Ok, i convert the Argo into a FS1 pof and rename the POF... it opens in Modelview, but fred gives me this... (followed by the table)
This whole problem involves FS1, not FS2... (i think)
Error: Couldn't open texture 'Tcov4B'
referenced by model 'transport04.pof'
File:D:\PROJECTS\FREESPACE\Model\ModelRead.cpp
Line: 1497
Call stack:
------------------------------------------------------------------
FRED.EXE 004a7dd1()
FRED.EXE 004c7ad8()
FRED.EXE 00401c07()
FRED.EXE 00402727()
FRED.EXE 00401b2b()
FRED.EXE 00426939()
FRED.EXE 0057f895()
FRED.EXE 0057f26d()
FRED.EXE 0057e01e()
FRED.EXE 0057e32a()
KERNEL32.DLL bff7363b()
KERNEL32.DLL bff942e7()
FRED.EXE 005e8c7e()
------------------------------------------------------------------
$Name: GTT Argo
$Short name: TTran
$Species: Terran
+Tech Description:
The GTT Argo has become the standard military transport vehicle for the Terran fleet. Argos sometimes carry new weapon and combat craft prototypes to and from testing grounds or to front-line deployment positions. Military VIPs occasionally commandeer Argos to travel from star system to star system in some semblance of comfort. Argos are most often used as assault transports, carrying squads of Marines through heavy flak to board enemy vessels that Command has decided to capture rather than destroy.
$end_multi_text
$POF file: transport04.pof
$Detail distance: (0, 850, 2000, 5500)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.6
$Max Velocity: 0.0, 0.0, 30.0
$Rotation time: 4.0, 7.0, 6.0
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 50.0
$Expl outer rad: 500.0
$Expl damage: 500.0
$Expl blast: 1300.0
$Expl Propagates: yes ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 140.0 ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 8.0
$Max Oclk Speed: 38.0
$Max Weapon Eng: 35.0
$Hitpoints: 13500
$Flags: ( "transport" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 128 ;; Engine sound of ship
$Closeup_pos: 0.0, 3.0, -315
$Closeup_zoom: 0.4
$Score: 40
$Subsystem: engine, 25, 0
$Subsystem: navigation, 15, 0
$Subsystem: communications, 5, 0
$Subsystem: sensors, 10, 0
$Subsystem: weapons, 10, 0
$Subsystem: turret01, 5, 20.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret02, 5, 20.0
$Default PBanks: ( "Terran Turret" )
any help? Im pretty sure the texture is there...