It is possible. If you have any idea of maths and if the player is flying in one direction without steering around too much.
create 3 variables : X_old, y_old and z_old
Then :
event STORE PLAYER COORDS
when
has time elapsed
12345
modify-variable
x_old
getobject_x
Alpha 1
modify-variable
y_old
getobject_y
Alpha 1
modify-variable
z_old
getobject_z
Alpha 1
event CREATE JUMP VORTEX
when
is event true delay
STORE PLAYER COORDS
1
warp_effect ( only first 6 entries stated here .... )
(1) +
getobject_x
Alpha 1
*
-
getobject_x
Alpha 1
x_old
8
(2) +
getobject_y
Alpha 1
*
-
getobject_y
Alpha 1
y_old
8
(3) +
getobject_z
Alpha 1
*
-
getobject_z
Alpha 1
z_old
8
(4) getobject_x
Alpha 1
(5) getobject_y
Alpha 1
(6) getobject_z
Alpha 1
So, this means : if players continues with present speed and course , he will be at the center of the hyperspace vortex in 8 seconds. You can play around with this number , as well as with size of vortex ( other entries of warp-effect SEXP )
Entries (4),(5) and (6) mean that vortex points in players direction.