- Name: Wing Commander Saga
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- Number of missions: 35
- Mods included: Total Conversion
- Release date: 2004
- Author(s)
Tolwyn - Webdude extraordinaire, Tolwyn created and maintains the WCS website. As project leader Tolwyn tries to do a little bit of everything. He is not only supervisor, but also 3d, INI and sound artist and among with psych writer of the staff page. Tolwyn is the person behind game balancing.
Lynx - Along with Starman, Lynx provides the modding muscle behind WC Saga. He is resident texturing artist, lead 2-d artist and 3-d model specialist. Lynx is responsible for making all of those marvelous looking capships and fighters. With a severe attention to detail, Lynx's ships are hardcore enough to satisfy the most hardcore WC fan.
Starman - Starman's the lead technical director, and 3d artist. He is the guy who takes Lynx's finished textured models and converts them into the game engine. Plus he makes FRED missions in his off time.
Roy Fokker - Roy is the lead mission designer, and is the primary guy in charge of making the Wing Commander Saga missions. The fact that he has made so many high-quality missions is eclipsed by the fact that he is relatively new to the team.
Viper61 - Viper is an assisting Tech Advisor and one of the story writers. He works with psych in creating an unbiased, completely fair and balanced, and politically correct storyline that is considerate to the personal and civil rights of every WC fan, regardless of race, gender, orientation, and intelligence.
Gevatter Lars - One of the original members of the WC Saga Team, Lars functions most as a 3d modeler, whose main weakness is lack of ability to texture his marvelous creations. Lars fills also in as project leader when Tolwyn is not around.
psych - No details on file.
haderak - Another original member of the WC Saga Team, haderak functions as technical director and 3d artist. Haderak is the guy, who created wonderful Olympus Station to be seen in the mod. He is on extended leave now.
- Description of the campaign
The flagship campaign of Wing Commander Saga, “Front Line of the Devil” begins right before Wing Commander 3 and concludes with the ending of the Terran-Kilrathi War (whether or not the Terrans win depends on you).
It has been six months after the Battle of Earth, and inspite of new fighters, carriers, and technology joining the Fleet, the War Effort is not going well. Everyday, more news of fresh defeats and losses make their way around the Confederation Forward Fleet, who have to face the possiblity that they will not be the ultimate victors.
You are based on the TCS Hermes, one of the handful of large carriers left on the front line. You play the role of Second Lieutenant David Markham, a pilot recently transferred to the Hermes.
Markham is no different from the other young idealistic rookies who are determined to make a name for themselves. Getting your commission right after the Battle of Earth, you dream of flying daring strike missions from fleet carriers.
But all hopes and dreams are squashed by the burden of reality. In every system, the Confederation forces are badly outnumbered and outgunned. For every Kilrathi fighter and warship destroyed, 10 others takes their place. Comms from HQ order the abandonment of civilian colonies which the Confederation no longer has any strength to defend. The retreat is downward spiral leading to the final stand at Earth.
It won’t be very long till Markham experiences what true nature War really is…
# 35 Mission Campaign, broken up into several downloadable “Episodes”.
# Epic Storyline that complements, not contradict, the events portrayed by the Wing Commander 3 game and novel.
# Updated models and textures of Confederation/Kilrathi fighters and warships
# Improved Freespace 2 Engine offers large scale battles and fleet actions
# Script written with cooperation from the Wing Commander Aces Club
# Confederation and Kilrathi ships from Wing Commander 1-3 Eras
# New canon vessels that had never been seen in the games before
# Digital soundtrack from Wing Commander 3, 4, and the movie
# Presence of other Confederation carrier battle groups and fighter squadrons gives large-scale “teamwork” environment – the Hermes does not fight the war alone