Fixed the afterburner glow position, and changed the smoothing on the engines. I hate the way the glow clips the mesh, anyway to reduce this? I tried positionaing the glow just outside the mesh edge but it looks weird. The smoothing of the engines auses the age old shinemap shading anomolies on the rest of the engine. I guess its the vertex shading thing. I'm also starting to dirty up the textures. Check out the wings.
I'm leaving the dirtying job to stithe2000 because I could spend an eternity on textures alone. Since I seem to be the only one modelling, I've got to get started on the Cylon raider and the rest of the ragtag fleet (which I may just port over from the original BSG mod for freespace and Bridge Commander).
Need more help folks. So far we have
SA22C - video/audio media
stithe2000 - textures - (perhaps modelling?)
Gai Daigoji - on scripting a story (which kicks @ss so far)
ShadowWolf_IH - offering hosting (still don't know exactly what that means)
The more people help, the faster we can get a mini-campaign assembled as teaser , which will to get a full project rolling and BSG can be up there in the great Hardlight productions hall of Mods.