Originally posted by kasperl
if you want all of them up, but don't have the webspace, mail them to me, and i'll host them.
I might be able to host those in the list, but not more.
Of course it would be useful to have more V models up, so I'll be back to you later.
I'm still hesitating what to do with the textures. The best solution would be to pack all models with their texture files, but that's not too efficient, 'cos several copies of the same maps would have to be stored in different packages.
Easiest would be to have a reference to the names , saying which textures the user should extract from the VP-s for that model. That wouldn't help too much though, 'cos model conversion is relatively easy, but extracting, converting and renaming the textures is a lot of work. (Most of them must be renamed due to MAX's file name restrictions).
I alreday have the above models with textures, but some LOD and debris textures are missing. The 3DS file has the reference , and MAX will prompt the user for them. I suppose most ppl would use the models for making renders, and LODs / debris are not important. If someone needs them, there is only a few textures to extract manually.
What do you suggest ?