Author Topic: Hi-Poly :V: ship models <IMAGE HEAVY>  (Read 4777 times)

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Offline Raptor

  • 210
Hi-Poly :V: ship models <IMAGE HEAVY>
Since this thread:
http://www.hard-light.net/forums/index.php/topic,19967.0.html
has dropped back a bit, I'll start a new thread about my attempt at an Aeolus remodelling.

Please, no more disscussion about 'why we should or should not remodel V ships'.  We fairly ground that topic into the ground last time around.

And now, my progress so far:





...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Raptor

  • 210
Hi-Poly :V: ship models <IMAGE HEAVY>






About that last one, which would people prefer, top or bottom?
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline diamondgeezer

Hi-Poly :V: ship models <IMAGE HEAVY>
I was going to ***** about not changing the design of the originals, but that second one is an improvement to the Aeolus to my eyes. Looks much meaner :nod:

If possible make the primray and secondary hulls (as it were) joined by girders with a tunnel in the middle or something

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Hi-Poly :V: ship models <IMAGE HEAVY>
I can tell what I'd probably have done, if it was impossible to find any concept, since this thing is really low poly with a couple of textures placed almost randomly.

the rear element is obviously an engine. make it so that it look like an engine, not an unrecognizable brunch of polys.
The nozzles are good, I just don't like the surrounding model.
It's the same of the original model, and this is the problem. Forget about "pick the original model and just add small details" since you can't do that with this ship.
Just use the original model as a general shape/proportion reference.

Then look at the connection between the engine and the hull.
Don't try to reproduce the details of a tiled texture.
Think instead at what :v: guys would have done if the had the possibility to use 6-7 times the polys they used on their model.
I can imagine a group of pipes, maybe asymmetrical, connecting the two parts of the ship, maybe with some kind of superstructure. Something like a nebulon-b in starwars, for example.
etc,etc..

what I mean is that you can't simply go rounding some edges and adding small details here and there. It's a lowpolymesh, with no details at all, nor in the model nor in the textures.
Think at what the model should have been, and not at what the model is.
Being the textures tiled, make it impossible for you to see "real" details to reproduce in your model, but also gives you an higher degree of freedom.

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Hi-Poly :V: ship models <IMAGE HEAVY>
It's a battleship!

*applause*
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Hi-Poly :V: ship models <IMAGE HEAVY>
my herc was totaly remodeled useing the origonal as a guide, if you look though, it's an extreemly good match.
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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Hi-Poly :V: ship models <IMAGE HEAVY>
I like your progress thus far and wholeheartedly agree with the hi-poly modelling effort, but why are the dimensions different? Shouldn't they be the same? Apologies if you've already argued this point, but I don't think ships should have their shapes changed at all.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
Hi-Poly :V: ship models <IMAGE HEAVY>
I agree that your version is an improvement over the original. It somehow looks meaner, and thus better :nod:

 

Offline Raptor

  • 210
Hi-Poly :V: ship models <IMAGE HEAVY>
Quote
Originally posted by Setekh
I like your progress thus far and wholeheartedly agree with the hi-poly modelling effort, but why are the dimensions different? Shouldn't they be the same? Apologies if you've already argued this point, but I don't think ships should have their shapes changed at all.


I guess it's the fact that every time I've attempted to design an 'Aeolus refit' using the orginal dimensions, it nevery really looked good.  I've tried to get the new form close to the (very messy) original.

I see the Aeolus as a sleek, lean killer, which is easier to do on a slightly longer hull.  I *could* shift the rear engine pod forward a bit.

I have to admit I am getting a little stuck on how to detail this new mesh.  I'll look into a new 'neck' KARMA.

Poly counts
Orginal V mesh: 323 Trianglated
This new mesh: currently 1598 untrianglated (I'm working on a half mesh, then will mirror once UVmapping is done)

Oh, If anyone starts another Hi-Poly version of V ships, maybe they could post it here, I don't what to hog the whole thread! (KARMA, you metioned you might do the Demios next?:nod: )
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Hi-Poly :V: ship models <IMAGE HEAVY>
Quote
Originally posted by Setekh
I like your progress thus far and wholeheartedly agree with the hi-poly modelling effort, but why are the dimensions different? Shouldn't they be the same? Apologies if you've already argued this point, but I don't think ships should have their shapes changed at all.


I've come to the conclusion that I needed to change my mind n that particular point. Adding details over an identical shape, well, for one, is boring, and then, is barelly noticeable. I've started another higher poly valkyrie, which looks very cool... with raytraced shadows :doubt:. Adding all those bumps and stuff on a capship, since they're large, they're easy to spot. On a fighter, since there's no projected shadows, you can't even see the difference.
Then, where's the point? The ship must keep the same design, but sticking to the pixel to the original, well, kinda defeats the point of upgrading them.
That's what i think.
SCREW CANON!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Hi-Poly :V: ship models <IMAGE HEAVY>
yes, that's exactly what I'm saying.
Something like what I did on the Fenris can be done only in very very limited cases.
With the fenris it had a sense since there already were high-res good maps, and it was faster to create a model that could use them.
But with other ships, like this one, just reproducing the same :v: mesh and then adding minor details is not the way to go.
A major redesign is IMO necessary, using the original stuff only as general shape/proportions reference

 

Offline magatsu1

  • 210
Hi-Poly :V: ship models <IMAGE HEAVY>
which model proggy you usein' there Raptor ?

and uh, um, *cringes* what's "UV mapping" ?
Blitzerland: Knows what he's talkin' about

 

Offline Deepblue

  • Corporate Shill
  • 210
Hi-Poly :V: ship models <IMAGE HEAVY>
:lol:

  

Offline Gloriano

  • silver dracon
  • 210
  • Oh
Hi-Poly :V: ship models <IMAGE HEAVY>
Looks kinda good:)
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Hi-Poly :V: ship models <IMAGE HEAVY>
Question: Why do you ave the wrong textures on the original Aeolus?
Freelance Modeler | Amateur Artist

 

Offline Odyssey

  • Stormrider
  • 28
Hi-Poly :V: ship models <IMAGE HEAVY>
[color=cc9900]I don't like it, personally. Try to use polygons constructively, rather than splashing out indiscriminately just because you can.[/color]

 

Offline Starks

  • 29
Hi-Poly :V: ship models <IMAGE HEAVY>
That Aeolus has a serious case of cross-bite...
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Hi-Poly :V: ship models <IMAGE HEAVY>
Quote
Originally posted by Odyssey
[color=cc9900]I don't like it, personally. Try to use polygons constructively, rather than splashing out indiscriminately just because you can.[/color]


can't be worse than the original mesh :doubt:
SCREW CANON!

 

Offline Raptor

  • 210
Hi-Poly :V: ship models <IMAGE HEAVY>
Quote
Originally posted by magatsu1
which model proggy you usein' there Raptor ?

and uh, um, *cringes* what's "UV mapping" ?


TS 3.2 :nervous::shaking: 'Ducks behind fireproof shield'

UVmapping: Mapping textures onto a model.  Covers the good, Like the fighters and bombers, plus certain capships (ie Fenris), and the really bad, like the :V: Aelous

Quote
Originally posted by Raa Tor'h
Question: Why do you ave the wrong textures on the original Aeolus?


Well, I didn't like the originals at all, so I edited the pof to use others which I did like. :nervous:

LLL: Crossbite?:wtf::confused:

KARMA: I understand were you're coming from, but if I made a whole new design, then it would no longer be a Aeolus, whould it?  Besides, I LIKE the overall shape, it's just the details that really bug me (I think the :V: mesh is second on the 'Messy' list, just behind the :V: Mjolnir)
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Hi-Poly :V: ship models <IMAGE HEAVY>
mmh, check the rahu, if you want a messy mesh :p ( iirc, there's even parts of lod1 in the main lod :doubt: )
SCREW CANON!