Author Topic: Cap-ship battles (without adding waypoints)  (Read 4219 times)

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Offline Kie99

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Cap-ship battles (without adding waypoints)
In High noon you may notice that the Sathanas is not ordered to attack the Colossus, just to do a waypoint. This is cos if it was ordered to attack the Colossus they would just keep trying to get behind each other, (making them just go round and round in circles). The fact that they do this makes it hard to make capship battles in FRED 2.
But I have found a solution to this problem, you just turn dynamic goals off and order them both to attack each other
When i used this i found that a Lilith could beat any terran ship (apart from the Colossus), every ship below destroyer class for the vasudans and everything but the Sathanas and Luci for the Shivans!

EDIT: Please say if it works or not, I would post a poll but you can't add those in an edit...
« Last Edit: July 25, 2004, 09:28:34 am by 1934 »
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Cap-ship battles (without adding waypoints)
Now THAT is some of the info I needed to hear. Thank you much. :D

 

Offline jdjtcagle

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Cap-ship battles (without adding waypoints)
Iiiinterrrresssting....
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Offline Singh

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Cap-ship battles (without adding waypoints)
this I have got to try ;7
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Offline FireCrack

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Cap-ship battles (without adding waypoints)
a lilith can beat a deimos?
actualy, mabye not.
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Offline Singh

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Cap-ship battles (without adding waypoints)
seems to work on cruisers only............corvettes still seem to try circling each other.
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Offline Kie99

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Cap-ship battles (without adding waypoints)
a lilith can beat a friggin' hades!
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Offline StratComm

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Cap-ship battles (without adding waypoints)
Two rocks held together by a wad of chewing gum could beat the Hades.  Have you ever played Silent Threat?

That said, the only instances I've ever seen where anything larger than a cruiser tries to go head-on with a capital ship were all heavily scripted.  There's the Repulse trying to ram the Colossus, but that's dealt with by a beam-fire sequence; the Sath in High Noon, but it isn't actually told to attack because it's main guns are supposed to be disabled before the Colossus could outmanuver it anyway, and the Ravana "Beast" in Clash of the Titans II had a specific code exception ("if mission name = 'Clash of the Titans II' and ship = 'SD Beast' then break AI, to paraphrase).  What would be nice would be to have this option available to larger ships.  Just a question though, are you able to change the cruiser's orders?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline magatsu1

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Cap-ship battles (without adding waypoints)
you guys never played "Their Finest Hour" ??

The Lilith that appears hammers everything untill it reaches the Colossus. It's way over gunned, especially for a Cruiser
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Offline Kie99

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Cap-ship battles (without adding waypoints)
You have got to order both ships to attack each other StratComm,
 and i have never played silent threat, i just think the Hades seems a V. good ship in FS2 and has even beaten a Lucifer for me
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Offline magatsu1

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Cap-ship battles (without adding waypoints)
I think you're in the minority there pal. The Hades has gotten alot of stick IIRC
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Offline Black Wolf

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Cap-ship battles (without adding waypoints)
Quote
Originally posted by kietotheworld
You have got to order both ships to attack each other StratComm,
 and i have never played silent threat, i just think the Hades seems a V. good ship in FS2 and has even beaten a Lucifer for me


The problem is, neither of those ships were used in FS2, so neither have even vaguely appropriate weapons configurations. The Lucifer has a single pair of SReds I think, and the Hades a BGreen or something. The rest are FS1 plasma blobs.
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Offline StratComm

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Cap-ship battles (without adding waypoints)
Oh I'm very aware of the problem, thus our repeated requests for a "big guns forward" flag that would allow capitals to face their targets when given an "attack" command.  I'm simply pointing out the reason it wasn't implimented in the engine to begin with; simply put, the original coders found it easier to hard-code an exception than to make it customizable on a per-mission basis.  And I only comment because it seems that the dynamic orders bit would be important if the attacking ship were supposed to do something after making its run.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kie99

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Cap-ship battles (without adding waypoints)
Quote
Originally posted by magatsu1
I think you're in the minority there pal. The Hades has gotten alot of stick IIRC


I know I am in the Minority because i like the Hades, but i think that because (from what i've heard) it was rubbish in Silent Threat ppl haven't given it a chance in FS2
« Last Edit: August 02, 2004, 01:10:42 pm by 1934 »
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Offline Cetanu

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Cap-ship battles (without adding waypoints)
the Hades is wellknown and liked in multiplayer Fs2... ;)
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Offline Ford Prefect

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Cap-ship battles (without adding waypoints)
Quote
Two rocks held together by a wad of chewing gum could beat the Hades. Have you ever played Silent Threat?

Uhhhhh, dude.... I had to rearm so many times just to bring the Hades to 50%, I'm surprised the fleet had time to resupply before the Gamma Draconis incursion.
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Offline magatsu1

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Cap-ship battles (without adding waypoints)
The Hades doesn't appear in FS2. I'm surprised it appeared in FRED2 to be honest.
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Offline Tiara

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Cap-ship battles (without adding waypoints)
Meh, the Hades is a quad-testicled genital ship. it surprises me it isn't limp.
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Offline Ford Prefect

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Cap-ship battles (without adding waypoints)
What the crap?! Did I buy some kind of Practical Joke Edition of Silent Threat, where the Hades is like one of those joke candles that won't blow out? I swear up and down the entire 3rd fleet probably doesn't carry as many explosives as I had to use on that thing.
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Cap-ship battles (without adding waypoints)
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