Author Topic: Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy  (Read 8099 times)

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Offline phreak

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
there are ways you can set thruster bitmaps in the tables

Code: [Select]

$Thruster Bitmap 1:
$Thruster Bitmap 1a:
$Thruster01 Radius factor:
$Thruster Bitmap 2:
$Thruster Bitmap 2a:
$Thruster02 Radius factor:
$Thruster01 Length factor:
$Thruster Bitmap 3:
$Thruster Bitmap 3a:
$Thruster03 Radius factor:


now tell me what these mean ;)
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Offline Bobboau

  • Just a MODern kinda guy
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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
bitmap 1 is the normal thruster glow, bitmap 2 is the beam thingy, bitmap3 is the thingy you can see from the front, the 'a' version is after burners, radius factor is a float wich thre radius in a model is multiplyed for that truster, length factor is a float that the length of a beam glow is multiplyed by, all of these are optional, but the order is not
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Offline Darkage

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
Lightspeed you rock we need to marry.
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Offline Lightspeed

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
Quote
Originally posted by karajorma


The very latest Terran afterburners aren't too stunning. I prefer the ones from bobboau's pack.


They're pretty much the same. Only things i have modified on the terran ones is that i've completely redone the glows, and changed the afterburner trail so it doesnt have that colour 'edge' in it, it looked terrible close up :) Oh, and of course my usual colour change since i prefer green-ish afterburners instead of the yellow ones for my terran ships ;)

Quote
Lightspeed you rock we need to marry.


I should probably quote that in my sig :lol:
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Offline Snowden

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
Great job, I like these a lot! :yes: :yes:

 

Offline Lightspeed

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
my suggestion is to try the terran afterburners in full nebulae.... ;7

Quote
bitmap 1 is the normal thruster glow, bitmap 2 is the beam thingy, bitmap3 is the thingy you can see from the front, the 'a' version is after burners, radius factor is a float wich thre radius in a model is multiplyed for that truster, length factor is a float that the length of a beam glow is multiplyed by, all of these are optional, but the order is not


yes, but you still cannot implement scaling so the thruster will have the size 0 when at a stop, and say, 40 when on full speed, with only a fainter glow displayed when at complete stop.

I would like to have:
Code: [Select]

$Engineglow:           ; -- Old Thrusterglow image used
$EngineglowA:         ; -- Old Thrusterglow with afterburner
$Thrusterglow:        ; -- new thrusterglow image used
$ThrusterglowA:      ; -- new thrusterglow with afterburner
$Trail:                      ; -- trail image used
$TrailA:                    ; -- Afterburner trail
$minT:                     ; -- minimum trail size, at 0 speed
$maxT:                     ; -- maximum trail size, at full speed
$minAT:                    ; -- minimum size with afterburners
$maxAT:                   ; -- maximum size with afterburners
$glowmin:                ; -- Glow opacity % at 0 speed
$glowsolid:               ; -- Anything higher than this speed will have 100% solid glows.


on a per-ship basis :)
Modern man is the missing link between ape and human being.

 
Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
I love those lens Flarish effects. I thinks it looks better than the 32 bit release. Its sharper and more detailed.

I am still fairly new to this Community. But where do I find all these "other" variations in thruster effects. I was only aware of Lightspeed's work in the 32bit releaseamong others. I was unaware of other artists at work. I always thought Lightspeed was the soul  heart of this community.  

Some navigation help would be appreciated. I'm trying to find the perfect thruster effects for the XWING and Sovereign Class starship I recently converted successfully. It looks ugly without thruster effects.

PS: How would I change the color of the thruster effect. Xwing's dont have Blue thrusters. Should I make it in the Shivan class to get the red color, or is there more localized way I could change that particular fighter's glow without changing its race.

 

Offline Lightspeed

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
First, welcome to the HLPBB :D

Also, I'm glad that you like my effects :)

As for your questions, let's see if i can help:

Quote
I am still fairly new to this Community. But where do I find all these "other" variations in thruster effects. I was only aware of Lightspeed's work in the 32bit release among others. I was unaware of other artists at work. I always thought Lightspeed was the soul heart of this community.


The following thruster effects are available:

- The original ones (don't bother, theyre horrible quality and have flickery lines)
- My 32-bit versions of them, fixing the lines issues and including new terran trails
- Bobboau's Thruster images - I am using vasudan and terran trails based on his images, the shivans are completely redone, also the glows have been changed.
- My thrusters (the ones from this thread) -- Less cinematic than Bobboau's (not so much Lense flare stuff, he uses 4-rayed lenseflares, etc), the vasudan trails look smoother and I have changed some colours, his versions sometimes contain edged colour gradients. The glows are completely done from scratch.

I'm 'rather' new to contributing here myself, but I have managed to finish a lot of stuff in a relatively short period of time (whee), so a lot of aspects nobody had covered before were done by me (and they still are, apparently). You'll find my stuff on Milliways (link in my sig), namely the FS2 shinemaps, the 32-bit effects, these thruster effects and the upcoming animated glow maps. Also there's some 32-bit hi-res planets available from me, found in some thread here. They're still WIP though.

Other than me, GalacticEmperor (he's called Galemp now) has done the shinemapping for the FS1 ships, then there's mikhael with the Hi-Poly mjolnir mesh textured by Galemp, and lots of other people who contribute great stuff :)

Anyway, I have done a lot, and you can expect more of me :)
Also there will be other people contributing, making this project what it is :D
Modern man is the missing link between ape and human being.

 

Offline Bobboau

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    Just MODerately cool
    And MODest too
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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
you can specify all the thruster effect for a specific ship in the table file, if you don't then it will defalt to the specise deflat
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
oops i forgot to answer that question :)

Can some of you coders post template table entries with all the optional settings in the Wiki though? It would help modders quite a lot.
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Offline Setekh

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
Quote
Originally posted by Darkage
Lightspeed you rock we need to marry.


:lol: Classic Darkage, right there. ;)

Nice one, Lightspeed. Beginning to see the diversification of FS mods now... we need a really powerful mod manager to be spread with FSO.
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Offline Lightspeed

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
We need a good scripted SCP-Addon installer covering the different aspects where you can 'create your own packages'.

You will be led to download a file containing ALL the effects, along with an installer. In that installer, you can choose with tickboxes WHICH effects you want to install (for each effect there is. If there's only one set available you will have only one tickbox.) - Only the ticked files will be installed. This way, everyone can have SCP what they look like; and nobody has to fiddle around with all the different files and zips anymore. They just download the complete ZIP and the installer will automatically create the VPs containing whatever they want. :)
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Offline karajorma

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
All you need for that is to put each set of effects into seperate .vp files and get someone to write a good install program. Should be fairly simple for someone who knows how to write that kind of thing.
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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
ok, some of the effects are like a good yard or 2 away from the actual exhaut ports on most of the ships (in my system). i find it somewhat wierd... is that normal? i gave seketh some pics (look for the ones of the perseus fighter launching with the big ass planet in the bg, ok steak?)

 

Offline Lightspeed

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
weird, they are all rendered in the correct positions here :wtf:

They should be coming right outta the engines.
Modern man is the missing link between ape and human being.

 

Offline Darkage

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
Quote
Originally posted by Setekh


:lol: Classic Darkage, right there. ;)

Nice one, Lightspeed. Beginning to see the diversification of FS mods now... we need a really powerful mod manager to be spread with FSO.


Just had the urge to bring out a weird comment:D


A mod manager would be cool. Something like Freelancer has so you can simply select a installed mod and activate/deactivate it. Saves allot of time messing with files.
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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
I can't seem to get this to work. I'm still seeing the 32bit trails. I followed the install directions. How do I uninstall the old ones with out killing all of the mediaVP

 
Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
Nevermind, I didn't have the latest Launcher Builds. Quite difficult to keep track of new builds here. If it I didn't research the solution to my thruster problem, I would be completely oblivious to the Launcher 3.3 and all its new flags. I was using launcher version 2

 

Offline karajorma

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
Hmmm. How about giving the main page a small section which had the version numbers of all the builds?
 Quite often people miss the latest build and are using an old one when they report a problem.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Bobboau - Lightspeed hybrids (thruster maps) - Image Heavy
the link is broken