Author Topic: Shadows....  (Read 4108 times)

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Offline StratComm

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...which has been discussed before as not possible without a tremendous sacrafice in performance or a complete graphics overhaul.  While it may happen eventually, I'm not forseeing it in the near future no matter how much people bang and scream for it.  And unless I'm mistaken, as lighting is done on a per-vertex basis, a projected shadow (for each light source no less) would end up looking pointless on 99% of larger models.  The polygons would either be full-lit, or shadowed, and the only contour that you could see would be of the polygons on the ship recieving the shadow rather than the shape of the casting ship.
« Last Edit: August 26, 2003, 06:15:59 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Krackers87

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Quote
Originally posted by Solatar
And why not.:doubt:


because a glow point is technicaly a light source itself.

you cant cast a shadow on a light bulb when its on.

Anmd the only shadow making light sources are suns. the 75% darkness maximum is meant to simulate lights from stars and other ships.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow