Author Topic: Last Stand - Music Looping Issue  (Read 1854 times)

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Offline Alex Heartnet

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  • Loli with a hammer
Last Stand - Music Looping Issue
I have run into music looping issues in the mission 'Last Stand'.  When the Soyakaze jumps in, the music simply stops playing for the remainder of the mission.

Before the campaign was updated, this only happened if I played the mission through the mission simulator.  Now it happens when I play it as part of the campaign.

Is this a known problem?  There any easy fix/workaround for it?

  

Offline Goober5000

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    • Goober5000 Productions
Re: Last Stand - Music Looping Issue
I dunno.

I assume you're using an FSO build?  Does this happen if you disable the mediavps?  Does this happen if you use previous builds, i.e. 3.6.12, 3.6.10, 3.6.9, 3.6.7, etc.?