Originally posted by diamondgeezer
Thus, you don't look too out of place when your mates are flying perfect formations down an Orion's runway, with you hand-brake turning it in to the hanger at the last moment...
Have you ever seen AI ships landing in a hangar bay? From what I've seen, they don't bother to fly in formation or even make sure that their orientation matches the destroyer's. They will try and follow the bay paths, but that's about it. I do think an "autopilot" type thing could be possible (via using a modified version of the subspace code) but getting it exactly right would take some work, both on the coding end and on the MODding end. I think that "ring" suggestion further up, which actually sounds like something out of the old ST:TNG NES game, would be a bit much to try and add to the FS2 engine and wouldn't, IMHO, add anything to the fun of playing it. Realistically, as long as your orientation matches the destroyer's and you're not going too fast, it shouldn't matter very much how you get to and inside a hangar. (Unless you're trying to avoid running into other ships doing the same thing.)
PS In the aviation world ILS means Instrument Landing System and may be used for planes flying under the IFR (Instrument Flight Rules) rather then the VFR. (Visual Flight Rules)