Wow, i really wasn't expecting anything near this level of response - thanks a million all.
Very much appreciated.
Originally posted by Black Wolf
Can blender do smoothgroups for areas like that?
It can do the smoothgroups - but they'd get lost in the Blender-Truespace conversion. But i can pretty easily do them in TS once the textures are complete.
Texture formats: So far i've been following Lightspeeds lead with using dds for the main map and shine map, and 8bit full size pcx's for the glowmaps - mainly due to the tiny filesize:quality ratio i saw when testing formats.
Basically, there was so little in it:
- 8bit pcx gave me great quality at 172kb {2048 res glowmap too!}
- 16bit tga came in at 10kb bigger same quality
- While dds came in at a whole 5.24 megs bigger with much worse quality (tho i think that could be the settings i use :\ - any advice here would be much appreciated)
that i decided to go with LS' pre-established format.
Does anyone know of a more efficient setup for textures?
Oh, and here are two more Aeolus pics with something that probably hasn't been well spotted yet.
(ok maybe the second pic is a little too obvious, but meh - they're not great shots anyway.
)