This is the log read out when the mission loading sceen just stopped when it was seemingly trying to find a ship. At the top of the screen it said "modelload: drone01.pof"
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/Rich/Library/FS2_Open/data/fs2_open.log', Thu Aug 20 12:37:49 2009 ...
FreeSpace version: 3.6.10
Passed cmdline options:
-nomusic
-env
-mipmap
-glow
-spec
-normal
-orbradar
-snd_preload
-mod mediavps
Building file index...
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/Root_fs2.vp' with a checksum of 0x747372cc
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/tangoB_fs2.vp' with a checksum of 0x0a5f4659
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/Rich/Library/FS2_Open/mediavps/' ... 41 files
Searching root '/Users/Rich/Library/FS2_Open/' ... 2 files
Searching root '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/' ... 0 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/MV_Assets.vp' ... 1810 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/MV_Core.vp' ... 146 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/MV_Effects.vp' ... 1046 files
Searching root '/Volumes/Shaka1/Games/FreeSpace Open/' ... 14 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/Root_fs2.vp' ... 157 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/smarty_fs2.vp' ... 10 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/sparky_fs2.vp' ... 3027 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/stu_fs2.vp' ... 2355 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/tango1_fs2.vp' ... 32 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/tango2_fs2.vp' ... 15 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/tango3_fs2.vp' ... 10 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/tangoA_fs2.vp' ... 0 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/tangoB_fs2.vp' ... 0 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/warble_fs2.vp' ... 52 files
Found 18 roots and 10054 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Any
OpenAL Renderer : Software
OpenAL Version : OpenAL 1.2.1
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 16-bit color...
Initializing SDL...
Requested SDL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 16, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon 9600 OpenGL Engine
OpenGL Version : 1.5 ATI-1.4.18
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Max texture units: 8 (8)
Max elements vertices: 2048
Max elements indices: 150000
Max texture size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'velindc-sct.tbm' ...
TBM => Starting parse of 'flak-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Joystick INITTED!
Using 'Logitech Attack 3' as the primary joystick:
Number of axes: 3
Number of buttons: 11
Number of hats: 0
Number of trackballs: 0
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 37 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_density-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1573
MVE: Buffer underun (First is normal)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.321 (0.321)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTI.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.489 (0.489)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.321 (0.321)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Frame 0 too long!!: frametime = 0.335 (0.335)
Frame 0 too long!!: frametime = 0.343 (0.343)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.380 (0.380)
Frame 0 too long!!: frametime = 0.325 (0.325)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 107th Ravens
Someone passed an extension to bm_load for file 'ravens.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x6cc647f9 -- "warp.pof"
128
SHOCKWAVE => Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 54 frames at 30 fps.
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'TSM-104.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 107th Ravens
Someone passed an extension to bm_load for file 'ravens.pcx'
Starting mission message count : 203
Ending mission message count : 259
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0x0b03011c -- "fighter2t-02.pof"
Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
Loading model 'transport2t-01.pof'
IBX: Found a good IBX to read for 'transport2t-01.pof'.
IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x694d1e79 -- "transport2t-01.pof"
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 0x8e7a6f04, IBX checksum: 0x7d5ab466 -- "cruiser01x.pof"
Loading model 'Drone01.pof'
IBX: Found a good IBX to read for 'Drone01.pof'.
IBX-DEBUG => POF checksum: 0xd98f0c89, IBX checksum: 0xabcb22fd -- "Drone01.pof"
ERROR: Invalid ship/wing name.
In sexpression: ( is-destroyed-delay 5 "GTT Argo 01" )
(Error appears to be: GTT Argo 01)
File: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/mission/missionparse.cpp
Line: 6096
...and here is the log read out after the game was playing for a while, then crashed mid-mission:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/Rich/Library/FS2_Open/data/fs2_open.log', Thu Aug 20 12:43:26 2009 ...
FreeSpace version: 3.6.10
Passed cmdline options:
-nomusic
-orbradar
-snd_preload
-mod mediavps
Building file index...
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/Root_fs2.vp' with a checksum of 0x747372cc
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/tangoB_fs2.vp' with a checksum of 0x0a5f4659
Found root pack '/Volumes/Shaka1/Games/FreeSpace Open/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/Rich/Library/FS2_Open/mediavps/' ... 41 files
Searching root '/Users/Rich/Library/FS2_Open/' ... 2 files
Searching root '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/' ... 0 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/MV_Assets.vp' ... 1810 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/MV_Core.vp' ... 146 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/mediavps/MV_Effects.vp' ... 1046 files
Searching root '/Volumes/Shaka1/Games/FreeSpace Open/' ... 14 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/Root_fs2.vp' ... 157 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/smarty_fs2.vp' ... 10 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/sparky_fs2.vp' ... 3027 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/stu_fs2.vp' ... 2355 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/tango1_fs2.vp' ... 32 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/tango2_fs2.vp' ... 15 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/tango3_fs2.vp' ... 10 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/tangoA_fs2.vp' ... 0 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/tangoB_fs2.vp' ... 0 files
Searching root pack '/Volumes/Shaka1/Games/FreeSpace Open/warble_fs2.vp' ... 52 files
Found 18 roots and 10054 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Any
OpenAL Renderer : Software
OpenAL Version : OpenAL 1.2.1
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 16-bit color...
Initializing SDL...
Requested SDL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 16, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon 9600 OpenGL Engine
OpenGL Version : 1.5 ATI-1.4.18
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Max texture units: 8 (8)
Max elements vertices: 2048
Max elements indices: 150000
Max texture size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'velindc-sct.tbm' ...
TBM => Starting parse of 'flak-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Joystick INITTED!
Using 'Logitech Attack 3' as the primary joystick:
Number of axes: 3
Number of buttons: 11
Number of hats: 0
Number of trackballs: 0
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 37 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_density-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1886
MVE: Buffer underun (First is normal)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.327 (0.327)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTI.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.463 (0.463)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.329 (0.329)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Frame 0 too long!!: frametime = 0.290 (0.290)
Frame 0 too long!!: frametime = 0.311 (0.311)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.386 (0.386)
Frame 0 too long!!: frametime = 0.312 (0.312)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x69713660 -- "fighter01.pof"
Frame 0 too long!!: frametime = 1.312 (1.312)
Frame 0 too long!!: frametime = 0.349 (0.349)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame 0 too long!!: frametime = 1.963 (1.963)
Frame 0 too long!!: frametime = 0.314 (0.314)
Frame 0 too long!!: frametime = 0.354 (0.354)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x6cc647f9 -- "warp.pof"
256
SHOCKWAVE => Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 54 frames at 30 fps.
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'SM1-06.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Unknown
Starting mission message count : 203
Ending mission message count : 239
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0x0b03011c -- "fighter2t-02.pof"
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0xef71a6a2, IBX checksum: 0x71f2e379 -- "corvette2t-01.pof"
Allocating space for at least 33 new ship subsystems ... a total of 200 is now available (33 in-use).
Loading model 'cruiser03.pof'
IBX: Found a good IBX to read for 'cruiser03.pof'.
IBX-DEBUG => POF checksum: 0xd227e3e6, IBX checksum: 0xa9c02286 -- "cruiser03.pof"
Loading model 'fighter10.pof'
IBX: Warning! Found invalid IBX file: 'fighter10.ibx'
IBX: Starting a new IBX for 'fighter10.pof'.
Loading model 'fighter2s-03.pof'
IBX: Found a good IBX to read for 'fighter2s-03.pof'.
IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xdf758ddf -- "fighter2s-03.pof"
Loading model 'cruiser2s-01.pof'
IBX: Found a good IBX to read for 'cruiser2s-01.pof'.
IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0x68cccb53 -- "cruiser2s-01.pof"
Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship cruiser2s-01.pof
Loading model 'bomber10.pof'
IBX: Found a good IBX to read for 'bomber10.pof'.
IBX-DEBUG => POF checksum: 0x633f6999, IBX checksum: 0x7392bb67 -- "bomber10.pof"
Loading model 'fighter2s-02.pof'
IBX: Found a good IBX to read for 'fighter2s-02.pof'.
IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof"
Loading model 'capital2s-01.pof'
IBX: Found a good IBX to read for 'capital2s-01.pof'.
IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xaf790a09 -- "capital2s-01.pof"
Potential problem found: Unrecognized type subsystem 'fighterbay01', believed to be in ship capital2s-01.pof
Potential problem found: Unrecognized type subsystem 'fighterbay02', believed to be in ship capital2s-01.pof
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.2% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI gas with size 128x127 (0.8% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 125 new ship subsystems ... a total of 400 is now available (170 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0x68d03676 -- "support2t-01.pof"
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x9697b2de -- "support2v-01.pof"
ANI shield-f10 with size 112x93 (27.3% wasted)
ANI shieldfs-02 with size 112x93 (27.3% wasted)
ANI shieldfs-03 with size 112x93 (27.3% wasted)
ANI shield-b10 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x2e59c4e8 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0xd02a81ee, IBX checksum: 0xa6cb3445 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0x65d66729 -- "NewHornet.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xfd8da6af -- "crossbow.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0xac81ac3b -- "piranha.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x39d1d2bf, IBX checksum: 0xbfb205ee -- "cmeasure01.pof"
Loading model 'S_Rockeye.pof'
IBX: Found a good IBX to read for 'S_Rockeye.pof'.
IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof"
Loading model 'S_Hornet.pof'
IBX: Found a good IBX to read for 'S_Hornet.pof'.
IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof"
Loading model 'S_Harpoon.pof'
IBX: Found a good IBX to read for 'S_Harpoon.pof'.
IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof"
Loading model 'S_Trebuchet.pof'
IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof"
Loading model 'ShivanCluster.pof'
IBX: Found a good IBX to read for 'ShivanCluster.pof'.
IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof"
Loading model 'S_Bomb.pof'
IBX: Found a good IBX to read for 'S_Bomb.pof'.
IBX-DEBUG => POF checksum: 0x5d0706f9, IBX checksum: 0x7e75b232 -- "S_Bomb.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x84f2378d, IBX checksum: 0x9379d8aa -- "hornet.pof"
Loading model 'mx-50.pof'
IBX: Found a good IBX to read for 'mx-50.pof'.
IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0xb2907686 -- "mx-50.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x78bb883a -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xd39a9e78 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.2% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI gas.ani with size 128x127 (0.8% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI shield-f10.ani with size 112x93 (27.3% wasted)
ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
ANI shieldfs-03.ani with size 112x93 (27.3% wasted)
ANI shield-b10.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1089/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 432, Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
ANI iconfighter2t-05 with size 32x28 (12.5% wasted)
ANI 2_ssfighter2t-05.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter2t-05.ani
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconMX-64 with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_Scalpel.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI 2_mx64.ani with size 332x304 (40.6% wasted)
ANI 2_Tempest.ani with size 332x304 (40.6% wasted)
ANI 2_hornet.ani with size 332x304 (40.6% wasted)
ANI 2_cross.ani with size 332x304 (40.6% wasted)
ANI iconT-vette with size 80x31 (3.1% wasted)
ANI fadeiconT-vette with size 80x31 (3.1% wasted)
ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
ANI icons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
Frame 0 too long!!: frametime = 21.696 (21.696)
ANI iconT-vette.ani with size 80x31 (3.1% wasted)
Frame 0 too long!!: frametime = 0.558 (0.558)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 65.496
Regenerating local nebula!
ANI Head-CM1a.ani with size 160x120 (6.2% wasted)
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
SOUND: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/sound/ds.cpp:3820 - OpenAL error = 'Invalid Enum'
etc., etc...
Thank you so much for your help. Also, I have 768 ram. If you think more would help, please let me know. Hope this wasn't ridiculously long.