Author Topic: Fs3  (Read 12028 times)

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Offline diamondgeezer

Good point - what ever happened to that FS2.9, or whatever it was called? Remember, that writer dude had submitted a script for FS3 to Volition, but they never got a chance to act on it... wasn't that a campaign at one point?

 

Offline Warlock

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Quote
Originally posted by diamondgeezer
Good point - what ever happened to that FS2.9, or whatever it was called? Remember, that writer dude had submitted a script for FS3 to Volition, but they never got a chance to act on it... wasn't that a campaign at one point?


I think it went the way of so many good concepts and just vanished from sight.
Warlock



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Do or Do Not,..There Is No Spoon

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We may rise and fall, but in the end
 We meet our fate together

 

Offline Galemp

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Quote
Originally posted by Mr. Fury
You can organize whatever campaigns/mods you like, but do not even try to call it FS3 behind the scenes.

Only :v: can make FS3. That's it.

Completely different situation would have been if :v: actually released FS3 storyline into public and then you make a campaign based on it. But if such an event  would occur, that team would consist of best modders out there.


:nod: Agrees 100%
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Offline HotSnoJ

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Responding to all those replies.

 I never meant for this MOD to be an absolute. Just something to continue the main FS story. Like all other MOD's, somewhat. You see I think there should be a main story. All the other MOD's are sub-stories. This would be the main story. Though you can not accept it as it if you wish. Another reason I thought of making this MOD is because I want answers for the Shivans and such. In fact I thought of a name for it. FreeSpace 3 : The Answers. Which is subject to change because with my current idea it's mainly about answers.

 I would make models, FRED, story line, and table. It's just that I can't texture. It's one of my many faults. True many have had thoughts of making a FS3 but have any  gotten off the ground?

--------------------------------------------------------------------
News

 Well as I've said we're going to use email as our main communication medium. And of course IM for person to person chat. So if you'd like to be with me on this project just send an email to me at [email protected]. Please include the following;

Name -

What can you do?

Any IM's

Comments/Misc.


 If you are caught giving out any classified information on this MOD you'll be cut from the project. As I've said I want this to be the most secret MOD ever!
 I also want this MOD to be made fast but polished at the same time. We won't release anything that is unfinished.

 The order of business is story, ships/art, missions. We'll make the story first 'cuz right now it's kinda fuzzy. This is what I currently know about FS2. The Shivans come back. We beat them. Knossos tech make it possible to make subspace paths. Do I remember correctly? Does that sum up FS2? Next is the ships and art these will be made to fit the story. And finally the missions will be made to bring it all together.

Thank you all who have said, "nice idea".
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Hudzy

  • Apollo Pilot
  • 28
I like the idea, but do try to steer clear of the FS3 name or other such names. Just for example, it would have been pretty dumb if a bunch of guys had done say a Quake 2 MOD and called it Quake 3. Just doesn't work.

 

Offline ZylonBane

  • The Infamous
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Quote
Originally posted by HotSnoJ
You see I think there should be a main story. All the other MOD's are sub-stories. This would be the main story.
I want this to be the most secret MOD ever!
I also want this MOD to be made fast but polished at the same time.
Your simultaneous arrogance, optimism, and cluelessness are truly breathtaking.

Not an argument, just an observation. :thepimp:
ZylonBane's opinions do not represent those of the management.

 

Offline diamondgeezer

Quote
Originally posted by Hudzy
I like the idea...


What idea? There isn't even a story outline - do you even know what you're saying you like?

If you mean you like the thought of a campaign which gives some speculations about the Shivans and stuff - that's more than half of the buggers on the market. And if you're saying you like the idea of a definitive answer to the whole Shivan question, then maybe you can explain to me why HotSnoj's mod would be the 'official' continuation of the story.

Snoj, wanting to make the best campaign and mod ever is a commendable ambition - but do you think you can really see it through? And as for the name... well, when you present the community with a thirty to forty mission long campaign of :v: quality or higher (since FS2 is, what four years old?), then perhaps they'll say 'this is the closest we'll get to FS3', and you'll go down in HLP history as the guy that wrote FreeSpace's threequel. But until then, just stick to fan-made campaigns, like the rest of us.

  

Offline Stryke 9

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"I wanna have the bestest MOD ever! It's gonna have Shivans and answer all the unanswered questions on the FS storyline and have mods and source edits and all other mods are going to become mere submods of it and I'll have a small army of Fredders and modders working for me and they can't talk to anybody because the campaign's secret and it's gonna be the bestest ever and it won't even matter that I've clearly no idea of anything about the FreeSpace series and have never done anything pertinent to any campaign and don't really know how projects are done and can't get any staff!"

Righty-ho...

1. There is not going to be any one "official" mod, any one mod that's the "main story", anything of the sort. Most mods tie into Freespace, but they absolutely don't tie into each other, if only because they involve events of a truly cosmic scale that one would think would warrant mention in other campaigns, tend to all happen pretty much simultaneously, and invent new technologies and solutions to mysteries of the FS canon that aren't in other campaigns.

2. Do you actually DO anything? No offense, but can you mod? Can you FRED? Can you program, or are you an accomplished plotline writer? Do you even know what the capabilities and limitations of the FS2 engine ARE? I mean, you've never even played the bleeding thing, and are awfully dismissive of it. I personally wouldn't trust a boss that didn't at least have a vague concept of what could and couldn't be done, andhow to use that effectively.

3. The "unanswered questions" are there for a reason. Attempting a real answer to all of them would be foolish. As in much good writing, it's what's not there that holds the story together.

4. You're not gonna get any staff. The very IDEA of a user proj named "FS3" offends nearly all vets, and, well, see all above and below.

5. This has been attempted before. Many many times. Bad things happen to campaigns with the FS3 label.

 

Offline aldo_14

  • Gunnery Control
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Freespace 3 is the official sequel to Freespace 2.  Community mods are, by definition, unofficial.  You'd need a a dyed-in-the wool ,stamped and branded official set of documents from :V: for the story to make it official.

Not to mention you'd breach copyright by using the name, which puts it on itchy ground ala hosting, etc.

 

Offline Solatar

  • 211
I'm not toally against a MOD called FS3, not totally. But you better get a damn good storyline, and I mean a really good one. Why do you think the TVWp project is taking SOOO long to do a demo, with the MOD almost done? We are working towards a monumental storyline that will make people want to take it as the canon, "what really happened". If you want people to think this about your campaign, you better get someone good to write your storyline. And you should have aty LEAST 30 or 40 missions.

 

Offline Stryke 9

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Yeah, a well-done mod without pretensions to officiality is another story altogether. I'd accept the storyline, as would most.

What HotSnoj is announcing, however, would be equivalent to a man claiming he was going to write the sequel to, say, Catch-22, despite the fact that he is not Joseph Heller, never read the book, and admittedly can't write.

 

Offline Thor

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I'll glady help you write a story.....Just not for something called FS3.  

You can not make something that would be acceptable in the eyes of all the people here.  Heck, the T-V war Project has that problem too, which is another reason things are taking so long.  My best advice if you really want to do something so monumental is......Create something different.  Come up with an all new game, based on the FS_Open engine, and make it killer.  That way you'll have total control over the story and features, especially if you know someone who can code, that isn't busy with the SCP.  That would really be cool.  But I think that your chances of making FS3 around here are preatty close to non-existant.  Sorry bud.
I can't believe my profile is still active... member since  July 25, 2002

 

Offline karajorma

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Quote
Originally posted by Hades
I'm not toally against a MOD called FS3, not totally. But you better get a damn good storyline, and I mean a really good one. Why do you think the TVWp project is taking SOOO long to do a demo, with the MOD almost done? We are working towards a monumental storyline that will make people want to take it as the canon, "what really happened". If you want people to think this about your campaign, you better get someone good to write your storyline. And you should have aty LEAST 30 or 40 missions.


You at least have a possibility of people considering your version of the events of the TV war semi-canon because quite frankly few others are coming up with an alternative.
 What will happen is that most people if they have to refer to events in the TV war will use your data if it doesn`t conflict with what they want to do.

But who's going to do that with HotSnoj's idea? Lets face it he isn`t working in a field with no competion. I work on two campaigns that continue the events of FS2 and answer many of the questions raised. Many other campaigns also do the same.

What really annoys me about this idea is that there doesn`t even appear to be any solid idea of what the storyline will be. If at least there was a good plotline already worked out the community a little less hostile to this idea but since Hotsnoj asks for storyliners that needs to be writen that as well. Which means basically all you`re offering up Hotsnoj, is the idea that the community should work together and make FS3. Do you really believe that you are the first person to suggest this?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline HotSnoJ

  • Knossos Online!
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Thank you all for your criticizing. It is very much appreciated.

I am sorry for bringing this up now. You are right, I should have worked  though the story more before I posted. I should have played FS2 too.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Stryke 9

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Hmph. Newbies these days. I remember, when I was fresh to the community, I fought this idea for MONTHS before I took the hint- even went ahead and did the campaign anyway! Now, they just roll over. Consarn it, what's WITH these kids?? Pick a fight, gol-durn it! I'm bored- MacGyver doesn't come on until seven![swings cane emphatically]

 

Offline Solatar

  • 211
What's with the blank post?:wtf:  Or did you pst something bad, and then delete it?

EDIT: Oops, stupid me, you posted the text green. Here's what it says:
__________________________________________________
Hmph. Newbies these days. I remember, when I was fresh to the community, I fought this idea for MONTHS before I took the hint- even went ahead and did the campaign anyway! Now, they just roll over. Consarn it, what's WITH these kids?? Pick a fight, gol-durn it! I'm bored- MacGyver doesn't come on until seven![swings cane emphatically]
__________________________________________________

I tried one of those too.

 

Offline KARMA

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by the way i still think that fs3 (or call it as you prefer) as a sequel of the main storyline can be done, even if not done by :v:
a huge community project with the collaboration of all the best modders, possibly that use in game the best ships created in the years in this community+ others created ad hoc, choosing those that are not only nice but that also fit the fsverse design, a story that will be considererd by all the community as part of the official continuity (in order to adapt the plots of the future mods)
an huge project that not only will add some ships + create some missions/campaigns but a mod that will cover almost ANY aspect of modding (so if possibly something also for sounds, anis, interface etc)
a project that will take advantage of an extensive use of source code modifications, so that will be the best spot possible for the source code project..since they are asking for creating artwork in order to make their source upgrades interesting and useful, why don't build a whole new project to show its potentials?
a project that may eventually collapse with the multiplayer mod of aldo, in order to have this one as the multiplayer side of "fs3" and make the whole product more interesting and complete
a project that for all these reasons should/must benefit of the efforts of a lot of persons from the community..a "community project" as said before, a project that will also REPRESENT the community
surely a project that can't be done by few or just decided by only one's mood (nothing personal guy) but something that should born from a lot of discussion from the whole community
as said the whole community + the source code proj may get benefits out of a project like that
it would be not simply a mod but something near to an entire new game, brought to the world by the fsmodding community

 

Offline mikhael

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Quote
Originally posted by KARMA
...a huge community project with the collaboration of all the best modders...

... won't get done.  It would suffer from the worst effects of Open Source Syndrome (ie, someone else will handle that, or I'm too busy right now, or what you don't like it? I'll take my mods and go home!) while not encouraging any of the benefits of Open Source Syndrome.

Quote
...a story that will be considererd by all the community as part of the official continuity (in order to adapt the plots of the future mods)

I'll tell you what. You go ask the ENTIRE community. All of them. not just the HLPers, nor the VBBers, but the japanese FS modders and the independent modders who don't hang out in any of the established places. When you're done, get back to me. ;)

Quote

...a "community project" as said before, a project that will also REPRESENT the community...

Community projects aren't. Search the Freespace Forever forum for comments by DaveB. He expands on this exact point very eloquently. In fact, this one: This thread, first post by DaveB. He's talking about writing an engine from scratch, but realistically its the SAME THING. You're talking about creating a huge project to be Freespace3 and depending on a disorganised bunch of freaks on the internet to do it. Um... hello? A campaign mod is one thing, but a studio quality release that could be taken as a sequel to a well loved game? I think you overestimate your chances.

That's just a first blush response. Next time, punctuate and use proper grammar. It'll make my job easier.
« Last Edit: November 07, 2002, 06:36:38 pm by 440 »
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Knight Templar

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without reading this as there are more posts than i have fingers;

Snow, just make your super cool  campaign that you have in mind, and then throw in a totally clever/and or obscure title just like the rest of us. I think all of the campaigns here set after capella are basically the creators version of "FS3".
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Offline WMCoolmon

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I like the idea, like it a lot. The community needs an ambitious project like this to unify it, a campaign that will appeal to everyone, not just Babylon 5 fans or Star Wars fans. The most important question here, though, is do you have the time and the motivation? For time, I would guess at the very least an hour every day would be necessary, probably 2. Coordinating a project of the size you're talking about will require that kind of time.
Motivation is another important aspect. You must be willing to work on the campaign even if there seems to be no progress for months on end. You can't go around, gathering support and then one month later end up terminating the campaign because you lost interest.

The real problem comes from all the nay-sayers in the community, who will never support a project named Freespace 3, and  clamor about how it's no different from any other user-made campaign, saying that only Volition can make the true Freespace 3. They point out that this has been tried before, many times, and each time has failed.

Don't listen to them.

There's no way for anyone to make a Freespace 3 that will satisfy everyone, least of all Volition. Everyone has their own expectations after years of waiting. Many people are more interested in finishing their own campaigns, which they've worked on for a year or years before throwing in with a campaign idea that's as risky as this one.

If you really want to try and make a Freespace 3 campaign, go ahead. It might be better to call it Freespace 2: Answers to avoid the knee-jerk reaction that people have to Freespace 3, but if you truly want to name it Freespace 3, name it Freespace 3.
-C