Author Topic: Spaceflight 101  (Read 2044 times)

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Offline Flaser

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  • man/fish warsie
Spaceflight 101

I made this thread (-mostly cut&paste job on Wiki articles-) to clear up the terms and methodology spaceflight and space travel.

I also intend this thread to serve as a guide for mission designers for orbital, reentry, lauch or scientifically accurate missions.

Planetary orbit

In physics, an orbit is the path that an object makes, around another object, whilst under the influence of a source of centripetal force, such as gravity.

History and basic theory

Orbits were first analysed mathematically by Kepler who formulated his results in his laws of planetary motion:

  • Kepler's first law (1609): The orbit of a planet about a star is an ellipse with the star at one focus.

  • Kepler's second law (1609): A line joining a planet and its star sweeps out equal areas during equal intervals of time.

  • Kepler's third law (1618): The square of the sidereal period (the time that it takes the object to make one full orbit around the Sun)(T) of an orbiting planet is directly proportional to the cube of the orbit's semimajor axis (one half the major axis)(a).
    a^3/T^2 = constant

Isaac Newton demonstrated that Kepler's laws were derivable from his theory of gravitation.



  • F is the magnitude of the gravitational force between two objects
  • m1 is the mass of first object
  • m2 is the mass of second object
  • r is the distance between the objects
  • G is the gravitational constant, that is approximately : G = 6.67 × 10^−11 N m^2 kg^-2


Understanding orbits
  • As the object moves, it falls toward the orbited object. However it moves so quickly that the curvature of the orbited object will fall away beneath it.
  • A force, such as gravity, pulls the object into a curved path as it attempts to fly off in a straight line.
  • As the object falls, it moves sideways fast enough (has enough tangential velocity) to miss the orbited object. This understanding is particularly useful for mathematical analysis, because the object's motion can be described as the sum of three one-dimensional orbits around a gravitational center.



Orbiting and reaching space

From a spaceflight perspective, the definition of space usually used is that space begins 100 km (62 miles) above Earth's surface. The United States sometimes uses a 50 mile definition. (See boundary to space.)
*This is a legal definition, there is no solid boundary where the atmosphere begins.

Achieving orbit is a prerequisite for going anywhere else, such as to the Moon or Mars.

The first successful orbital launch was of the Soviet unmanned Sputnik I mission on October 4, 1957.
The first orbital flight made by a human being was Vostok 1, carrying Yuri Gagarin on April 12, 1961.

One can distinguish the sub-orbital spaceflight  and the orbital spaceflight (cf. Difference between sub-orbital and orbital spaceflights).

Sub-orbital spaceflight

A sub-orbital spaceflight (or sub-orbital flight) is a spaceflight that does not involve putting a vehicle into orbit.
The sub-orbital spaceflight should not be confused with a partial orbital spaceflight: a low Earth orbit, with deorbiting after less than one full orbit.

If the objective is just to reach space, sub-orbital flights are appealing because this is very much easier (it simply means going higher than the edge of space) than to achieve orbit (which requires a velocity of about 8 km/s (18,000 mph)). A dedicated sub-orbital spacecraft can therefore be built and operated much more cheaply than an orbital spacecraft. Less powerful sub-orbital craft may not reach speeds much higher than around 1.1 km/s to 1.3 km/s (2,500-3,000 mph).

Orbital spaceflight

An orbital spaceflight (or orbital flight) in the general sense is a spaceflight where the trajectory of a spacecraft reaches the height of, and through having an appropriate velocity enters into, orbit around an astronomical body

Note too that the edge of space (100 km) is much lower than the altitude where a vehicle can circle the earth even once without reentering due to atmospheric drag. Also note that the required speed to "go orbital" (to achieve orbit with known methods) requires atleast 9 km/s (18,000 mph) delta-v.

(EDIT - this is the begining I while write more to this, and feel free to add your opinion and knowledge on the issue)
« Last Edit: March 03, 2005, 06:30:42 pm by 997 »
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline TopAce

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  • FREDder, FSWiki editor, and tester
I can't add much to it, it's pure physics, which I never liked. :p
Good work collecting all this data, but keep in mind that FS isn't known about following science.
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Offline KappaWing

  • Lost in the nebula
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Very true. (Deceleration of craft once engines are turned off, sound in space, etc) but still this clears up a lot of confusion about orbital physics.

Quote

Also note that the required speed to "go orbital" (to achieve orbit with known methods) requires atleast 9 km/s (18,000 mph) delta-v.


Crap! I'm gonna have to redo a whole mission! I guess I should have done my homework first!
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Offline aldo_14

  • Gunnery Control
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Meh.  Just invent 'unknown' methods to go orbital; this is science fiction, after all.

  

Offline KappaWing

  • Lost in the nebula
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  • 1000101
Poop. Already deleted. :(

But fear not! I shall re-create better than ever!
Orbital speed: 15 m/s! :D
"Your efforts to interdict me have failed, papacy. Pentagon, engage propaganda drive."
"Now, Protestant scum, you will see the power of this fully armed and operational Papal Station!"

 

Offline comic

  • 25
since when has FS ever stuck to physics anyway????
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Offline Flaser

  • 210
  • man/fish warsie
Relative speed is relative compared to the planets surface!
In game it doesn't matter since never anyone ever said what are speed measured to.

I write all this crap so we will have some guide on what things can and can't be done in spaceflight, so we won't have Spacebattleship Yamato - esque nonsense with ships going head on to a planet and ect. ect...

@aldo_14 - this is just the begining, the important stuff will come later.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 
Meh.

For those who have a vague need for realism...
http://www.projectrho.com/rocket/index.html

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
what What WHAT!!!

Flasher - "so we won't have Spacebattleship Yamato - esque nonsense with ships going head on to a planet and ect. ect..."

Newtonian Physics are NOT your friend, plus it's NOT nonsence, it's classic anime (Cooks Flasher with the Wave Motion Gun, change name to Flash Fried!)...
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Offline Carl

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sorry, Getter Robo G, but it is quite nonsence. it doesn't matter how much you like the show.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Flaser

  • 210
  • man/fish warsie
I like it too, but its concepts are so outdated and IMHO the youth are already fed enough BS as it is.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan