Heh. Everything needs an AdPat.

Seriously, as was mentioned elsewhere, that thing could come down to 10-15k polys easy, just by killing some nurnies. As for it being rounder: I agree. Next time I work on it, I'll take it up to 50 (its only 24 or 36 segment cylinders right now)
The Herc1 is still on my hard drive. When I look at it, the cockpit is screwy and needs some serious work. Also, the cutouts on the sides of the engine pods are driving me nuts. Most importantly, though, I think I might kill off some of the fine details that you can't even see in the renders and simplify them so I can spend those polys elsewhere. That model is around 50k polys last I looked, so it gets... er... cumbersome to work with (I like working in solid shaded modes).