Author Topic: Battle scars  (Read 9702 times)

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Offline J.F.K.

  • 29
Quote
Originally posted by Razor
Ok but look here. I have a black background thereon that expl image. How do I make it transprent instead? is that possible?


The layer merging options do just that. Addition, for example, adds the value of each pixel on that layer to the layers below it. Since black has an RGB value of (0,0,0), the black pixels have no effect on their background - that is to say, they are transparent. Try it.
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Offline Fineus

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Or do it my way, place the explosion on top of what you want it to appear on and set its layer property from "normal" to "screen". Works every time :)

 

Offline pyro-manic

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Any fool can pull a trigger...

 

Offline Razor

  • 210
Quote
Originally posted by Kalfireth
Or do it my way, place the explosion on top of what you want it to appear on and set its layer property from "normal" to "screen". Works every time :)


I thought you would never come and help me out. Thanks. I'll try that.

 

Offline Razor

  • 210
OK, thanks to Thunder's help, I mannaged to put this custom made explosion on this render, and so here it is. I named the render Payback. ;) What do you think?


 

Offline pyro-manic

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Now THAT is cool. :yes: :yes:

One small thing - the Deimos is almost obscured by the beam glow. It grabs your eye and it's difficult to see past it to the ship itself. Put some lights on the hull itself, to brighten it up a bit and make it easier to see. Either that or spin it round the beam by 180 degrees, so it's facing the other way.

Looks smegging brilliant, though!!
Any fool can pull a trigger...

 

Offline J.F.K.

  • 29
Quote
Originally posted by Kalfireth
Or do it my way, place the explosion on top of what you want it to appear on and set its layer property from "normal" to "screen". Works every time :)


Okay, no offence, but isn't that exactly what I said? :blah:
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Offline Black Wolf

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Quote
Originally posted by beatspete
I've got a new project at the moment, doing some star wars ships from Ep II, modeling them myself.  I'm gonna do the scene from the start of the film where the Naboo Cruiser lands on Corusant.  Mmmm, reflective...


High or low poly?
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Offline Turnsky

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nice job with the glows on the moloch.. is that a red airbrush i detect?;)
   //Warning\\
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do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
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Offline Razor

  • 210
Quote
Originally posted by Turnsky
nice job with the glows on the moloch.. is that a red airbrush i detect?;)


Nope ;) :D

 

Offline Fineus

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Quote
Originally posted by J.F.K.


Okay, no offence, but isn't that exactly what I said? :blah:

Yeah, didn't see that... ah well, props to you - we both rock ;)

 

Offline Razor

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Quote
Originally posted by Kalfireth

we both rock ;)


Right on. :nod: :yes
Well if it werent for you guys, I would still be smacking my head into the desk trying to figure this out.

 
Quote
Originally posted by Razor


Right on. :nod: :yes
Well if it werent for you guys, I would still be smacking my head into the desk trying to figure this out.


yeah, this way they saved the desk, good job guys!
just another newbie without any modding, FREDding or real programming experience

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Offline Razor

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Well I wasn't actually smacking my head into the desk, I was just upset because i couldn't get it to work.

 

Offline Fineus

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J.F.K. and Kalfireth, saving people from migranes the world over...

:lol:

 

Offline J.F.K.

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Quote
Originally posted by Kalfireth
J.F.K. and Kalfireth, saving people from migranes the world over...

:lol:


Right on brother! I mean, right on Time Lord! :D
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Offline wEvil

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I very much like the first image, damage effects are always tough to do properly (i'd personally use a combination of displacement maps and volume shaders to get explosions/damage)