Author Topic: tertiary weapons  (Read 21411 times)

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I vote for adding all of this to a multiplayer kind of game.

Imagine the variety of a dogfight with a special weapon.  It'd be godly.  Now think of the strategy you can add to a team match...

That is, if you pull this off correctly.
And you're doing multiplayer, right?  >.<
For great justice.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Oh, yes. Multiplayer's going to be in. And it's going to 0wn. ;7 :nod:
Modern man is the missing link between ape and human being.

 
Woo.  *Cookie*
For great justice.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
*quickly hides cookie*

Any coder who finishes multi will get it ;7

now, don't let it get old and untasty. :D
Modern man is the missing link between ape and human being.

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Two points about cloaking:


1. It's great that you guys want to make a new type of cloaking device for FS; but please keep in mind that there are TC's out there, will you? :)
Balancing should be the concern of the actual mod teams, so I'd prefer if all those disadvantages etc. could be disabled - remember, mod-friendliness is one of FS's best features.


2.Are there already any ideas about how the AI should handle cloaking?
If not, I'd have one (keep in mind that I don't know much about the code, so I don't know if this is possible):

If the player cloaks (completely) missiles should fly straight forward, having lost their target. Chasing AI ships' primary and DF fire should continue, but with an decreasing hit propability which reincreases if the shots actually hit the cloaked ship. The idea is, that the chasing ships' pilot interpolates from the location and direction the ship was flying in (before the cloak was completed) where it could be now, hits giving him new information about the cloaked ship's whereabouts. Of course the AI should stop firing when this hit propability gets too low.

The AI itself should cloak if it's taken a certain amount of damage or hits in a second or so, or, if it's cloaking device doesn't have activation limits (or only small ones), if it doesn't have the possibility for a good shot (this would have to be further defined).
On the contrary it should uncloak when it gets the possibility for a good shot and it has some sort of fire-ready weapon.

Also needed, I think, would be some supplementary wingmen orders:
"cloak" and "decloak" obviously, but also "prepare for attack" and "prepare for attack on my target" to tell the wingmen to keep cloaked, but move into position for attacking and try to get a lock-on.



That's it, thanks. ;)
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
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suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
im thinking of making an ai-good-tertiary-time to give hints about when to use them.  then theres probably some default logic involved as well such as

if "guarding_a_ship" and "distance_to_ship_to_be_guarded" is outside a certain range and "boost_pod_installed"
then "disengage_current_target_and_return_to_ship" and "engage_boost_pod"
Offically approved by Ebola Virus Man :wtf:
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Offline Shaka

  • 24
Hi to all, I try to read the forum often I can but it's a little hard for me cause I don't speak english well, I hope you'll can understand my personnal suggest about cloaking anyway :confused:

I think implement a cloaking option in the game will be nice but I'm a little afraid that disbalance gameplay...

So I suggest the following :

Only quality fighters could have cloaking (too heavy cost to equip capital ship or common vessel)
Natural-Selection style cloaking : Can cloak only below a certain speed, can't fire when cloaking is on... and be hit remove cloaking...
Regard to the few time reinforcement can come with sub-space's system, cloaking should only use for special escort or special op.

:nervous:

 

Offline Flaser

  • 210
  • man/fish warsie
Shaka, the SCP boys (and girls - errm....come to think of it,...where are they?) only implemented the effect and its integration into the game.

Actual balancing is left to Modders and Campaign Designers.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
Finally someone who got the point. :) :yes: :yes: :yes:
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)