...which has been discussed before as not possible without a tremendous sacrafice in performance or a complete graphics overhaul. While it may happen eventually, I'm not forseeing it in the near future no matter how much people bang and scream for it. And unless I'm mistaken, as lighting is done on a per-vertex basis, a projected shadow (for each light source no less) would end up looking pointless on 99% of larger models. The polygons would either be full-lit, or shadowed, and the only contour that you could see would be of the polygons on the ship recieving the shadow rather than the shape of the casting ship.