Yet another prblem... basically, I've been working on a wee corvette, and I've had some problems.
Firstly, the hull looks fine when I load it up and start mapping;
(apologies for the poor view)
This is fine. however, when I go to select a face mode(to apply a specific UV map to it), this happens;
(untextured)
Basically, around half the normals become flipped. This is both visible in TS and in 3dEx, where i rendered these pics. Also, I can't select the desired face in the first place - rather the one on the opposite side.
This only occurs when I select face, not when I work with a uniform UV map. I've already ensured none of the normals are flipped when I made it (in blender).
I
can map it normally, without this problem being a factor, but it won't look as good
So, any suggestions for fixing it?
I'd hate to have to go back to scratch.