i;m thankful for all the constructive criticism, and yes us texture artists who spend hours on end pain stakenly imagening what a cap ship would look with our lil works of 64x64 bits of art, do think and realize heh... not everyones gonna like it. and i know a majority of u guys hated how the hecate and colossus looked...
now being as it were fate has granted me some skills im learning and what not. that with better texturing and modeling (learning). For some odd reason, fs2 on my system (i just fin a reformat and updated my viddy card drivers), looked UBER better then before, that and witha help of BOBs no clipping.EXE for the SCP... so things are looking better.
when i first began doing FS resolution, the primary concern was realism. thankfully there were dozens of other HLP'ers who have various fields in programing, modeling, artistic etc., and when these guys formed the SCP TEAM, they made a majorty of what i had in mind and on paper, a reality without knowingly doing so. and i know a majority of us out there feel the same way.
when i made those textures, it was to give those ships a sense of true CAPITAL. windows showing the various decks of a ship, windows to give an acutal depth perception and illusionment. hell with bobs new zoom language he's implementing, the aspect of having cap ships there true size would allow these "forced" methods to be seen more in its glory then ever. common now who really wants to fight a battle around a "SHIP" thats shaped like a DILDO and looks like its 90% armor and the lil space in between is where the captain pushes a button?
TopAce: Having a closer look at it .... well, ehhh .... I don't want to hurt deep_eyes,
how was this going to hurt me? lol, u gave me the best criticism...

Also, what do u need done? im me or email me cause im still lost with the work dude lol.... BTW im starting school soon so we gotta make the info pass around quick between us...
and KT has seen my works a dozen times over for the past 2 yrs, changing slowly, but growing and getting better as time passes, and GEmp., the style fits into my whole scheme of making the game visually more realistic, through depth perception of texturing, and the Xeno-Translucent series of ships. (Basiclly my fancy smancy way of saying, BRIGHT LIGHTS AND LOOKS ALIVE TEXTURES lol

) !
But in the end, i just hope to get SOME help... free terran, ace, KT, etc, have assisted me only so much, and they've helped me push this project through its fifth yr of developing. (Spawning 3 diff versions that changed dramatically each time); Im glad some people keep me motivated!