Hey everyone, I found this topic to be the most interesting and most feasable formula for cloaking a fighter. I think that aldo is overlooking something small here.
If I am correct, if you destroy a hull, it can't come back. If you destroy a subsystem, it will build back up.
So here is what you do.
1. Take a fighter, make two skins of it. One a cloak and the other the main textured version. Set up the cloaked version as a subsystem that is slightly "larger" (underline that)than the main hull so that the subsytem actually surrounds the ship.
2. Now set it up so that one of the faces on the back of the cloaked model is flipped toward the inside and you can shoot the flipped face from the inside of the model.
3.Now, set up a weapon such as a black beam cannon or even a regular energy weapon and make it black. (black energy weapons can be seen through and are pretty much invisible) and make sure that it has the capability to damage the cloak subsystem and knock it down to 5%.
4. Place this particular cannon on the back of the ship at an angle that faces the exact face that has been flipped on the cloaked subsystem model.
Now, when you fire that particular energy weapon, the subsystem (cloaked) should dissapear until it reaches 100% again and the subsystem will re-appear, thus you are decloaked when you fire and cloaked when it charges back up

The only problem I can think of is, will the subsysem dissapear when it gets to 5% automatically or can it be programmed to do this?