This is

of belly-aching for nothing. As has been clearly shown...the right techniques and the right approach will solve the problem 99% of the time. The other 1% of the time (if its a in-game space object) SHOULD be flying past you at ludicrous speed anyways so who the heck is going to notice.
I'M ALL FOR making things look nice in game...but there are more important things I think that the SCP team can focus on than making 16.7 million colors so that we can slow the game down and get a digital photograph of god knows what into the games main hall.
By the way....the new TBP Release 2 mainhall....rendered in very high quality by Reaperman....was reduced to 256 colors with very little reduction in quality.
http://www.hard-light.net/vwbb/showthread.php?threadid=8468
, the only place you notice it is on one of the nebulas...and its very miniscule. To the point of insanity.