Author Topic: comeing atractions  (Read 21148 times)

0 Members and 1 Guest are viewing this topic.

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
you may now worship me
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Coming Attraction!
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Interesting... to say the least.

But I refuse to worship false gods.
Freelance Modeler | Amateur Artist

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Looking good :)
But I already spend too much time worshipping myself, sorry :p
edit: There's too many polys in the engines if you ask me.
« Last Edit: July 11, 2004, 12:12:45 pm by 83 »
SCREW CANON!

 

Offline Gloriano

  • silver dracon
  • 210
  • Oh
Nice :)
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
A new goodie in the next MediaVP, I guess. :)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Well, my time is free, so: "All Hail Bobboau, Our Lord And Master! All Hail Bobboau...!"

Only thing I can complain about is the side areas near the front of the ship. They dont seem meant to be divided into sections. As for the rest, see above :D
« Last Edit: July 11, 2004, 12:36:54 pm by 1802 »
Carpe Diem Poste Crastinus

"When life gives you lemons...
Blind people with them..."

"Yah, dude, penises rock." Turambar

FUKOOOOV!

 

Offline Lynx

  • 211
Very good! :) Now create some good looking textures for it because the original volition ones suck rotten eggs.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
hmm, I thought the textures for that ship were some of the best in FS2.

the one thing I'm not to sure about is the thing I did on the upper part of the front section, it's a bit uneven, and I don't know if it goes with the rest of it
« Last Edit: July 11, 2004, 12:45:44 pm by 57 »
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lynx

  • 211
Deimos textures:

The main hull map needs to be more detailed and bigger(less texture repetitions, granted with only 256x256 max texture resolution it's not that easy), more metallic(the original one looked like rough plastic, nearly like some sort off brickwall IMO without any shine effect) and the biggest gripe: If you could see the spaces between the armor plates on a ship that big from a mile away in such an obvious manner, that thing would be ready to fall apart.(problem of almost every capship in FS. The Fenris/Leviathan textures show how to make it right)

Window textures: just slapping on some diffuse texture with some light blobs =:ick: But with the additional detail on you r model it will help to make the window rows look less like a mess.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I plan on trying an alpha blending trick to make the windows look like they have stuff behind them :)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lynx

  • 211
*cues Mr Burns finger movement* Excellent.

But I was referring to another problem too: with just applying a standard windows tiling map, windows seemed to be cut off in the middle by other hull parts/textures. That looks truly awful. But I'm sure you take this into account.:)
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline mitac

  • 28
Bobboau, this is simply awesome. :nod:
marcet sine adversario virtus.

  

Offline aldo_14

  • Gunnery Control
  • 213
pcount?

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
I AM NOT WORTHY!!!
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
poly count currently in the 2000 range, I expect it to get into the 3,000s at least (not includeing turrets, I'll need to make a new turret as well naturaly)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
bob, while I have nothing against the fact that somebody else work on the same things I'm already working on (I'm extremely SLOW and I couldn't grant when I'll have finished it), it makes me a little upset to don't get advised, since I hate to waste time. You knew that I was working on a deimos too, and if it was your intention to do the same you could have PMed me: it'd have saved me from wasting some time recently;).

anyway, getting to the model:
awesome result, althought I partially disagree with some choices.
The part that I like less is the bulky front ventral section. In my opinion it should have been something like the ventral section of an ancient galleon with a more linear and curvy designed. Well, in my opinion all the deimos is inspired by a galleon and I was working in that direction, diverging a little more from the original.
The extrusion on the nose is probably a bit blocky
The rest is pretty good;)

 

Offline vyper

  • 210
  • The Sexy Scotsman
<< is impressed
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline vyper

  • 210
  • The Sexy Scotsman
Karma, why don't you both do your own thing and let the community decide which is best? Keeps everyone honest about their work that way :)
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
May result in competitivity between the authors.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.