new ones are working fine!
i textured the vorlon base and added a few things

your model was great, i just did some polyediting to cut polycount down and added more structures to give a better feeling for the size. the only thing i completly redid was the asteroid. yours was too round and symmetric, i have some nice tools in max to have more random asteroid and at the same time less polycount, so i hope you are not angry

anyway, the whole mesh now has 4664 polys, i hopt that is ok for a base of that size...
btw, no new textures were used, just existing vorlon and asteroid textures
