Originally posted by Descenter
Hey one of my friends was talking to me today and was wondering if there was a way to "move" your pilot to a different ship if the ship you were piloting was destroyed. For instance: Alpha 1 is destroyed and is therefore put into Alpha 2's "eyes" and gains control of that fighter, and so on down the list until there are no more fighters left to pilot resulting in mission failure, or beat the mission.
Well, since we've got a player-use-ai sexp to have the ai take control of the player's craft, perhaps what we need to have is a player-control-ship sexp, that switches the player to another craft. The only problem might be that the game might want to continue to show the letterbox view and the quick start, flight deck, etc. options, as soon as the player's ship is destroyed. A sexp to disable and enable that screen is likely necessary, but that starts getting a little out of hand. I'm guessing that its a little too much of a job for such little demand (no offence).
As for cloaking, we'll first need it implimented for D3D. Now, Bob had it implimented, but lost the code. I think PhReAk was also waiting for Tertiaries to be implimented before making cloaking anything more than a cheat. That way, a cloaking device would be something that can be installed in a craft by the pilot rather than by default.