Originally posted by Lightspeed
Looks like:
Normal map
+Brightness - 30 %
+Emboss filter
+Texturizer
Uhm wrong.
Actually it wasn't even my intend to make it darker.
It happend while I was playing around with it.
I like it very much that way. Looks dangerous...
And again 3 steps won't do for creating a texture. Not even for modifying it.
It's not very professional to guess the way it was made without seeing the actual map.
Originally posted by Lightspeed
Looks like:
The seams are the texturizer filter that creates a non-tileable texture, and the emboss filters on the dark demon parts where theyre completely unsuitable as it is a faint grey set of pipes and stuff, and has the emboss lines and way upped contrast with your maps.
Wrong again. Just increasing the contrast will give you funnny colors all over the image. (Never forget: It had only 256 colors before)
Look at the old shading. It's ok, but it was limited to 256 colors. So the shading is far away from being smoth an the highlights on it are pale. (But it's good for only 256 colors)
The changed contrast is my attempt to improve the old shading. (It's done by hand, and has nothing to do with the contrast)
And also an attempt to get rid of the ugly look when a shinemapped ship is neither in the sun, nor in the dark. (When it's practically unaffected by the shinemap.