing is...stale. Writing is for me an intuitative and not a reasoned process, so this subject is one I have difficulty explaining, but it's reaching for a sardonicism that it's just not achieving.
And there's this dreadful silence in the mainhall and the missions, too.
Challenging? Certainly. Balanced? Perhaps, but then again challenging sort of implies they aren't, and attempting this campaign on Medium isn't something I would try lightly. Good? No. From a technical standpoint it has noteable issues. As a storytelling mechanism it just falls flat on its face.