Originally posted by mikhael
so you just think ppl should not look further than simple campaigns/mods some nice some less that only few will play, even inside the community, since we are only internet freaks with no chance to do something more complex
ok, this is your idea, but remember to go to the scp forum and tell them to stop what they are doing, before continue loosing their time in an useless project
stop them from trying to adapt the source code of the demo in order to have mods releasble as a stand alone exe
stop randomtiger from trying to upgrade the artwork side of fs2 in order to make the source code changes more evident
and go also to the b5 mod forum (and the other "big" projects too) to stop them since they are doing a project that they are not able to do...and they still haven't noticed it!!!
and personally i don't see what sense has the daveb post (that i already knew) about this, i mean.....
he was talking about a far FAR bigger project with people that not only didn't exactly knew if they had the capabilities to do it but that they also were starting the project from the end instead of from the beginning
Except for the suggestion to do "baby steps" that is pretty obvious and works almost everywhere all the discussion has nothing to do with what i was talking about: 1- i was just throwing a little stone in the lake and more important 2- we already know a lot about how to do things (no one specifically but the entire community does), how to mod the game, and if you talk about the level of artwork, althought we are little poor internet freaks there are, THERE ARE people capable of working if not at the same level of official games at least very close to, and models of that level have been already released sometimes...so my friend more than a problem of abilities it will be a problem of amount of time and efforts
And the scp changes are already in progress, indipendently from this fool project, so it will receive benefits from an improoved engine, somehow different from the fs2 one (so technically it won't be "simply" a mod), probably it will also be released as standalone exe.
and if this will happen it will make it more similar to an entire new game than a mod.....(this will be true for ANY mod)
And what's wrong with building an ideal sequel to the fs2 story? although undoubtly unofficial if the project will be done at an enough good quality level and will have enough (little) success (people like "free games") it will surely become a referring point
Don't you like the idea of a sequel?
ok no problem
lets build an indipendent/parallel storyline
Damn! Its 20 years that LEC is living creating parallel storylines from the main trilogy...a stupid example, the first thing that comes in my mind: an entire battlegroup is caught behind enemy lines from the destruction of the jumpnodes, the story follow their attempt to find a way to home facing shivans and trying to survive, there will be no bosh fate, no knossos to earth, no investigation about shivans origins, no new attack of shivans to gtva...
Yes, to be possible community support and large discussion about the story should be needed...its OBVIOUS that a large discussion involving ALL the community is impossible, this is the only point of your post with some sense, community IS disorganized and fragmented......ok, lets put together a team (maybe voting) that will study the story and organize all the efforts, paying attention to all the contributes, is this so impossible? i don't think so, community is surely disorganized and fragmented, but not SO disorganized and not SO fragmented, or the SCP project would be never begun pal..........
Yes a lot of work will be needed....but a lot of ships will be the same of fs2 (at least..those that appeared in the demo)..maybe they will require to be adapted to higher heights.....plus some new ships....i was saying to collect the best ships done by community....the ones at excellent quality and with fsverse style...i can think of at least 5-6 fighters and 2 maybe 3 capitalships that already have this standard done in the last year...and maybe there are others that i don't know....yes new models will be needed...but not SO MANY......
Yes, a lot of artwork job will be anyway required for all the aspects of the project (maybe it will be impossible to do everything), never said the opposite nor i'd like it to be different......but i won't surely call it impossible...maybe long, maybe difficult, but surely not impossible
For example i was suggesting to collapse aldos multiplayer mod with this project...it will work fine as the multiplayer side of this "game" and both projects will benefit from the efforts for the other one.....
i still see something surely difficult and long, but nothing impossible......
oh, and a little tip....even aside from modding....saying "no, its impossible" to everything usually brings you.....nowhere;)
oh and sorry for bad english;)