I've been playing a bit of SCP lately (the new builds work again
![:)](https://www.hard-light.net/forums/Smileys/HLP/smile.gif)
) and something struck me. Pirates are everywhere! They could appear at a moments notice! Their warships wait, ready to strike... ... ... where?
Pirates are never based anywhere. Obviously, having them jump in is quite useful from a FRED perspective, and you could hardly give a pirate faction an Arcadia. However, there are alteratives, that would make the 'fighting pirates' parts of campaigns a little more interesting.
First, pirates have no notable shipbuilding capability. All their vessels and platforms should be available elsewhere. Secondly, they can't be based in civilian or military bases, since they would be arrested or killed. They can't just fly their fighters through jump nodes, either, since they are patrolled. They must be largely independent, and indeed this makes pirates instantly more interesting from a campaign perspective. Three ideas present themselves:
1) Small platforms. I've seen
![alot](https://www.hard-light.net/forums/Smileys/HLP/alot-left.png)
of platforms, but I don't recall anything along the lines of simply a small base. A living area, a pad or docking bay, thats it. It should be much, much smaller than an Arcadia, and could be used in some missions to replace the 'science base' that a Faustus often stands in as. It should also probably be either 'TV' vintage or a new 'reconstruction' type.
2) Escort carriers. TV or Great War relics. An escort carrier would probably end up being about a third the size of an Orion: just engines, accomodation and launch bay. These would be availible surplus to pirates, and would allow them to move between systems. Their appearance would not be a direct threat, but a signal that pirate activity could be expected.
3) Tenders. Converted freighters or merchantmen (not that there are any ATM) used to carry fighters. A low-budget alternative. You could get away with simply modifying a Triton container to carry a few fighters.
This suggests a gap in civilian ships, one that I'm sure people have noticed before - large freighters. Freighters with docking bays. Freighters that dwarf destroyers. If a larger merchant vessel existed, it would be an obvious choice for pirates/rebels/ne'er-do-wells to modify as a light carrier for their fighters. It'd also let them attempt to smuggle forces past node blockades, move bases, etc.
I have always felt that pirate forces consisting of fighters and the odd cruiser or corvette leave something to be desired. The pirates never have bases, leaders, areas of control, etc. They are never tracked back to their bases, their ships never retire for repairs... in short, they are treated like filler bad guys, who simply jump in and die. With a few new models and a bit of thought, pirates could be given a bit of depth, a base of operations, an ability to project power and the potential to surprise the player. All good stuff.